Fixed wxUniv+OpenGL compilation for MSW; Cosmetic cleanup.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24551 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -34,22 +34,22 @@
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enum
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enum
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{
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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};
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class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
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class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
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@@ -57,73 +57,99 @@ class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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{
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{
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public:
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public:
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wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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wxGLContext(
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bool isRGB, wxGLCanvas *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */
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);
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~wxGLContext();
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void SetCurrent();
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wxGLContext( bool isRGB, wxGLCanvas *win,
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void SetColour(const wxChar *colour);
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const wxPalette& WXUNUSED(palette),
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void SwapBuffers();
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const wxGLContext *other /* for sharing display lists */ );
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~wxGLContext();
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inline wxWindow* GetWindow() const { return m_window; }
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void SetCurrent();
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inline WXHDC GetHDC() const { return m_hDC; }
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inline HGLRC GetGLRC() const { return m_glContext; }
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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inline wxWindow* GetWindow() const { return m_window; }
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inline WXHDC GetHDC() const { return m_hDC; }
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inline HGLRC GetGLRC() const { return m_glContext; }
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public:
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public:
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HGLRC m_glContext;
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HGLRC m_glContext;
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WXHDC m_hDC;
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WXHDC m_hDC;
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wxWindow* m_window;
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wxWindow* m_window;
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};
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};
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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{
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{
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DECLARE_CLASS(wxGLCanvas)
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DECLARE_CLASS(wxGLCanvas)
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public:
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public:
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
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const wxString& name = wxGLCanvasName, int *attribList = 0,
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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const wxPalette& palette = wxNullPalette);
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wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString&
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name = wxGLCanvasName,
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int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
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wxGLCanvas(wxWindow *parent,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
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const wxGLContext *shared = (wxGLContext *) NULL,
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const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int *) NULL,
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const wxPalette& palette = wxNullPalette);
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~wxGLCanvas();
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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// Replaces wxWindow::Create functionality, since we need to use a different window class
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~wxGLCanvas();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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void SetCurrent();
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// Replaces wxWindow::Create functionality, since
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#ifdef __WXUNIVERSAL__
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// we need to use a different window class
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virtual bool SetCurrent(bool doit = true){ return wxWindow::SetCurrent(doit); };
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bool Create(wxWindow *parent, wxWindowID id,
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#endif
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name);
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void SetColour(const wxChar *colour);
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void SetCurrent();
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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#ifdef __WXUNIVERSAL__
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virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
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#endif
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void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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void SetColour(const wxChar *colour);
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void OnPaletteChanged(wxPaletteChangedEvent& event);
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inline wxGLContext* GetContext() const { return m_glContext; }
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void SwapBuffers();
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inline WXHDC GetHDC() const { return m_hDC; }
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void OnSize(wxSizeEvent& event);
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void SetupPixelFormat(int *attribList = (int*) NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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void OnPaletteChanged(wxPaletteChangedEvent& event);
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inline wxGLContext* GetContext() const { return m_glContext; }
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inline WXHDC GetHDC() const { return m_hDC; }
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void SetupPixelFormat(int *attribList = (int *) NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
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protected:
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protected:
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wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
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wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
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