Fixed wxUniv+OpenGL compilation for MSW; Cosmetic cleanup.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24551 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2003-11-14 12:59:03 +00:00
parent e11f46363f
commit 0b3fcc0a59

View File

@@ -34,22 +34,22 @@
enum enum
{ {
WX_GL_RGBA=1, /* use true color palette */ WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */ WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
}; };
class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
@@ -57,73 +57,99 @@ class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
class WXDLLIMPEXP_GL wxGLContext: public wxObject class WXDLLIMPEXP_GL wxGLContext: public wxObject
{ {
public: public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext(
bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent(); wxGLContext( bool isRGB, wxGLCanvas *win,
void SetColour(const wxChar *colour); const wxPalette& WXUNUSED(palette),
void SwapBuffers(); const wxGLContext *other /* for sharing display lists */ );
~wxGLContext();
inline wxWindow* GetWindow() const { return m_window; } void SetCurrent();
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; } void SetColour(const wxChar *colour);
void SwapBuffers();
inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; }
public: public:
HGLRC m_glContext; HGLRC m_glContext;
WXHDC m_hDC; WXHDC m_hDC;
wxWindow* m_window; wxWindow* m_window;
}; };
class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{ {
DECLARE_CLASS(wxGLCanvas) DECLARE_CLASS(wxGLCanvas)
public: public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); const wxString& name = wxGLCanvasName, int *attribList = 0,
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, const wxPalette& palette = wxNullPalette);
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString&
name = wxGLCanvasName,
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, wxGLCanvas(wxWindow *parent,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxGLContext *shared = (wxGLContext *) NULL,
const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette ); wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = (int *) NULL,
const wxPalette& palette = wxNullPalette);
~wxGLCanvas(); wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared = (wxGLCanvas *)NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
// Replaces wxWindow::Create functionality, since we need to use a different window class ~wxGLCanvas();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent(); // Replaces wxWindow::Create functionality, since
#ifdef __WXUNIVERSAL__ // we need to use a different window class
virtual bool SetCurrent(bool doit = true){ return wxWindow::SetCurrent(doit); }; bool Create(wxWindow *parent, wxWindowID id,
#endif const wxPoint& pos, const wxSize& size,
long style, const wxString& name);
void SetColour(const wxChar *colour); void SetCurrent();
void SwapBuffers();
void OnSize(wxSizeEvent& event); #ifdef __WXUNIVERSAL__
virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
#endif
void OnQueryNewPalette(wxQueryNewPaletteEvent& event); void SetColour(const wxChar *colour);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; } void SwapBuffers();
inline WXHDC GetHDC() const { return m_hDC; } void OnSize(wxSizeEvent& event);
void SetupPixelFormat(int *attribList = (int*) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat(int *attribList = (int *) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
protected: protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact wxGLContext* m_glContext; // this is typedef-ed ptr, in fact