Partially applied patch #8618848 ("adjustment of bombs demo to wxBombsCE"). Applied the source changes only, not the project changes; (wx-)modernized the demo.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24919 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,10 +1,16 @@
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//---------------------------------------------------------------
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// game.h
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// Definition of the class BombsGame, containing the data for a
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// playfield
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//---------------------------------------------------------------
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#ifndef GAME_H
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#define GAME_H
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///////////////////////////////////////////////////////////////////////////////
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// Name: game.h
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by: Wlodzimierz Skiba (ABX) 2003
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DEMOS_BOMBS_GAME_H_
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#define _WX_DEMOS_BOMBS_GAME_H_
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#define BG_HIDDEN 0x100
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#define BG_BOMB 0x200
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@@ -12,31 +18,88 @@
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#define BG_EXPLODED 0x800
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#define BG_MASK 0x0FF
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#include <stddef.h>
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class BombsGame
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{ protected:
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int width,height;
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short *field;
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int bombs,normal_cells;
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public:
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BombsGame() { width=height=0; field=NULL; };
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~BombsGame();
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int Init(int width, int height);
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int GetWidth() { return width; };
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int GetHeight() { return height; };
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int Get(int x, int y) { return field[x+y*width]; };
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void Mark(int x, int y);
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void Unhide(int x, int y);
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void Explode(int x, int y);
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int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
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int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
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int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
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int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
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int GetBombs() { return bombs; };
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int GetRemainingCells() { return normal_cells; };
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};
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{
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public:
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BombsGame()
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{
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m_width = m_height = 0;
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m_field = NULL;
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};
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#endif /* def GAME_H */
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~BombsGame();
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int GetWidth() const { return m_width; };
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int GetHeight() const { return m_height; };
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int Get(int x, int y) const
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{
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return m_field[x+y*m_width];
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};
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int IsFocussed(int x, int y) const
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{
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return (m_gridFocusX == x) && (m_gridFocusY == y);
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}
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int IsHidden(int x, int y) const
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{
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return Get(x,y) & BG_HIDDEN;
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};
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int IsMarked(int x, int y) const
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{
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return Get(x,y) & BG_MARKED;
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};
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int IsBomb(int x, int y) const
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{
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return Get(x,y) & BG_BOMB;
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};
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int IsExploded(int x, int y) const
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{
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return Get(x,y) & BG_EXPLODED;
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};
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int GetNumBombs() const
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{
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return m_numBombCells;
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};
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int GetNumRemainingCells() const
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{
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return m_numRemainingCells;
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};
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bool Init(int width, int height);
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// Marks/unmarks a cell
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void Mark(int x, int y);
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// Unhides a cell
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void Unhide(int x, int y);
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// Makes a cell exploded
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void Explode(int x, int y);
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int m_gridFocusX;
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int m_gridFocusY;
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private:
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// Current difficulty level (Determines grid size).
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//int m_level;
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int m_width, m_height;
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short *m_field;
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int m_numBombCells, m_numRemainingCells;
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};
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#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_
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