1. wxAppBase class appers, wxApp in wxGTK and wxMSW modified accordingly
(wxMotif not yet, but this change shouldn't break it) 2. GetStdIcon() small fixes 3. #pragma warning removed from dynlib.cpp git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2957 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -27,9 +27,6 @@ class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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static const int wxPRINT_WINDOWS = 1;
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static const int wxPRINT_POSTSCRIPT = 2;
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// Force an exit from main loop
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@@ -40,125 +37,74 @@ bool WXDLLEXPORT wxYield();
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxEvtHandler
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class WXDLLEXPORT wxApp : public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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wxApp();
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~wxApp();
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static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
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static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
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virtual int MainLoop();
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void ExitMainLoop();
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bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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void OnIdle(wxIdleEvent& event);
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void OnEndSession(wxCloseEvent& event);
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void OnQueryEndSession(wxCloseEvent& event);
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// Generic
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virtual bool OnInit() { return FALSE; };
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// No specific tasks to do here.
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virtual bool OnInitGui() { return TRUE; }
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// Called to set off the main loop
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virtual int OnRun() { return MainLoop(); };
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virtual int OnExit() { return 0; }
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/** Returns the standard icons for the msg dialogs, implemented in
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src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
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virtual wxIcon GetStdIcon(int which) const;
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// called when a fatal exception occurs, this function should take care not
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// to do anything which might provoke a nested exception!
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virtual void OnFatalException() { }
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void SetPrintMode(int mode) { m_printMode = mode; }
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int GetPrintMode() const { return m_printMode; }
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void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
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bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
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const wxString& GetAppName() const {
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if (m_appName != _T(""))
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return m_appName;
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else return m_className;
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}
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void SetAppName(const wxString& name) { m_appName = name; };
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wxString GetClassName() const { return m_className; }
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void SetClassName(const wxString& name) { m_className = name; }
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void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
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const wxString& GetVendorName() const { return m_vendorName; }
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wxWindow *GetTopWindow() const ;
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void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
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bool GetWantDebugOutput() { return m_wantDebugOutput; }
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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void SetAuto3D(bool flag) { m_auto3D = flag; }
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bool GetAuto3D() const { return m_auto3D; }
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// Creates a log object
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virtual wxLog* CreateLogTarget();
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DECLARE_DYNAMIC_CLASS(wxApp)
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public:
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int argc;
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wxChar ** argv;
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wxApp();
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virtual ~wxApp();
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// override base class (pure) virtuals
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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virtual wxIcon GetStdIcon(int which) const;
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virtual void SetPrintMode(int mode) { m_printMode = mode; }
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virtual int GetPrintMode() const { return m_printMode; }
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// implementation only
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void OnIdle(wxIdleEvent& event);
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void OnEndSession(wxCloseEvent& event);
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void OnQueryEndSession(wxCloseEvent& event);
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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void SetAuto3D(bool flag) { m_auto3D = flag; }
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bool GetAuto3D() const { return m_auto3D; }
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protected:
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bool m_wantDebugOutput ;
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wxString m_className;
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wxString m_appName,
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m_vendorName;
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wxWindow * m_topWindow;
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bool m_exitOnFrameDelete;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except
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// where overriden
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static wxAppInitializerFunction m_appInitFn;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except where overriden
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/* Windows-specific wxApp definitions */
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/* Windows-specific wxApp definitions */
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public:
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// Implementation
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static bool Initialize();
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static void CleanUp();
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// Implementation
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static bool Initialize();
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static void CleanUp();
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static bool RegisterWindowClasses();
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// Convert Windows to argc, argv style
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void ConvertToStandardCommandArgs(char* p);
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virtual bool DoMessage();
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virtual bool ProcessMessage(WXMSG* pMsg);
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void DeletePendingObjects();
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bool ProcessIdle();
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static bool RegisterWindowClasses();
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// Convert Windows to argc, argv style
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void ConvertToStandardCommandArgs(char* p);
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virtual bool DoMessage();
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virtual bool ProcessMessage(WXMSG* pMsg);
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void DeletePendingObjects();
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bool ProcessIdle();
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#if wxUSE_THREADS
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void ProcessPendingEvents();
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void ProcessPendingEvents();
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#endif
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int GetComCtl32Version() const;
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int GetComCtl32Version() const;
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public:
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int m_nCmdShow;
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int m_nCmdShow;
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protected:
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bool m_keepGoing ;
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bool m_keepGoing ;
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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};
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#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
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