Partially applied patch #8618848 ("adjustment of bombs demo to wxBombsCE"). Applied the source changes only, not the project changes; (wx-)modernized the demo.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24919 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -2,7 +2,7 @@
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// Name: bombs1.cpp
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Modified by: Wlodzimierz Skiba (ABX) 2003
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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@@ -15,211 +15,335 @@
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*/
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#ifdef __GNUG__
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#pragma implementation
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# pragma implementation
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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# pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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# include "wx/wx.h"
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#endif //precompiled headers
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#include "bombs.h"
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/*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/
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/* Draws the field on the device context dc */
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/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
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/* expressed in cells. */
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/*---------------------------------------------------------------------*/
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void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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{ int x,y,xmax,ymax;
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wxChar buf[2];
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long chw, chh;
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// Draws the field on the device context dc
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// xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
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// expressed in cells.
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void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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{
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wxString buf;
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long chw, chh;
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wxColour *wxBlack = wxTheColourDatabase->FindColour(_T("BLACK"));
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wxColour *wxWhite = wxTheColourDatabase->FindColour(_T("WHITE"));
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wxColour *wxRed = wxTheColourDatabase->FindColour(_T("RED"));
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wxColour *wxBlue = wxTheColourDatabase->FindColour(_T("BLUE"));
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wxColour *wxGrey = wxTheColourDatabase->FindColour(_T("LIGHT GREY"));
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wxColour *wxGreen = wxTheColourDatabase->FindColour(_T("GREEN"));
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wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
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wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
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wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
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wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
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wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
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wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
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wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
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wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
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wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
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wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
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wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID);
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wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID);
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wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
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wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
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wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
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wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
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wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
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wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
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xmax=field_width*x_cell*X_UNIT;
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ymax=field_height*y_cell*Y_UNIT;
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dc->SetPen(* blackPen);
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int x, y;
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int xMax = this->GetGridSizeInPixels().GetWidth();
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int yMax = this->GetGridSizeInPixels().GetHeight();
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for(x=xc1; x<=xc2; x++)
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dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax);
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for(y=xc1; y<=yc2; y++)
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dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT);
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dc->SetPen(* blackPen);
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for(x=xc1; x<=xc2; x++)
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dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax);
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for(y=xc1; y<=yc2; y++)
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dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT);
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wxFont font= BOMBS_FONT;
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dc->SetFont(font);
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for(x=xc1; x<=xc2; x++)
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for(y=yc1; y<=yc2; y++)
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{
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if (m_game->IsMarked(x,y))
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{
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dc->SetPen(* blackPen);
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wxFont font= BOMBS_FONT;
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dc->SetFont(font);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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else
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dc->SetBrush(* greyBrush);
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buf[1]=_T('\0');
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for(x=xc1; x<=xc2; x++)
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for(y=yc1; y<=yc2; y++)
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{ if (wxGetApp().Game.IsMarked(x,y))
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* greyBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf=_T('M');
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if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
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dc->SetTextForeground(*wxBlue);
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else
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dc->SetTextForeground(*wxRed);
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dc->SetTextBackground(*wxGrey);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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buf = wxT("M");
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if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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dc->SetTextForeground(wxBlue);
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else
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dc->SetTextForeground(wxRed);
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dc->SetTextBackground(wxGrey);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 );
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if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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{
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dc->SetPen(*redPen);
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dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
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}
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}
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else if (m_game->IsHidden(x,y))
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{
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dc->SetPen(*blackPen);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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else
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dc->SetBrush(*greyBrush);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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}
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else if (m_game->IsBomb(x,y))
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{
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dc->SetPen(* blackPen);
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dc->SetBrush(* redBrush);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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buf = wxT("B");
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dc->SetTextForeground(wxBlack);
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dc->SetTextBackground(wxRed);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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if (m_game->IsExploded(x,y))
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{
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dc->SetPen(* bluePen);
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dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
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}
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}
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else // Display a digit
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{
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dc->SetPen(* blackPen);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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else
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dc->SetBrush(* whiteBrush);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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int digit_value = m_game->Get(x,y) & BG_MASK;
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switch(digit_value)
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{
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case 0:
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buf = wxT("0");
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dc->SetTextForeground(wxGreen);
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break;
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case 1:
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buf = wxT("1");
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dc->SetTextForeground(wxBlue);
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break;
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default:
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buf.Printf(wxT("%d"),digit_value);
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dc->SetTextForeground(wxBlack);
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break;
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}
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dc->GetTextExtent(buf, &chw, &chh);
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dc->SetTextBackground(wxWhite);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
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{ dc->SetPen(*redPen);
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dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
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dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
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}
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}
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else if (wxGetApp().Game.IsHidden(x,y))
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{ dc->SetPen(*blackPen);
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dc->SetBrush(*greyBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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}
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else if (wxGetApp().Game.IsBomb(x,y))
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* redBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf=_T('B');
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dc->SetTextForeground(* wxBlack);
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dc->SetTextBackground(* wxRed);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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if (wxGetApp().Game.IsExploded(x,y))
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{ dc->SetPen(* bluePen);
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dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
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dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
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}
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}
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else // Display a digit
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* whiteBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + _T('0');
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dc->GetTextExtent(buf, &chw, &chh);
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switch(*buf)
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{ case _T('0'): dc->SetTextForeground(* wxGreen); break;
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case _T('1'): dc->SetTextForeground(* wxBlue); break;
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default: dc->SetTextForeground(* wxBlack); break;
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}
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dc->SetTextBackground(* wxWhite);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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}
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}
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dc->SetFont(wxNullFont);
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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}
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}
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dc->SetFont(wxNullFont);
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if (wxGetApp().BombsFrame)
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{ wxString buf;
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buf.Printf(_T("%d bombs %d remaining cells"),
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wxGetApp().Game.GetBombs(),
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wxGetApp().Game.GetRemainingCells());
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wxGetApp().BombsFrame->SetStatusText(buf, 0);
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#if wxUSE_LOG
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wxLogStatus(wxT("%d bombs %d remaining cells"),
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m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
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#endif
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}
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// Refreshes the field image
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// xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
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// expressed in cells.
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void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
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{
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wxClientDC dc(this);
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DrawField(& dc, xc1, yc1, xc2, yc2);
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if (m_bmp)
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{
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wxMemoryDC memDC;
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memDC.SelectObject(*m_bmp);
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DrawField(&memDC, xc1, yc1, xc2, yc2);
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memDC.SelectObject(wxNullBitmap);
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}
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}
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/*-------- BombCanvasClass::RefreshField(xc1, yc1, xc2, yc2) --------*/
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/* Refreshes the field image */
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/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
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/* expressed in cells. */
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/*---------------------------------------------------------------------*/
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void BombsCanvasClass::RefreshField(int xc1, int yc1, int xc2, int yc2)
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{
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wxClientDC dc(this);
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DrawField(& dc, xc1, yc1, xc2, yc2);
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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DrawField(&memDC, xc1, yc1, xc2, yc2);
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memDC.SelectObject(wxNullBitmap);
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}
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}
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// Called when uncovering a cell.
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void BombsCanvasClass::Uncover(int x, int y)
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void BombsCanvas::Uncover(int x, int y)
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{
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wxGetApp().Game.Unhide(x,y);
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RefreshField(x, y, x, y);
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if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
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{ wxBell();
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if (!wxGetApp().Game.IsBomb(x,y))
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{ wxMessageBox(_T("Nice! You found all the bombs!"), _T("wxWin Bombs"),
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wxOK|wxCENTRE, wxGetApp().BombsFrame);
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}
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else // x,y is a bomb
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{ wxGetApp().Game.Explode(x, y);
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}
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for(x=0; x<field_width; x++)
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for(y=0; y<field_height; y++)
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wxGetApp().Game.Unhide(x,y);
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RefreshField(0, 0, field_width-1, field_height-1);
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m_game->Unhide(x,y);
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RefreshField(x, y, x, y);
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const int gridWidth = m_game->GetWidth();
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const int gridHeight = m_game->GetHeight();
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const bool hasWon = m_game->GetNumRemainingCells() == 0;
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if (m_game->IsBomb(x,y) || hasWon)
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{
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wxBell();
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if (hasWon)
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{
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wxMessageBox(wxT("Nice! You found all the bombs!"),
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wxT("wxWin Bombs"), wxOK|wxCENTRE);
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}
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else // x,y is a bomb
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{
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m_game->Explode(x, y);
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}
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for(x=0; x<gridWidth; x++)
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for(y=0; y<gridHeight; y++)
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m_game->Unhide(x,y);
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RefreshField(0, 0, gridWidth-1, gridHeight-1);
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}
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else if (!wxGetApp().Game.Get(x, y))
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{ int left = ( x > 0 ) ? x-1 : 0;
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int right = ( x < wxGetApp().Game.GetWidth() - 1 )?
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x+1 : wxGetApp().Game.GetWidth() - 1;
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int top = ( y > 0 ) ? y-1 : 0;
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int bottom = ( y < wxGetApp().Game.GetHeight() - 1 )?
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y+1 : wxGetApp().Game.GetHeight() - 1;
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int i,j;
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for (j = top; j <= bottom; j++)
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for (i=left; i <= right; i++)
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if ((i != x || j != y) && wxGetApp().Game.IsHidden(i,j)
|
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&& !wxGetApp().Game.IsMarked(i,j))
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Uncover(i,j);
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else if (!m_game->Get(x, y))
|
||||
{
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||||
int left = ( x > 0 ) ? x-1 : 0;
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int right = ( x < gridWidth - 1 )
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||||
? x+1
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: gridWidth - 1;
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||||
int top = ( y > 0 ) ? y-1 : 0;
|
||||
int bottom = ( y < gridHeight - 1 )
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||||
? y+1
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||||
: gridHeight - 1;
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||||
|
||||
int i, j;
|
||||
for (j=top; j<=bottom; j++)
|
||||
for (i=left; i<=right; i++)
|
||||
if ( (i != x || j != y) && m_game->IsHidden(i, j)
|
||||
&& !m_game->IsMarked(i, j) )
|
||||
{
|
||||
Uncover(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the canvas receives a mouse event.
|
||||
void BombsCanvasClass::OnEvent(wxMouseEvent& event)
|
||||
void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
|
||||
{
|
||||
wxCoord fx, fy;
|
||||
event.GetPosition(&fx, &fy);
|
||||
int x = fx/(x_cell*X_UNIT);
|
||||
int y = fy/(y_cell*Y_UNIT);
|
||||
if (x<field_width && y<field_height)
|
||||
{ if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
|
||||
&& (wxGetApp().Game.IsHidden(x,y)
|
||||
|| wxGetApp().Game.GetRemainingCells()==0))
|
||||
{ wxGetApp().Game.Mark(x,y);
|
||||
RefreshField(x, y, x, y);
|
||||
return;
|
||||
const int gridWidth = m_game->GetWidth();
|
||||
const int gridHeight = m_game->GetHeight();
|
||||
|
||||
wxCoord fx, fy;
|
||||
event.GetPosition(&fx, &fy);
|
||||
int x = fx/(m_cellWidth*X_UNIT);
|
||||
int y = fy/(m_cellHeight*Y_UNIT);
|
||||
if (x<gridWidth && y<gridHeight)
|
||||
{
|
||||
if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
|
||||
&& (m_game->IsHidden(x,y)
|
||||
|| !m_game->GetNumRemainingCells() ) )
|
||||
{
|
||||
// store previous and current field
|
||||
int prevFocusX = m_game->m_gridFocusX;
|
||||
int prevFocusY = m_game->m_gridFocusY;
|
||||
m_game->m_gridFocusX = x;
|
||||
m_game->m_gridFocusY = y;
|
||||
RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY);
|
||||
m_game->Mark(x, y);
|
||||
RefreshField(x, y, x, y);
|
||||
return;
|
||||
}
|
||||
else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y)
|
||||
&& !wxGetApp().Game.IsMarked(x,y))
|
||||
{ Uncover(x,y);
|
||||
return;
|
||||
else if (event.LeftDown() && m_game->IsHidden(x,y)
|
||||
&& !m_game->IsMarked(x,y))
|
||||
{
|
||||
// store previous and current field
|
||||
int prevGridFocusX = m_game->m_gridFocusX;
|
||||
int prevGridFocusY = m_game->m_gridFocusY;
|
||||
m_game->m_gridFocusX = x;
|
||||
m_game->m_gridFocusY = y;
|
||||
RefreshField(prevGridFocusX, prevGridFocusY,
|
||||
prevGridFocusX, prevGridFocusY);
|
||||
Uncover(x, y);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BombsCanvas::OnChar(wxKeyEvent& event)
|
||||
{
|
||||
int keyCode = event.GetKeyCode();
|
||||
int prevGridFocusX = m_game->m_gridFocusX;
|
||||
int prevGridFocusY = m_game->m_gridFocusY;
|
||||
|
||||
const int gridWidth = m_game->GetWidth();
|
||||
const int gridHeight = m_game->GetHeight();
|
||||
|
||||
switch(keyCode)
|
||||
{
|
||||
|
||||
case WXK_RIGHT:
|
||||
m_game->m_gridFocusX++;
|
||||
if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0;
|
||||
break;
|
||||
|
||||
case WXK_LEFT:
|
||||
m_game->m_gridFocusX--;
|
||||
if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1;
|
||||
break;
|
||||
|
||||
case WXK_DOWN:
|
||||
m_game->m_gridFocusY++;
|
||||
if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0;
|
||||
break;
|
||||
|
||||
case WXK_UP:
|
||||
m_game->m_gridFocusY--;
|
||||
if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1;
|
||||
break;
|
||||
|
||||
case WXK_RETURN:
|
||||
if ( (prevGridFocusX == m_game->m_gridFocusX)
|
||||
&& (prevGridFocusY == m_game->m_gridFocusY)
|
||||
&& (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) )
|
||||
{
|
||||
m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY))
|
||||
{
|
||||
Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
|
||||
m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
event.Skip();
|
||||
|
||||
}
|
||||
|
||||
if ((prevGridFocusX != m_game->m_gridFocusX)
|
||||
|| (prevGridFocusY != m_game->m_gridFocusY))
|
||||
{
|
||||
// refresh previous field and focused field
|
||||
RefreshField(prevGridFocusX, prevGridFocusY,
|
||||
prevGridFocusX, prevGridFocusY);
|
||||
RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
|
||||
m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user