Added new dynamic loading classes. (which handle proper

wxRTTI and wxModule initialisation and unloading)
Removed serialisation code from wxObject and elsewhere.
Added USER_EXPORTED hash and list macros.
Added *_PLUGGABLE_CLASS defines for exporting dynamic wxObjects
from dlls.

 ----------------------------------------------------------------------
 Modified Files:
 	Makefile.in configure configure.in setup.h.in debian/changelog
 	distrib/msw/tmake/filelist.txt include/wx/defs.h
 	include/wx/docview.h include/wx/dynlib.h include/wx/fileconf.h
 	include/wx/hash.h include/wx/list.h include/wx/module.h
 	include/wx/object.h include/wx/resource.h include/wx/stream.h
 	include/wx/gtk/setup0.h include/wx/msw/setup0.h src/files.lst
 	src/wxBase.dsp src/wxUniv.dsp src/wxWindows.dsp
 	src/common/dynlib.cpp src/common/filename.cpp
 	src/common/module.cpp src/common/object.cpp
 	src/common/stream.cpp src/gtk/files.lst src/mac/files.lst
 	src/mgl/files.lst src/mgl/makefile.wat src/motif/files.lst
 	src/msw/dialup.cpp src/msw/files.lst src/msw/helpchm.cpp
 	src/msw/makefile.b32 src/msw/makefile.bcc src/msw/makefile.dos
 	src/msw/makefile.g95 src/msw/makefile.sc src/msw/makefile.vc
 	src/msw/makefile.wat src/os2/files.lst src/univ/files.lst
 Added Files:
 	include/wx/dynload.h src/common/dynload.cpp
 Removed Files:
 	include/wx/objstrm.h include/wx/serbase.h
 	src/common/objstrm.cpp src/common/serbase.cpp
 	utils/serialize/.cvsignore utils/serialize/makefile.b32
 	utils/serialize/sercore.cpp utils/serialize/sercore.h
 	utils/serialize/serctrl.cpp utils/serialize/serctrl.h
 	utils/serialize/serext.cpp utils/serialize/serext.h
 	utils/serialize/sergdi.cpp utils/serialize/sergdi.h
 	utils/serialize/sermain.cpp utils/serialize/serwnd.cpp
 	utils/serialize/serwnd.h
 ----------------------------------------------------------------------


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13088 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Ron Lee
2001-12-19 07:09:58 +00:00
parent 955b11918b
commit 0b9ab0bd82
66 changed files with 1838 additions and 3658 deletions

View File

@@ -180,6 +180,23 @@ typedef short int WXTYPE;
// because -1 is a valid (and largely used) value for window id.
typedef int wxWindowID;
// ----------------------------------------------------------------------------
// other feature tests
// ----------------------------------------------------------------------------
// Every ride down a slippery slope begins with a single step..
//
// Yes, using nested classes is indeed against our coding standards in
// general, but there are places where you can use them to advantage
// without totally breaking ports that cannot use them. If you do, then
// wrap it in this guard, but such cases should still be relatively rare.
#ifndef __WIN16__
#define wxUSE_NESTED_CLASSES 1
#else
#define wxUSE_NESTED_CLASSES 0
#endif
// ----------------------------------------------------------------------------
// portable calling conventions macros
// ----------------------------------------------------------------------------

View File

@@ -96,11 +96,6 @@ public:
virtual wxInputStream& LoadObject(wxInputStream& stream);
#endif
#if wxUSE_SERIAL
// need this to keep from hiding the virtual from wxObject
virtual void LoadObject(wxObjectInputStream& stream) { wxObject::LoadObject(stream); };
#endif
// Called by wxWindows
virtual bool OnSaveDocument(const wxString& filename);
virtual bool OnOpenDocument(const wxString& filename);

View File

@@ -18,7 +18,11 @@
#include "wx/setup.h"
#if wxUSE_DYNLIB_CLASS
#if wxUSE_DYNAMIC_LOADER
#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead
#elif wxUSE_DYNLIB_CLASS
#include "wx/string.h"
#include "wx/list.h"
@@ -85,7 +89,7 @@ public:
if success pointer is not NULL, it will be filled with TRUE if everything
went ok and FALSE otherwise
*/
static wxDllType LoadLibrary(const wxString& libname, bool *success = NULL);
static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
/*
This function unloads the shared library previously loaded with
@@ -109,14 +113,15 @@ public:
Returns the pointer to the symbol or NULL on error.
*/
static void * GetSymbol(wxDllType dllHandle, const wxString &name);
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool success = 0);
// return the standard DLL extension (with leading dot) for this platform
static wxString GetDllExt();
static const wxString &GetDllExt() { return ms_dllext; }
private:
// forbid construction of objects
wxDllLoader();
static const wxString ms_dllext;
};
// ----------------------------------------------------------------------------

207
include/wx/dynload.h Normal file
View File

@@ -0,0 +1,207 @@
/////////////////////////////////////////////////////////////////////////////
// Name: dynload.h
// Purpose: Dynamic loading framework
// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
// Modified by:
// Created: 03/12/01
// RCS-ID: $Id$
// Copyright: (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DYNAMICLOADER_H__
#define _WX_DYNAMICLOADER_H__
#ifdef __GNUG__
#pragma interface "dynload.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_DYNAMIC_LOADER
#include "wx/hash.h"
#include "wx/module.h"
// Ugh, I'd much rather this was typesafe, but no time
// to rewrite wxHashTable right now..
typedef wxHashTable wxDLManifest;
typedef wxHashTable wxDLImports;
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
#if defined(__WXPM__) || defined(__EMX__)
#define INCL_DOS
#include <os2.h>
typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
#elif defined(__WINDOWS__)
#include <windows.h> // needed to get HMODULE
typedef HMODULE wxDllType;
#elif defined(__DARWIN__)
typedef void *wxDllType;
#elif defined(__WXMAC__)
typedef CFragConnectionID wxDllType;
#else
#error "wxLibrary can't be compiled on this platform, sorry."
#endif
// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader
// method should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
#if defined(__WIN32__) && defined(LoadLibrary)
# include "wx/msw/winundef.h"
#endif
// ---------------------------------------------------------------------------
// wxDllLoader
// ---------------------------------------------------------------------------
// Cross platform wrapper for dlopen and friends.
// There are no instances of this class, it simply
// serves as a namespace for its static member functions.
class WXDLLEXPORT wxDllLoader
{
public:
// libname may be either the full path to the file or just the filename
// in which case the library is searched for in all standard locations.
// The platform specific library extension is automatically appended.
static wxDllType Load(const wxString& name);
// The same as Load, except 'name' is searched for without modification.
static wxDllType LoadLibrary(const wxString& name);
static void UnloadLibrary(wxDllType dll);
// return a valid handle for the main program itself or NULL if
// back linking is not supported by the current platform (e.g. Win32)
static wxDllType GetProgramHandle();
// resolve a symbol in a loaded DLL, such as a variable or function
// name. dllHandle is a handle previously returned by LoadLibrary(),
// symbol is the (possibly mangled) name of the symbol.
// (use extern "C" to export unmangled names)
//
// Since it is perfectly valid for the returned symbol to actually be
// NULL, that is not always indication of an error. Pass and test the
// parameter 'success' for a true indication of success or failure to
// load the symbol.
//
// Returns a pointer to the symbol on success.
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
// return the platform standard DLL extension (with leading dot)
static const wxString &GetDllExt() { return ms_dllext; }
private:
wxDllLoader(); // forbid construction of objects
static const wxString ms_dllext; // Platform specific shared lib suffix.
};
// ---------------------------------------------------------------------------
// wxDynamicLibrary
// ---------------------------------------------------------------------------
class wxDLManifestEntry
{
public:
static wxDLImports ms_classes; // Static hash of all imported classes.
wxDLManifestEntry( const wxString &libname );
~wxDLManifestEntry();
wxDLManifestEntry *Ref() { ++m_count; return this; }
bool Unref() { return (m_count-- < 2) ? (delete this, TRUE) : FALSE; }
bool IsLoaded() const { return m_count > 0; }
wxDllType GetLinkHandle() const { return m_handle; }
wxDllType GetProgramHandle() const { return wxDllLoader::GetProgramHandle(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
{
return wxDllLoader::GetSymbol( m_handle, symbol, success );
}
private:
// Order of these three *is* important, do not change it
wxClassInfo *m_before; // sm_first before loading this lib
wxDllType m_handle; // Handle from dlopen.
wxClassInfo *m_after; // ..and after.
size_t m_count; // Ref count of Link and Create calls.
wxModuleList m_wxmodules; // any wxModules that we initialised.
void UpdateClassInfo(); // Update the wxClassInfo table
void RestoreClassInfo(); // Restore the original wxClassInfo state.
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
DECLARE_NO_COPY_CLASS(wxDLManifestEntry)
};
class WXDLLEXPORT wxDynamicLibrary
{
public:
// Static accessors.
static wxDLManifestEntry *Link(const wxString &libname);
static bool Unlink(const wxString &libname);
// Instance methods.
wxDynamicLibrary(const wxString &libname);
~wxDynamicLibrary();
bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
{
return m_entry->GetSymbol( symbol, success );
}
private:
static wxDLManifest ms_manifest; // Static hash of loaded libs.
wxDLManifestEntry *m_entry; // Cache our entry in the manifest.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
};
#endif // wxUSE_DYNAMIC_LOADER
#endif // _WX_DYNAMICLOADER_H__
// vi:sts=4:sw=4:et

View File

@@ -95,6 +95,7 @@
class WXDLLEXPORT wxFileConfigGroup;
class WXDLLEXPORT wxFileConfigEntry;
class WXDLLEXPORT wxFileConfigLineList;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxFileConfig : public wxConfigBase
{

View File

@@ -332,10 +332,6 @@
* Use streams
*/
#define wxUSE_STREAMS 1
/*
* Use class serialization
*/
#define wxUSE_SERIAL 1
/*
* Use sockets
*/
@@ -345,10 +341,6 @@
* streams implementation.
*/
#define wxUSE_STD_IOSTREAM 0
/*
* wxLibrary class
*/
#define wxUSE_DYNLIB_CLASS 1
/*
* Use font metric files in GetTextExtent for wxPostScriptDC
@@ -418,9 +410,9 @@
*/
#define wxUSE_SPLINES 1
/*
* Use wxLibrary class
* Use wxObjectLoader class
*/
#define wxUSE_DYNLIB_CLASS 1
#define wxUSE_DYNAMIC_LOADER 1
/*
* Use the mdi architecture

View File

@@ -332,10 +332,6 @@
* Use streams
*/
#define wxUSE_STREAMS 1
/*
* Use class serialization
*/
#define wxUSE_SERIAL 1
/*
* Use sockets
*/
@@ -345,10 +341,6 @@
* streams implementation.
*/
#define wxUSE_STD_IOSTREAM 0
/*
* wxLibrary class
*/
#define wxUSE_DYNLIB_CLASS 1
/*
* Use font metric files in GetTextExtent for wxPostScriptDC
@@ -418,9 +410,9 @@
*/
#define wxUSE_SPLINES 1
/*
* Use wxLibrary class
* Use wxObjectLoader class
*/
#define wxUSE_DYNLIB_CLASS 1
#define wxUSE_DYNAMIC_LOADER 1
/*
* Use the mdi architecture

View File

@@ -297,5 +297,8 @@ private:
#define WX_DECLARE_EXPORTED_HASH(el, list, hash) \
_WX_DECLARE_HASH(el, list, hash, class WXDLLEXPORT)
#define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \
_WX_DECLARE_HASH(el, list, hash, class usergoo)
#endif
// _WX_HASH_H__

View File

@@ -461,10 +461,18 @@ private:
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class WXDLLEXPORT)
#define WX_DECLARE_USER_EXPORTED_LIST(elementtype, listname, usergoo) \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class usergoo)
// this macro must be inserted in your program after
// #include <wx/listimpl.cpp>
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
#define WX_DEFINE_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
#define WX_DEFINE_USER_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
// =============================================================================
// now we can define classes 100% compatible with the old ones
// =============================================================================

View File

@@ -32,15 +32,20 @@ public:
wxModule() {}
virtual ~wxModule() {}
// if module init routine returns FALSE application will fail to startup
// if module init routine returns FALSE application
// will fail to startup
bool Init() { return OnInit(); }
void Exit() { OnExit(); }
// Override both of these
// Override both of these
// called on program startup
virtual bool OnInit() = 0;
// called just before program termination, but only if OnInit()
// called just before program termination, but only if OnInit()
// succeeded
virtual void OnExit() = 0;
static void RegisterModule(wxModule* module);
@@ -48,6 +53,10 @@ public:
static bool InitializeModules();
static void CleanUpModules();
// used by wxObjectLoader when unloading shared libs's
static void UnregisterModule(wxModule* module);
protected:
static wxModuleList m_modules;

View File

@@ -240,9 +240,6 @@
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
#define wxUSE_STD_IOSTREAM 0
// Use serialization (requires utils/serialize)
#define wxUSE_SERIAL 0
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
@@ -345,14 +342,14 @@
// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
// to connect/disconnect from the network and be notified whenever the dial-up
// network connection is established/terminated. Requires wxUSE_DYNLIB_CLASS.
// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DIALUP_MANAGER 1
// Compile in wxLibrary class for run-time DLL loading and function calling.
// Compile in classes for run-time DLL loading and function calling.
// Required by wxUSE_DIALUP_MANAGER.
//
// This setting is for Win32 only
@@ -360,7 +357,7 @@
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DYNLIB_CLASS 1
#define wxUSE_DYNAMIC_LOADER 1
// Set to 1 to use socket classes
#define wxUSE_SOCKETS 1

View File

@@ -2,10 +2,11 @@
// Name: object.h
// Purpose: wxObject class, plus run-time type information macros
// Author: Julian Smart
// Modified by:
// Modified by: Ron Lee
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Copyright: (c) 1997 Julian Smart and Markus Holzem
// (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -16,6 +17,10 @@
#pragma interface "object.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/memory.h"
@@ -23,135 +28,230 @@ class WXDLLEXPORT wxObject;
#if wxUSE_DYNAMIC_CLASSES
// #ifdef __GNUWIN32__
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
// #endif
class WXDLLEXPORT wxClassInfo;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
class WXDLLEXPORT wxObjectInputStream;
class WXDLLEXPORT wxObjectOutputStream;
class WXDLLEXPORT wxHashTable;
class WXDLLEXPORT wxObject_Serialize;
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
#include "wx/ioswrap.h"
#include "wx/ioswrap.h"
#endif
/*
* Dynamic object system declarations
*/
typedef wxObject * (*wxObjectConstructorFn) (void);
// ----------------------------------------------------------------------------
// wxClassInfo
// ----------------------------------------------------------------------------
typedef wxObject *(*wxObjectConstructorFn)(void);
class WXDLLEXPORT wxClassInfo
{
public:
wxClassInfo(const wxChar *cName,
const wxChar *baseName1,
const wxChar *baseName2,
int sz,
wxObjectConstructorFn fn);
wxClassInfo::wxClassInfo(const wxChar *className,
const wxChar *baseName1,
const wxChar *baseName2,
int size,
wxObjectConstructorFn ctor)
: m_className(className)
, m_baseClassName1(baseName1)
, m_baseClassName2(baseName2)
, m_objectSize(size)
, m_objectConstructor(ctor)
, m_baseInfo1(0)
, m_baseInfo2(0)
, m_next(sm_first)
{ sm_first = this; }
wxObject *CreateObject(void);
wxObject *CreateObject() { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
const wxChar *GetClassName() const { return m_className; }
const wxChar *GetBaseClassName1() const { return m_baseClassName1; }
const wxChar *GetBaseClassName2() const { return m_baseClassName2; }
const wxClassInfo* GetBaseClass1() const { return m_baseInfo1; }
const wxClassInfo* GetBaseClass2() const { return m_baseInfo2; }
int GetSize() const { return m_objectSize; }
wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static const wxClassInfo* GetFirst() { return sm_first; }
const wxClassInfo* GetNext() const { return m_next; }
bool IsKindOf(const wxClassInfo *info) const;
const wxChar *GetClassName() const { return m_className; }
const wxChar *GetBaseClassName1() const { return m_baseClassName1; }
const wxChar *GetBaseClassName2() const { return m_baseClassName2; }
const wxClassInfo *GetBaseClass1() const { return m_baseInfo1; }
const wxClassInfo *GetBaseClass2() const { return m_baseInfo2; }
int GetSize() const { return m_objectSize; }
static wxClassInfo *FindClass(const wxChar *c);
wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static const wxClassInfo *GetFirst() { return sm_first; }
const wxClassInfo *GetNext() const { return m_next; }
static wxClassInfo *FindClass(const wxChar *className);
// Climb upwards through inheritance hierarchy.
// Dual inheritance is catered for.
// Initializes parent pointers and hash table for fast searching.
static void InitializeClasses();
bool IsKindOf(const wxClassInfo *info) const
{
return info != 0 &&
( info == this ||
( m_baseInfo1 && m_baseInfo1->IsKindOf(info) ) ||
( m_baseInfo2 && m_baseInfo2->IsKindOf(info) ) );
}
// Cleans up hash table used for fast searching.
static void CleanUpClasses();
// Initializes parent pointers and hash table for fast searching.
static void InitializeClasses();
// Cleans up hash table used for fast searching.
static void CleanUpClasses();
public:
const wxChar* m_className;
const wxChar* m_baseClassName1;
const wxChar* m_baseClassName2;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
const wxChar *m_className;
const wxChar *m_baseClassName1;
const wxChar *m_baseClassName2;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// Pointers to base wxClassInfos: set in InitializeClasses
const wxClassInfo* m_baseInfo1;
const wxClassInfo* m_baseInfo2;
// Pointers to base wxClassInfos: set in InitializeClasses
// class info object live in a linked list: pointers to its head and the
// next element in it
static wxClassInfo* sm_first;
wxClassInfo* m_next;
const wxClassInfo *m_baseInfo1;
const wxClassInfo *m_baseInfo2;
static wxHashTable* sm_classTable;
// class info object live in a linked list:
// pointers to its head and the next element in it
static wxClassInfo *sm_first;
wxClassInfo *m_next;
static wxHashTable *sm_classTable;
};
WXDLLEXPORT wxObject* wxCreateDynamicObject(const wxChar *name);
WXDLLEXPORT wxObject *wxCreateDynamicObject(const wxChar *name);
#if wxUSE_SERIAL
WXDLLEXPORT wxObject* wxCreateStoredObject( wxInputStream& stream );
#endif
#define DECLARE_DYNAMIC_CLASS(name) \
public:\
static wxClassInfo sm_class##name;\
wxClassInfo *GetClassInfo() const \
// ----------------------------------------------------------------------------
// Dynamic class macros
// ----------------------------------------------------------------------------
#define DECLARE_DYNAMIC_CLASS(name) \
public: \
static wxClassInfo sm_class##name; \
virtual wxClassInfo *GetClassInfo() const \
{ return &name::sm_class##name; }
#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
//////
////// for concrete classes
//////
// -----------------------------------
// for concrete classes
// -----------------------------------
// Single inheritance with one base class
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), (wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
// Single inheritance with one base class
// Multiple inheritance with two base classes
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), (wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name() \
{ return new name; } \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename), \
0, (int) sizeof(name), \
(wxObjectConstructorFn) wxConstructorFor##name);
//////
////// for abstract classes
//////
// Multiple inheritance with two base classes
// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), \
(wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) NULL);
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name() \
{ return new name; } \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename1), \
wxT(#basename2), (int) sizeof(name), \
(wxObjectConstructorFn) wxConstructorFor##name);
// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), \
(wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) NULL);
// -----------------------------------
// for abstract classes
// -----------------------------------
// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename), \
0, (int) sizeof(name), (wxObjectConstructorFn) 0);
// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename1), \
wxT(#basename2), (int) sizeof(name), \
(wxObjectConstructorFn) 0);
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
// -----------------------------------
// for pluggable classes
// -----------------------------------
// NOTE: this should probably be the very first statement
// in the class declaration so wxPluginSentinel is
// the first member initialised and the last destroyed.
// _DECLARE_DL_SENTINEL(name) wxPluginSentinel m_pluginsentinel;
#if wxUSE_NESTED_CLASSES
#if 0
#define _DECLARE_DL_SENTINEL(name) \
wxPluginSentinel m_pluginsentinel;
#else
#define _DECLARE_DL_SENTINEL(name) \
class name##PluginSentinel { \
private: \
static const wxString sm_className; \
public: \
name##PluginSentinel(); \
~##name##PluginSentinel(); \
}; \
name##PluginSentinel m_pluginsentinel;
#endif
#define _IMPLEMENT_DL_SENTINEL(name) \
const wxString name::name##PluginSentinel::sm_className(#name); \
name::name##PluginSentinel::name##PluginSentinel() { \
wxDLManifestEntry *e = (wxDLManifestEntry*) wxDLManifestEntry::ms_classes.Get(#name); \
if( e != 0 ) { e->Ref(); } \
} \
name::name##PluginSentinel::~##name##PluginSentinel() { \
wxDLManifestEntry *e = (wxDLManifestEntry*) wxDLManifestEntry::ms_classes.Get(#name); \
if( e != 0 ) { wxCHECK_RET( !e->Unref(), _T("premature library unlinking") ); } \
}
#else
#define _DECLARE_DL_SENTINEL(name)
#define _IMPLEMENT_DL_SENTINEL(name)
#endif // wxUSE_NESTED_CLASSES
#define DECLARE_PLUGGABLE_CLASS(name) \
DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name)
#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name) \
DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name)
#define IMPLEMENT_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_DYNAMIC_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_ABSTRACT_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
#define CLASSINFO(name) (&name::sm_class##name)
#else // !wxUSE_DYNAMIC_CLASSES
// No dynamic class system: so stub out the macros
// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
@@ -162,137 +262,144 @@ wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#endif // wxUSE_DYNAMIC_CLASSES/!wxUSE_DYNAMIC_CLASSES
#define DECLARE_PLUGGABLE_CLASS(name)
#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name)
#define IMPLEMENT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#endif // wxUSE_DYNAMIC_CLASSES
#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)
// Just seems a bit nicer-looking (pretend it's not a macro)
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
(className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className)
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
(className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className)
// The 'this' pointer is always true, so use this version
// to cast the this pointer and avoid compiler warnings.
// The 'this' pointer is always true, so use this version to cast the this
// pointer and avoid compiler warnings.
#define wxDynamicCastThis(className) \
(IsKindOf(&className::sm_class##className) \
? (className *)(this) \
: (className *)0)
(IsKindOf(&className::sm_class##className) ? (className *)(this) : (className *)0)
#define wxConstCast(obj, className) ((className *)(obj))
#ifdef __WXDEBUG__
inline void wxCheckCast(void *ptr)
{
wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
}
inline void wxCheckCast(void *ptr)
{
wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
}
#define wxStaticCast(obj, className) \
(wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))
#define wxStaticCast(obj, className) \
(wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))
#else // !__WXDEBUG__
#define wxStaticCast(obj, className) ((className *)(obj))
#else // !Debug
#define wxStaticCast(obj, className) ((className *)(obj))
#endif // Debug/!Debug
#endif // __WXDEBUG__
// Unfortunately Borland seems to need this include.
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
#ifdef __BORLANDC__
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
// Unfortunately Borland seems to need this include.
#if wxUSE_STD_IOSTREAM \
&& (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT) \
&& defined(__BORLANDC__)
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
#endif
// ----------------------------------------------------------------------------
// wxObject
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxObjectRefData;
class WXDLLEXPORT wxObject
{
public:
DECLARE_ABSTRACT_CLASS(wxObject)
// This is equivalent to using the macro DECLARE_ABSTRACT_CLASS
static wxClassInfo sm_classwxObject;
public:
wxObject() : m_refData(0) {}
virtual ~wxObject() { UnRef(); }
wxObject(void);
virtual ~wxObject(void);
virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; }
bool IsKindOf(wxClassInfo *info) const;
bool IsKindOf(wxClassInfo *info) const;
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
void * operator new (size_t size, wxChar * fileName = NULL, int lineNum = 0);
# if defined(__VISAGECPP__)
# if __DEBUG_ALLOC__
void operator delete (void * buf,const char * _fname, size_t _line);
# endif //__DEBUG_ALLOC__
# else // Everybody else
void operator delete (void * buf);
# endif // end of VISAGECPP
void *operator new (size_t size, wxChar *fileName = 0, int lineNum = 0);
// VC++ 6.0
# if defined(__VISUALC__) && (__VISUALC__ >= 1200)
#ifndef __VISAGECPP__
void operator delete (void * buf);
#elif __DEBUG_ALLOC__
void operator delete (void *buf, const char *_fname, size_t _line);
#endif
// VC++ 6.0
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
void operator delete(void *buf, wxChar*, int);
# endif
#endif
// Causes problems for VC++
# if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
void * operator new[] (size_t size, wxChar * fileName = NULL, int lineNum = 0);
void operator delete[] (void * buf);
# endif
# ifdef __MWERKS__
void * operator new[] (size_t size, wxChar * fileName , int lineNum = 0);
void * operator new[] (size_t size) { return operator new[] ( size , NULL , 0 ) ; }
void operator delete[] (void * buf);
# endif
#if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
void *operator new[] (size_t size, wxChar *fileName = 0, int lineNum = 0);
void operator delete[] (void *buf);
#endif
#ifdef __MWERKS__
void *operator new[] (size_t size, wxChar *fileName , int lineNum = 0);
void *operator new[] (size_t size) { return operator new[] ( size, 0, 0 ) ; }
void operator delete[] (void *buf);
#endif
#endif // Debug & memory tracing
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
virtual void Dump(wxSTD ostream& str);
virtual void Dump(wxSTD ostream& str);
#endif
#if wxUSE_SERIAL
virtual void StoreObject( wxObjectOutputStream &stream );
virtual void LoadObject( wxObjectInputStream &stream );
#endif
// make a 'clone' of the object
void Ref(const wxObject& clone);
// make a 'clone' of the object
void Ref(const wxObject& clone);
// destroy a reference
void UnRef();
// destroy a reference
void UnRef(void);
inline wxObjectRefData *GetRefData(void) const { return m_refData; }
inline void SetRefData(wxObjectRefData *data) { m_refData = data; }
inline wxObjectRefData *GetRefData() const { return m_refData; }
inline void SetRefData(wxObjectRefData *data) { m_refData = data; }
protected:
wxObjectRefData* m_refData;
#if wxUSE_SERIAL
wxObject_Serialize* m_serialObj;
#endif
wxObjectRefData *m_refData;
};
/*
* wxObjectData
*/
class WXDLLEXPORT wxObjectRefData {
class WXDLLEXPORT wxObjectRefData
{
friend class wxObject;
public:
wxObjectRefData(void);
virtual ~wxObjectRefData(void);
wxObjectRefData() : m_count(1) {}
virtual ~wxObjectRefData() {}
inline int GetRefCount(void) const { return m_count; }
inline int GetRefCount() const { return m_count; }
private:
int m_count;
};
inline wxObject *wxCheckDynamicCast(wxObject *obj, wxClassInfo *classInfo)
{
return obj && obj->GetClassInfo()->IsKindOf(classInfo) ? obj : 0;
@@ -306,15 +413,14 @@ inline wxObject *wxCheckDynamicCast(wxObject *obj, wxClassInfo *classInfo)
#define WXDEBUG_NEW new
#endif
// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.
// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif
#endif
// _WX_OBJECTH__
#endif // _WX_OBJECTH__
// vi:sts=4:sw=4:et

View File

@@ -1,90 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: objstrm.h
// Purpose: wxObjectStream classes
// Author: Guilhem Lavaux
// Modified by:
// Created: 16/07/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WXOBJSTRM_H__
#define _WX_WXOBJSTRM_H__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_STREAMS && wxUSE_SERIAL
#include "wx/object.h"
#include "wx/string.h"
#include "wx/stream.h"
class wxObjectStreamInfo : public wxObject {
public:
wxString object_name;
int n_children, children_removed;
wxList children;
wxObjectStreamInfo *parent;
wxObject *object;
bool duplicate, recall;
};
class wxObjectOutputStream : public wxFilterOutputStream {
public:
wxObjectOutputStream(wxOutputStream& s);
void AddChild(wxObject *obj);
bool SaveObject(wxObject& obj);
bool FirstStage() const { return m_stage == 0; }
wxString GetObjectName(wxObject *obj);
protected:
void WriteObjectDef(wxObjectStreamInfo& info);
void ProcessObjectDef(wxObjectStreamInfo *info);
void ProcessObjectData(wxObjectStreamInfo *info);
protected:
int m_stage;
bool m_saving;
wxObjectStreamInfo *m_current_info;
wxList m_saved_objs;
};
class wxObjectInputStream : public wxFilterInputStream {
public:
wxObjectInputStream(wxInputStream& s);
bool SecondCall() const { return m_secondcall; }
void Recall(bool on = TRUE) { m_current_info->recall = on; }
wxObject *GetChild(int no) const;
wxObject *GetChild();
int NumberOfChildren() const { return m_current_info->n_children; }
void RemoveChildren(int nb);
wxObject *GetParent() const;
wxObject *LoadObject();
wxObject *SolveName(const wxString& objName) const;
protected:
bool ReadObjectDef(wxObjectStreamInfo *info);
wxObjectStreamInfo *ProcessObjectDef(wxObjectStreamInfo *info);
void ProcessObjectData(wxObjectStreamInfo *info);
protected:
bool m_secondcall;
wxObjectStreamInfo *m_current_info;
wxList m_solver;
};
#endif
// wxUSE_STREAMS && wxUSE_SERIAL
#endif
// _WX_WXOBJSTRM_H__

View File

@@ -52,6 +52,8 @@
#undef FindResource
#endif
class WXDLLEXPORT wxInputStream;
/*
* Internal format for control/panel item
*/
@@ -153,7 +155,7 @@ class WXDLLEXPORT wxResourceTable: public wxHashTable
virtual bool DeleteResource(const wxString& name);
virtual bool ParseResourceFile(const wxString& filename);
virtual bool ParseResourceFile( wxInputStream *is ) ;
virtual bool ParseResourceFile(wxInputStream *is);
virtual bool ParseResourceData(const wxString& data);
virtual bool SaveResource(const wxString& filename);

View File

@@ -1,67 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: serbase.h
// Purpose: Serialization plug-ins
// Author: Guilhem Lavaux
// Modified by:
// Created: July 1998
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WX_SERBASEH_H__
#define _WX_WX_SERBASEH_H__
#include "wx/setup.h"
#include "wx/dynlib.h"
#define WXSERIAL(classname) classname##_Serialize
#if wxUSE_SERIAL
class wxObject_Serialize : public wxObject {
DECLARE_DYNAMIC_CLASS(wxObject_Serialize)
public:
wxObject_Serialize() {}
virtual ~wxObject_Serialize() {}
void SetObject(wxObject *obj) { m_object = obj; }
wxObject *Object() { return m_object; }
protected:
wxObject *m_object;
};
#endif
// wxUSE_SERIAL
#define DECLARE_SERIAL_CLASS(classname, parent) \
class WXSERIAL(classname) : public WXSERIAL(parent) { \
DECLARE_DYNAMIC_CLASS(classname##_Serialize) \
public: \
WXSERIAL(classname)() { } \
virtual ~WXSERIAL(classname)() { } \
\
virtual void StoreObject(wxObjectOutputStream& stream); \
virtual void LoadObject(wxObjectInputStream& stream); \
};
#define DECLARE_ALIAS_SERIAL_CLASS(classname, parent) \
class WXSERIAL(classname) : public WXSERIAL(parent) { \
DECLARE_DYNAMIC_CLASS(classname##_Serialize) \
public: \
WXSERIAL(classname)() { } \
virtual ~WXSERIAL(classname)() { } \
};
#define IMPLEMENT_SERIAL_CLASS(classname, parent) \
IMPLEMENT_DYNAMIC_CLASS(classname##_Serialize, parent##_Serialize)
#define IMPLEMENT_ALIAS_SERIAL_CLASS(classname, parent) \
IMPLEMENT_DYNAMIC_CLASS(classname##_Serialize, parent##_Serialize)
#if wxUSE_SERIAL
DECLARE_SERIAL_CLASS(wxList, wxObject)
DECLARE_SERIAL_CLASS(wxHashTable, wxObject)
#endif
// wxUSE_SERIAL
#endif

View File

@@ -122,9 +122,6 @@ public:
// Operators
wxInputStream& operator>>(wxOutputStream& out) { return Read(out); }
#if wxUSE_SERIAL
wxInputStream& operator>>(wxObject *& obj);
#endif
wxInputStream& operator>>( __wxInputManip func) { return func(*this); }
protected:
@@ -161,9 +158,6 @@ public:
virtual void Sync();
wxOutputStream& operator<<(wxInputStream& out) { return Write(out); }
#if wxUSE_SERIAL
wxOutputStream& operator<<(wxObject& obj);
#endif
wxOutputStream& operator<<( __wxOutputManip func) { return func(*this); }
protected: