use IsShownOnScreen() in OnSize() to ensure that the window is realized (important for X11-based ports) before trying to create an associated context
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45488 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -304,7 +304,7 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
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    // don't prevent default processing from taking place
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    event.Skip();
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    if ( !IsShown() )
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    if ( !IsShownOnScreen() )
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        return;
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    // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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