1. wxAppBase class appers, wxApp in wxGTK and wxMSW modified accordingly

(wxMotif not yet, but this change shouldn't break it)
2. GetStdIcon() small fixes
3. #pragma warning removed from dynlib.cpp


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2957 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-07-06 00:44:26 +00:00
parent 4092d6f221
commit 094637f6d6
11 changed files with 491 additions and 544 deletions

View File

@@ -1,98 +1,298 @@
/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp inclusion
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
#ifdef __GNUG__
#pragma interface "appbase.h"
#endif
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
#ifdef __WXMSW__
class WXDLLEXPORT wxApp;
typedef wxApp* (*wxAppInitializerFunction) (void);
class WXDLLEXPORT wxApp;
typedef wxApp* (*wxAppInitializerFunction)();
#else
// returning wxApp* won't work with gcc
#include "wx/object.h"
typedef wxObject* (*wxAppInitializerFunction)();
#endif
#include "wx/object.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
#ifndef __WXMSW__
typedef wxObject* (*wxAppInitializerFunction) (void); // returning wxApp* won't work with gcc
#endif
static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
// ----------------------------------------------------------------------------
// the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
public:
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
// called during the program initialization, returning FALSE from here
// prevents the program from continuing - it's a good place to create
// the top level program window and return TRUE.
//
// Override: always.
virtual bool OnInit() { return FALSE; };
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely.
virtual bool OnInitGui() { return TRUE; }
// called to start program execution - the default version just enters
// the main GUI loop in which events are received and processed until
// the last window is not deleted (if GetExitOnFrameDelete) or
// ExitMainLoop() is called.
//
// Override: rarely.
virtual int OnRun() { return MainLoop(); };
// called after the main loop termination. This is a good place for
// cleaning up (it may be too late in dtor) and is also useful if you
// want to return some non-default exit code - this is just the return
// value of this method.
//
// Override: often.
virtual int OnExit() { return 0; }
// called when a fatal exception occurs, this function should take care
// not to do anything which might provoke a nested exception! It may be
// overridden if you wish to react somehow in non-default way (core
// dump under Unix, application crash under Windows) to fatal program
// errors, however extreme care should be taken if you don't want this
// function to crash.
//
// Override: rarely.
virtual void OnFatalException() { }
// the worker functions - usually not used directly by the user code
// -----------------------------------------------------------------
// execute the main GUI loop, the function returns when the loop ends
virtual int MainLoop() = 0;
// exit the main GUI loop during the next iteration (i.e. it does not
// stop the program immediately!)
virtual void ExitMainLoop() = 0;
// returns TRUE if the program is initialized
virtual bool Initialized() = 0;
// returns TRUE if there are unprocessed events in the event queue
virtual bool Pending() = 0;
// process the first event in the event queue (blocks until an event
// apperas if there are none currently)
virtual void Dispatch() = 0;
// application info: name, description, vendor
// -------------------------------------------
// NB: all these should be set by the application itself, there are no
// reasonable default except for the application name which is taken to
// be argv[0]
// set/get the application name
wxString GetAppName() const
{
if ( !m_appName )
return m_className;
else
return m_appName;
}
void SetAppName(const wxString& name) { m_appName = name; }
// set/get the app class name
wxString GetClassName() const { return m_className; }
void SetClassName(const wxString& name) { m_className = name; }
// set/get the vendor name
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName(const wxString& name) { m_vendorName = name; }
// top level window functions
// --------------------------
// set the "main" top level window
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
wxWindow *GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
else if (wxTopLevelWindows.GetCount() > 0)
return wxTopLevelWindows.GetFirst()->GetData();
else
return (wxWindow *)NULL;
}
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
// program window is deleted. Beware that if you disabel this (with
// SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
// explicitly from somewhere.
void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
// miscellaneous customization functions
// -------------------------------------
#if wxUSE_LOG
// override this function to create default log target of arbitrary
// user-defined class (default implementation creates a wxLogGui
// object) - this log object is used by default by all wxLogXXX()
// functions.
virtual wxLog *CreateLogTarget() { return new wxLogGui; }
#endif // wxUSE_LOG
// get the standard icon used by wxWin dialogs - this allows the user
// to customize the standard dialogs. The 'which' parameter is one of
// wxICON_XXX values
virtual wxIcon GetStdIcon(int which) const = 0;
// VZ: what does this do exactly?
void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
bool GetWantDebugOutput() const { return m_wantDebugOutput; }
// set/get printing mode: see wxPRINT_XXX constants.
//
// default behaviour is the normal one for Unix: always use PostScript
// printing.
virtual void SetPrintMode(int WXUNUSED(mode)) { }
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
// implementation only from now on
// -------------------------------
// helpers for dynamic wxApp construction
static void SetInitializerFunction(wxAppInitializerFunction fn)
{ m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction()
{ return m_appInitFn; }
// access to the command line arguments
int argc;
char **argv;
//private:
protected:
// function used for dynamic wxApp creation
static wxAppInitializerFunction m_appInitFn;
// application info (must be set from the user code)
wxString m_vendorName, // vendor name (ACME Inc)
m_appName, // app name
m_className; // class name
// if TRUE, exit the main loop when the last top level window is deleted
bool m_exitOnFrameDelete;
// TRUE if the application wants to get debug output
bool m_wantDebugOutput;
// the main top level window - may be NULL
wxWindow *m_topWindow;
};
// ----------------------------------------------------------------------------
// now include the declaration of the real class
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/app.h"
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
#include "wx/motif/app.h"
#elif defined(__WXQT__)
#include "wx/qt/app.h"
#include "wx/qt/app.h"
#elif defined(__WXGTK__)
#include "wx/gtk/app.h"
#include "wx/gtk/app.h"
#elif defined(__WXMAC__)
#include "wx/mac/app.h"
#include "wx/mac/app.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/app.h"
#include "wx/stubs/app.h"
#endif
// Having a global instance of this class allows
// wxApp to be aware of the app creator function.
// wxApp can then call this function to create a new
// app object. Convoluted, but necessary.
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// ----------------------------------------------------------------------------
// Having a global instance of this class allows wxApp to be aware of the app
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
class WXDLLEXPORT wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)
{
wxApp::SetInitializerFunction(fn);
}
wxAppInitializer(wxAppInitializerFunction fn)
{ wxApp::SetInitializerFunction(fn); }
};
// Here's a macro you can use if your compiler
// really, really wants main() to be in your main program
// (e.g. hello.cpp).
// Now IMPLEMENT_APP should add this code if required.
// Here's a macro you can use if your compiler really, really wants main() to
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
#if defined(__AIX__) || defined(__HPUX__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
// NT defines APIENTRY, 3.x not
#if !defined(WXAPIENTRY)
#ifdef __WATCOMC__
#define WXAPIENTRY PASCAL
#else
#define WXAPIENTRY FAR PASCAL
#endif
#endif
// NT defines APIENTRY, 3.x not
#if !defined(WXAPIENTRY)
# ifdef __WATCOMC__
# define WXAPIENTRY PASCAL
# else
# define WXAPIENTRY FAR PASCAL
# endif
#endif
#define IMPLEMENT_WXWIN_MAIN \
int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
LPSTR m_lpCmdLine, int nCmdShow )\
{\
return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance,\
m_lpCmdLine, nCmdShow);\
}
#define IMPLEMENT_WXWIN_MAIN \
int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
LPSTR m_lpCmdLine, int nCmdShow )\
{\
return wxEntry((WXHINSTANCE) hInstance, \
(WXHINSTANCE) hPrevInstance,\
m_lpCmdLine, nCmdShow);\
}
#else
#define IMPLEMENT_WXWIN_MAIN
#define IMPLEMENT_WXWIN_MAIN
#endif
// use this macro exactly once, the argument is the name of the wxApp-derived
// class which is the class of your application
#define IMPLEMENT_APP(appname) \
wxApp *wxCreateApp(void) { return new appname; } \
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp(void) { return *(appname *)wxTheApp; } \
IMPLEMENT_WXWIN_MAIN
#define DECLARE_APP(appname) \
extern appname& wxGetApp(void) ;
wxApp *wxCreateApp() { return new appname; } \
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp() { return *(appname *)wxTheApp; } \
IMPLEMENT_WXWIN_MAIN
#define DECLARE_APP(appname) extern appname& wxGetApp();
#endif
// _WX_APP_H_BASE_

View File

@@ -50,72 +50,34 @@ bool wxYield(void);
// wxApp
//-----------------------------------------------------------------------------
class wxApp: public wxEvtHandler
class wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
~wxApp();
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
/* override for altering the way wxGTK intializes the GUI (palette/visual/colorcube).
* under wxMSW, OnInitGui() does nothing by default. when overriding this method,
* the code in it is likely to be platform dependent, otherwise use OnInit(). */
/* override for altering the way wxGTK intializes the GUI
* (palette/visual/colorcube). under wxMSW, OnInitGui() does nothing by
* default. when overriding this method, the code in it is likely to be
* platform dependent, otherwise use OnInit(). */
virtual bool OnInitGui();
/* override to create top level frame, display splash screen etc. */
virtual bool OnInit() { return FALSE; }
virtual int OnRun() { return MainLoop(); }
virtual int OnExit() { return 0; }
wxWindow *GetTopWindow();
void SetTopWindow( wxWindow *win );
// override base class (pure) virtuals
virtual int MainLoop();
void ExitMainLoop();
bool Initialized();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
/** Returns the standard icons for the msg dialogs, implemented in
src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
virtual wxIcon GetStdIcon(int which) const;
inline void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
// implementation only from now on
void OnIdle( wxIdleEvent &event );
bool SendIdleEvents();
bool SendIdleEvents( wxWindow* win );
inline wxString GetAppName() const
{ if (m_appName != "") return m_appName; else return m_className; }
inline void SetAppName( const wxString& name ) { m_appName = name; }
inline wxString GetClassName() const { return m_className; }
inline void SetClassName( const wxString& name ) { m_className = name; }
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName( const wxString& name ) { m_vendorName = name; }
inline void SetExitOnFrameDelete( bool flag ) { m_exitOnFrameDelete = flag; }
inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
void SetPrintMode( int WXUNUSED(mode) ) {}
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
#if wxUSE_LOG
/* override this function to create default log target of arbitrary
* user-defined classv (default implementation creates a wxLogGui object) */
virtual wxLog *CreateLogTarget();
#endif // wxUSE_LOG
// implementation
static bool Initialize();
static bool InitialzeVisual();
static void CleanUp();
@@ -126,33 +88,23 @@ class wxApp: public wxEvtHandler
#endif
void DeletePendingObjects();
/// This can be used to suppress the generation of Idle events.
inline void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
inline bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
// This can be used to suppress the generation of Idle events.
void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
bool m_initialized;
bool m_exitOnFrameDelete;
bool m_wantDebugOutput;
wxWindow *m_topWindow;
gint m_idleTag;
#if wxUSE_THREADS
gint m_wakeUpTimerTag;
#endif
unsigned char *m_colorCube;
int argc;
char **argv;
wxString m_vendorName;
wxString m_appName;
wxString m_className;
static wxAppInitializerFunction m_appInitFn;
private:
private:
/// Set to TRUE while we are in wxYield().
bool m_suppressIdleEvents;
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
#endif // __GTKAPPH__

View File

@@ -50,72 +50,34 @@ bool wxYield(void);
// wxApp
//-----------------------------------------------------------------------------
class wxApp: public wxEvtHandler
class wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
~wxApp();
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
/* override for altering the way wxGTK intializes the GUI (palette/visual/colorcube).
* under wxMSW, OnInitGui() does nothing by default. when overriding this method,
* the code in it is likely to be platform dependent, otherwise use OnInit(). */
/* override for altering the way wxGTK intializes the GUI
* (palette/visual/colorcube). under wxMSW, OnInitGui() does nothing by
* default. when overriding this method, the code in it is likely to be
* platform dependent, otherwise use OnInit(). */
virtual bool OnInitGui();
/* override to create top level frame, display splash screen etc. */
virtual bool OnInit() { return FALSE; }
virtual int OnRun() { return MainLoop(); }
virtual int OnExit() { return 0; }
wxWindow *GetTopWindow();
void SetTopWindow( wxWindow *win );
// override base class (pure) virtuals
virtual int MainLoop();
void ExitMainLoop();
bool Initialized();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
/** Returns the standard icons for the msg dialogs, implemented in
src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
virtual wxIcon GetStdIcon(int which) const;
inline void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
// implementation only from now on
void OnIdle( wxIdleEvent &event );
bool SendIdleEvents();
bool SendIdleEvents( wxWindow* win );
inline wxString GetAppName() const
{ if (m_appName != "") return m_appName; else return m_className; }
inline void SetAppName( const wxString& name ) { m_appName = name; }
inline wxString GetClassName() const { return m_className; }
inline void SetClassName( const wxString& name ) { m_className = name; }
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName( const wxString& name ) { m_vendorName = name; }
inline void SetExitOnFrameDelete( bool flag ) { m_exitOnFrameDelete = flag; }
inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
void SetPrintMode( int WXUNUSED(mode) ) {}
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
#if wxUSE_LOG
/* override this function to create default log target of arbitrary
* user-defined classv (default implementation creates a wxLogGui object) */
virtual wxLog *CreateLogTarget();
#endif // wxUSE_LOG
// implementation
static bool Initialize();
static bool InitialzeVisual();
static void CleanUp();
@@ -126,33 +88,23 @@ class wxApp: public wxEvtHandler
#endif
void DeletePendingObjects();
/// This can be used to suppress the generation of Idle events.
inline void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
inline bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
// This can be used to suppress the generation of Idle events.
void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
bool m_initialized;
bool m_exitOnFrameDelete;
bool m_wantDebugOutput;
wxWindow *m_topWindow;
gint m_idleTag;
#if wxUSE_THREADS
gint m_wakeUpTimerTag;
#endif
unsigned char *m_colorCube;
int argc;
char **argv;
wxString m_vendorName;
wxString m_appName;
wxString m_className;
static wxAppInitializerFunction m_appInitFn;
private:
private:
/// Set to TRUE while we are in wxYield().
bool m_suppressIdleEvents;
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
#endif // __GTKAPPH__

View File

@@ -27,9 +27,6 @@ class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
// Force an exit from main loop
@@ -40,125 +37,74 @@ bool WXDLLEXPORT wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp: public wxEvtHandler
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp();
~wxApp();
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
virtual int MainLoop();
void ExitMainLoop();
bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
// Generic
virtual bool OnInit() { return FALSE; };
// No specific tasks to do here.
virtual bool OnInitGui() { return TRUE; }
// Called to set off the main loop
virtual int OnRun() { return MainLoop(); };
virtual int OnExit() { return 0; }
/** Returns the standard icons for the msg dialogs, implemented in
src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
virtual wxIcon GetStdIcon(int which) const;
// called when a fatal exception occurs, this function should take care not
// to do anything which might provoke a nested exception!
virtual void OnFatalException() { }
void SetPrintMode(int mode) { m_printMode = mode; }
int GetPrintMode() const { return m_printMode; }
void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
const wxString& GetAppName() const {
if (m_appName != _T(""))
return m_appName;
else return m_className;
}
void SetAppName(const wxString& name) { m_appName = name; };
wxString GetClassName() const { return m_className; }
void SetClassName(const wxString& name) { m_className = name; }
void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
const wxString& GetVendorName() const { return m_vendorName; }
wxWindow *GetTopWindow() const ;
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
bool GetWantDebugOutput() { return m_wantDebugOutput; }
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
void SetAuto3D(bool flag) { m_auto3D = flag; }
bool GetAuto3D() const { return m_auto3D; }
// Creates a log object
virtual wxLog* CreateLogTarget();
DECLARE_DYNAMIC_CLASS(wxApp)
public:
int argc;
wxChar ** argv;
wxApp();
virtual ~wxApp();
// override base class (pure) virtuals
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
virtual wxIcon GetStdIcon(int which) const;
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
// implementation only
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
void SetAuto3D(bool flag) { m_auto3D = flag; }
bool GetAuto3D() const { return m_auto3D; }
protected:
bool m_wantDebugOutput ;
wxString m_className;
wxString m_appName,
m_vendorName;
wxWindow * m_topWindow;
bool m_exitOnFrameDelete;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except
// where overriden
static wxAppInitializerFunction m_appInitFn;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except where overriden
/* Windows-specific wxApp definitions */
/* Windows-specific wxApp definitions */
public:
// Implementation
static bool Initialize();
static void CleanUp();
// Implementation
static bool Initialize();
static void CleanUp();
static bool RegisterWindowClasses();
// Convert Windows to argc, argv style
void ConvertToStandardCommandArgs(char* p);
virtual bool DoMessage();
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects();
bool ProcessIdle();
static bool RegisterWindowClasses();
// Convert Windows to argc, argv style
void ConvertToStandardCommandArgs(char* p);
virtual bool DoMessage();
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects();
bool ProcessIdle();
#if wxUSE_THREADS
void ProcessPendingEvents();
void ProcessPendingEvents();
#endif
int GetComCtl32Version() const;
int GetComCtl32Version() const;
public:
int m_nCmdShow;
int m_nCmdShow;
protected:
bool m_keepGoing ;
bool m_keepGoing ;
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))