Eliminated some warnings under Windows; wxGetHomeDir problem in wxFile;
eliminated memory leak report by making class table dynamically allocated/freed; tidied up names in wxClassInfo. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,9 +41,9 @@
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#endif
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#if !USE_SHARED_LIBRARY
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wxClassInfo wxObject::classwxObject((char *) "wxObject", (char *) NULL, (char *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL);
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wxClassInfo *wxClassInfo::first = (wxClassInfo *) NULL;
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wxHashTable wxClassInfo::classTable(wxKEY_STRING);
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wxClassInfo wxObject::sm_classwxObject((char *) "wxObject", (char *) NULL, (char *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL);
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wxClassInfo* wxClassInfo::sm_first = (wxClassInfo *) NULL;
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wxHashTable* wxClassInfo::sm_classTable = (wxHashTable*) NULL;
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#endif
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/*
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@@ -130,36 +130,36 @@ void wxObject::operator delete[] (void * buf)
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wxClassInfo::wxClassInfo(char *cName, char *baseName1, char *baseName2, int sz, wxObjectConstructorFn constr)
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{
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className = cName;
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baseClassName1 = baseName1;
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baseClassName2 = baseName2;
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m_className = cName;
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m_baseClassName1 = baseName1;
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m_baseClassName2 = baseName2;
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objectSize = sz;
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objectConstructor = constr;
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m_objectSize = sz;
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m_objectConstructor = constr;
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next = first;
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first = this;
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m_next = sm_first;
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sm_first = this;
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baseInfo1 = (wxClassInfo *) NULL;
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baseInfo2 = (wxClassInfo *) NULL;
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m_baseInfo1 = (wxClassInfo *) NULL;
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m_baseInfo2 = (wxClassInfo *) NULL;
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}
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wxObject *wxClassInfo::CreateObject(void)
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{
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if (objectConstructor)
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return (wxObject *)(*objectConstructor)();
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if (m_objectConstructor)
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return (wxObject *)(*m_objectConstructor)();
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else
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return (wxObject *) NULL;
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}
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wxClassInfo *wxClassInfo::FindClass(char *c)
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{
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wxClassInfo *p = first;
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wxClassInfo *p = sm_first;
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while (p)
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{
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if (p && p->GetClassName() && strcmp(p->GetClassName(), c) == 0)
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return p;
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p = p->next;
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p = p->m_next;
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}
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return (wxClassInfo *) NULL;
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}
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@@ -174,20 +174,22 @@ bool wxClassInfo::IsKindOf(wxClassInfo *info)
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// For some reason, when making/using a DLL, static data has to be included
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// in both the DLL and the application. This can lead to duplicate
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// wxClassInfo objects, so we have to test the name instead of the pointers.
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// PROBABLY NO LONGER TRUE now I've done DLL creation right.
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/*
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#if WXMAKINGDLL
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if (GetClassName() && info->GetClassName() && (strcmp(GetClassName(), info->GetClassName()) == 0))
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return TRUE;
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#else
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*/
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if (this == info)
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return TRUE;
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#endif
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if (baseInfo1)
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if (baseInfo1->IsKindOf(info))
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if (m_baseInfo1)
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if (m_baseInfo1->IsKindOf(info))
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return TRUE;
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if (baseInfo2)
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return baseInfo2->IsKindOf(info);
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if (m_baseInfo2)
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return m_baseInfo2->IsKindOf(info);
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return FALSE;
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}
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@@ -195,37 +197,58 @@ bool wxClassInfo::IsKindOf(wxClassInfo *info)
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// Set pointers to base class(es) to speed up IsKindOf
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void wxClassInfo::InitializeClasses(void)
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{
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wxClassInfo::sm_classTable = new wxHashTable(wxKEY_STRING);
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// Index all class infos by their class name
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wxClassInfo *info = first;
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wxClassInfo *info = sm_first;
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while (info)
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{
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if (info->className)
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classTable.Put(info->className, (wxObject *)info);
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info = info->next;
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if (info->m_className)
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sm_classTable->Put(info->m_className, (wxObject *)info);
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info = info->m_next;
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}
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// Set base pointers for each wxClassInfo
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info = first;
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info = sm_first;
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while (info)
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{
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if (info->GetBaseClassName1())
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info->baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
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info->m_baseInfo1 = (wxClassInfo *)sm_classTable->Get(info->GetBaseClassName1());
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if (info->GetBaseClassName2())
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info->baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
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info = info->next;
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info->m_baseInfo2 = (wxClassInfo *)sm_classTable->Get(info->GetBaseClassName2());
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info = info->m_next;
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}
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first = NULL;
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}
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wxObject *wxCreateDynamicObject(char *name)
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// Clean up hash table
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void wxClassInfo::CleanUpClasses(void)
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{
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wxClassInfo *info;
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delete wxClassInfo::sm_classTable;
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wxClassInfo::sm_classTable = NULL;
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}
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info = (wxClassInfo *)wxClassInfo::classTable.Get(name);
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if (!info)
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return (wxObject *)NULL;
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wxObject *wxCreateDynamicObject(const char *name)
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{
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if (wxClassInfo::sm_classTable)
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{
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wxClassInfo *info = (wxClassInfo *)wxClassInfo::sm_classTable->Get(name);
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if (!info)
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return (wxObject *)NULL;
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return info->CreateObject();
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return info->CreateObject();
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}
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else
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{
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wxClassInfo *info = wxClassInfo::sm_first;
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while (info)
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{
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if (info->m_className && strcmp(info->m_className, name) == 0)
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return info->CreateObject();
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info = info->m_next;
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}
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return (wxObject*) NULL;
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}
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return (wxObject*) NULL;
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}
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#ifdef USE_SERIAL
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