Added George Tasker's forward slash fix to file dialog; added some consts to prntbase.h;
removed redundant IMPLEMENT_WXWIN_MAINs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1732 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -25,13 +25,13 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<h3>Which Windows platforms are supported?</h3>
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wxWindows can be used to develop and deliver applications on Windows 3.1, Win32s,
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wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P>
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wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
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we have not forgotten users of 16-bit Windows. Most features
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work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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However, don't expect very Windows-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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makefiles to see what other files have been left out.
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<P>
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@@ -101,13 +101,13 @@ Watcom C++ is a little slow and the debugger is not really up to today's standar
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<h3>Is Unicode supported?</h3>
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No, although there are other internationalisation features.<P>
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Not yet, although there are other internationalisation features.<P>
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However, the issues surrounding Unicode support have been looked into so we know
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what we need to do, and have some header files ready to use containing appropriate
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type definitions. Just about every file in wxWindows will need changes, due to the
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pervasive nature of characters and character arrays. Unicode support is needed
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for the port to Windows CE (see above).<P>
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for the port to Windows CE (see above), and will probably be added in time for version 2.1.<P>
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<h3>Can you compile wxWindows 2 as a DLL?</h3>
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@@ -125,7 +125,8 @@ wxWindows!
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<H3>How can I reduce executable size?</H3>
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You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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compile your programs for release using non-debugging and space-optimisation options.<P>
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compile your programs for release using non-debugging and space-optimisation options, but
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take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
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Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
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wxWindows 2 has been designed to reduce dependencies between classes, and other
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@@ -139,8 +140,7 @@ by Ian Luck. This nifty utility compresses Windows executables by around 50%, so
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will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
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use DLLs.<P>
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<H3>Will wxWindows be compatible with MFC?</H3>
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<H3>Is wxWindows compatible with MFC?</H3>
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There is a sample which demonstrates MFC and wxWindows code co-existing in the same
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application. However, don't expect to be able to enable wxWindows windows with OLE-2
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