added the automatic screenshot generator utility by Utensil Candel (with some revisions and reorganizations)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56106 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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180
utils/screenshotgen/src/autocapture.cpp
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180
utils/screenshotgen/src/autocapture.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: autocapture.cpp
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// Purpose: Implement wxCtrlMaskOut class
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// Author: Utensil Candel (UtensilCandel@@gmail.com)
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include <wx/filename.h>
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#include "autocapture.h"
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wxBitmap Capture(int x, int y, int width, int height)
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{
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//Somehow wxScreenDC.Blit() doesn't work under Mac for now. Here is a trick.
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#ifdef __WXMAC__
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//wxExecute(_T("screencapture -x ") + tempfile, wxEXEC_SYNC);
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system("screencapture -x /tmp/wx_screen_capture.png");
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wxBitmap fullscreen;
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do
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{
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fullscreen = wxBitmap(_T("/tmp/wx_screen_capture.png"), wxBITMAP_TYPE_PNG);
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}
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while(!fullscreen.IsOk());
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wxBitmap screenshot = fullscreen.GetSubBitmap(wxRect(x,y,width,height));
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#else //Under other paltforms, take a real screenshot
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//Create a DC for the whole screen area
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wxScreenDC dcScreen;
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//Create a Bitmap that will later on hold the screenshot image
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//Note that the Bitmap must have a size big enough to hold the screenshot
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//-1 means using the current default colour depth
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wxBitmap screenshot(width, height, -1);
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//Create a memory DC that will be used for actually taking the screenshot
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wxMemoryDC memDC;
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//Tell the memory DC to use our Bitmap
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//all drawing action on the memory DC will go to the Bitmap now
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memDC.SelectObject(screenshot);
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//Blit (in this case copy) the actual screen on the memory DC
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//and thus the Bitmap
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memDC.Blit( 0, //Copy to this X coordinate
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0, //Copy to this Y coordinate
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width, //Copy this width
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height, //Copy this height
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&dcScreen, //From where do we copy?
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x, //What's the X offset in the original DC?
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y //What's the Y offset in the original DC?
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);
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//Select the Bitmap out of the memory DC by selecting a new
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//uninitialized Bitmap
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memDC.SelectObject(wxNullBitmap);
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#endif //#ifdef __WXMAC__
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// wxMessageBox(_(""),_(""));
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return screenshot;
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}
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wxBitmap Capture(wxRect rect)
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{
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wxPoint origin = rect.GetPosition();
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return Capture(origin.x, origin.y, rect.GetWidth(), rect.GetHeight());
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}
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void AutoCaptureMechanism::Save(wxBitmap screenshot, wxString fileName)
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{
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//Check if m_defaultDir already existed
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if(!wxDirExists(m_dir))
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wxMkdir(m_dir);
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wxString fullFileName = m_dir + wxFileName::GetPathSeparator() + fileName;
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//to prvent overwritten
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while(wxFileName::FileExists(fullFileName + _T(".png"))) fullFileName += _T("_");
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//Our Bitmap now has the screenshot, so let's save it as an png
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//The filename itself is without extension.
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screenshot.SaveFile(fullFileName + _T(".png"), wxBITMAP_TYPE_PNG);
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}
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wxRect AutoCaptureMechanism::GetRect(wxWindow* ctrl, int flag)
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{
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if(flag & AJ_RegionAdjust)
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{
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wxWindow * parent = ctrl->GetParent();
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wxSizer * sizer = parent->GetSizer();
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if(sizer)
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{
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sizer->Detach(ctrl);
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/*
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+---------+-----------+---------+
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| 0 | label | 1 |
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+---------+-----------+---------+
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| label | ctrl | label |
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+---------+-----------+---------+
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| 2 | label | 3 |
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+---------+-----------+---------+
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*/
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m_grid = new wxFlexGridSizer(3, 3, m_border, m_border);
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wxStaticText* l[4];
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for(int i = 0; i < 4; ++i)
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l[i] = new wxStaticText(parent, wxID_ANY, wxT(" "));
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m_grid->Add(l[0]);
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m_grid->Add(new wxStaticText(parent, wxID_ANY, wxT(" ")));
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m_grid->Add(l[1]);
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m_grid->Add(new wxStaticText(parent, wxID_ANY, wxT(" ")));
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m_grid->Add(ctrl);
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m_grid->Add(new wxStaticText(parent, wxID_ANY, wxT(" ")));
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m_grid->Add(l[2]);
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m_grid->Add(new wxStaticText(parent, wxID_ANY, wxT(" ")));
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m_grid->Add(l[3]);
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sizer->Add(m_grid);
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parent->SetSizer(sizer);
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parent->Layout();
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parent->Refresh();
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wxYield();
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return wxRect(l[0]->GetScreenRect().GetBottomRight(),
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l[3]->GetScreenRect().GetTopLeft());
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}
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else //Actually it won't get here working with the current guiframe.h/guiframe.cpp
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{
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return ctrl->GetScreenRect().Inflate(m_border);
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}
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}
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else
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{
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return ctrl->GetScreenRect().Inflate(m_border);
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}
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}
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void AutoCaptureMechanism::PutBack(wxWindow * ctrl)
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{
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m_grid->Detach(ctrl);
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wxSizerItemList children = m_grid->GetChildren();
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for(wxSizerItemList::iterator it = children.begin(); it != children.end(); ++it)
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{
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wxSizerItem* item = *it;
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if(item->IsWindow()) delete (*it)->GetWindow();
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}
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wxSizer * sizer = ctrl->GetParent()->GetSizer();
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sizer->Detach(m_grid);
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delete m_grid;
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sizer->Add(ctrl);
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}
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