Rearranged, added info about universal builds
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38267 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
wxWidgets 2.6.2 for Mac installation
|
||||
wxWidgets 2.7.0 for Mac installation
|
||||
------------------------------------
|
||||
|
||||
On MacOS X, you can download Apple's free developer tools (gcc
|
||||
@@ -14,6 +14,94 @@ applications on Mac OS X, or compile Mac Classic or MacOS X
|
||||
applications on Mac Classic. However you can only run and debug
|
||||
each type of application on the target operating system.
|
||||
|
||||
|
||||
Apple Developer Tools: command line
|
||||
-----------------------------------
|
||||
|
||||
As in all Unix projects, you need to do something like this under MacOS X
|
||||
with the Apple Developer Tools installed:
|
||||
|
||||
1) cd into the base dir
|
||||
2) mkdir osx-build
|
||||
3) cd osx-build
|
||||
4) ../configure
|
||||
5) make
|
||||
|
||||
If you want to install the library into the system directories you'll need
|
||||
to do this as root. The accepted way of running commands as root is to
|
||||
use the built-in sudo mechanism. First of all, you must be using an
|
||||
account marked as a "Computer Administrator". Then
|
||||
|
||||
6) sudo make install
|
||||
7) type <YOUR OWN PASSWORD>
|
||||
|
||||
Note that while using this method is okay for development, it is not
|
||||
recommended that you require endusers to install wxWidgets into their
|
||||
system directories in order to use your program. One way to avoid this
|
||||
is to configure wxWidgets with --disable-shared. Another way to avoid
|
||||
it is to make a framework for wxWidgets. Making frameworks is beyond
|
||||
the scope of this document.
|
||||
|
||||
Note:
|
||||
We recommend you configure a static library instead:
|
||||
|
||||
4) ../configure --disable-shared
|
||||
|
||||
or activate OpenGL:
|
||||
|
||||
4) ../configure --with-opengl
|
||||
|
||||
Note:
|
||||
It is rarely desirable to install non-Apple software into system directories.
|
||||
By configuring the library with --disable-shared and using the full path
|
||||
to wx-config with the --in-place option you can avoid installing the library.
|
||||
|
||||
|
||||
Apple Developer Tools: XCode
|
||||
----------------------------
|
||||
|
||||
You can use the project in src/wxWindows.xcodeproj to build wxWidgets,
|
||||
and there is a sample project supplied with the minimal sample.
|
||||
|
||||
Creating universal binaries
|
||||
---------------------------
|
||||
|
||||
The Xcode projects for the wxWidgets library and minimal project are set up
|
||||
to create universal binaries.
|
||||
|
||||
If using the Apple command line tools, pass --enable-universal_binary when
|
||||
configuring wxWidgets. If you use wx-config --libs to link your application,
|
||||
he necessary linker flags will be added. When compiling your own files,
|
||||
you need to add -arch ppc -arch i386 to your CFLAGS.
|
||||
|
||||
As an alternative to using --enable-universal_binary, you can build for
|
||||
each architecture separately and then use the lipo tool to glue the
|
||||
binaries together. Assuming building on a PPC system:
|
||||
|
||||
1. First build in the usual way to get the PPC library.
|
||||
|
||||
2. Then, build for Intel, in a different folder. This time use:
|
||||
|
||||
export CFLAGS="-g -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
|
||||
export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk"
|
||||
|
||||
./configure --disable-dependency-tracking --enable-static=yes --enable-shared=no \
|
||||
--target=i386-apple-darwin8 --host=powerpc-apple-darwin8 --build=i386-apple-darwin8
|
||||
|
||||
You will need to reverse the powerpc and i386 parameters everywhere to build PPC on an Intel
|
||||
machine.
|
||||
|
||||
3. Use lipo to glue the binaries together.
|
||||
|
||||
See also:
|
||||
http://developer.apple.com/technotes/tn2005/tn2137.html
|
||||
|
||||
|
||||
Building with CodeWarrior
|
||||
-------------------------
|
||||
|
||||
(Note that using the Apple tools is recommended.)
|
||||
|
||||
Installing latest headers (and Carbon Support)
|
||||
----------------------------------------------
|
||||
|
||||
@@ -80,47 +168,6 @@ exists (back them up prior to running the script).
|
||||
To set the correct creator type for importing into CodeWarrior,
|
||||
you may need to run SetXMLCreator.applescript.
|
||||
|
||||
Apple Developer Tools
|
||||
---------------------
|
||||
|
||||
As in all Unix projects, you need to do something like this under MacOS X
|
||||
with the Apple Developer Tools installed:
|
||||
|
||||
1) cd into the base dir
|
||||
2) mkdir osx-build
|
||||
3) cd osx-build
|
||||
4) ../configure
|
||||
5) make
|
||||
|
||||
If you want to install the library into the system directories you'll need
|
||||
to do this as root. The accepted way of running commands as root is to
|
||||
use the built-in sudo mechanism. First of all, you must be using an
|
||||
account marked as a "Computer Administrator". Then
|
||||
|
||||
6) sudo make install
|
||||
7) type <YOUR OWN PASSWORD>
|
||||
|
||||
Note that while using this method is okay for development, it is not
|
||||
recommended that you require endusers to install wxWidgets into their
|
||||
system directories in order to use your program. One way to avoid this
|
||||
is to configure wxWidgets with --disable-shared. Another way to avoid
|
||||
it is to make a framework for wxWidgets. Making frameworks is beyond
|
||||
the scope of this document.
|
||||
|
||||
Note:
|
||||
We recommend you configure a static library instead:
|
||||
|
||||
4) ../configure --disable-shared
|
||||
|
||||
or activate OpenGL:
|
||||
|
||||
4) ../configure --with-opengl
|
||||
|
||||
Note:
|
||||
It is rarely desirable to install non-Apple software into system directories.
|
||||
By configuring the library with --disable-shared and using the full path
|
||||
to wx-config with the --in-place option you can avoid installing the library.
|
||||
|
||||
Problems with .xpm files
|
||||
------------------------
|
||||
|
||||
@@ -141,3 +188,4 @@ Missing PLStringFuncsLib
|
||||
|
||||
You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user