Name the base animation class wxGenericAnimation with a wxAnimation shim class
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@@ -20,10 +20,9 @@
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#include "wx/timer.h"
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_CORE wxAnimation;
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//class WXDLLIMPEXP_FWD_CORE wxAnimationGeneric;
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class WXDLLIMPEXP_FWD_CORE wxGenericAnimation;
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extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation;
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extern WXDLLIMPEXP_DATA_CORE(wxGenericAnimation) wxNullAnimation;
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extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
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@@ -99,8 +98,8 @@ public:
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual void SetAnimation(const wxAnimation &anim) = 0;
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virtual wxAnimation GetAnimation() const = 0;
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virtual void SetAnimation(const wxGenericAnimation &anim) = 0;
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virtual wxGenericAnimation GetAnimation() const = 0;
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virtual bool Play() = 0;
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virtual void Stop() = 0;
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@@ -139,6 +138,7 @@ private:
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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#include "wx/gtk/animate.h"
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#else
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#include "wx/generic/animate.h"
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class WXDLLIMPEXP_ADV wxAnimation : public wxGenericAnimation
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{
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@@ -151,8 +151,6 @@ private:
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wxDECLARE_DYNAMIC_CLASS(wxAnimation);
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};
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#include "wx/generic/animate.h"
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class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
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{
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public:
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@@ -161,7 +159,7 @@ private:
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{}
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -23,7 +23,7 @@ public:
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wxGenericAnimationCtrl() { Init(); }
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wxGenericAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -37,7 +37,7 @@ public:
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void Init();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -55,8 +55,8 @@ public:
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virtual bool IsPlaying() const wxOVERRIDE
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{ return m_isPlaying; }
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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wxAnimation GetAnimation() const wxOVERRIDE
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void SetAnimation(const wxGenericAnimation &animation) wxOVERRIDE;
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wxGenericAnimation GetAnimation() const wxOVERRIDE
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{ return m_animation; }
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virtual void SetInactiveBitmap(const wxBitmap &bmp) wxOVERRIDE;
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@@ -111,7 +111,7 @@ protected:
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unsigned int m_currentFrame; // Current frame
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bool m_looped; // Looped, or not
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wxTimer m_timer; // The timer
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wxAnimation m_animation; // The animation
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wxGenericAnimation m_animation; // The animation
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bool m_isPlaying; // Is the animation playing?
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bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
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@@ -28,7 +28,7 @@ enum wxAnimationType
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/**
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@class wxAnimationCtrl
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@class wxGenericAnimationCtrl
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This is a static control which displays an animation.
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wxAnimationCtrl API is as simple as possible and won't give you full control
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@@ -57,15 +57,15 @@ enum wxAnimationType
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@see wxAnimation, @sample{animate}
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*/
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class wxAnimationCtrl : public wxControl
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class wxGenericAnimationCtrl : public wxControl
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{
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public:
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/**
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Initializes the object and calls Create() with
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all the parameters.
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*/
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wxAnimationCtrl(wxWindow* parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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wxGenericAnimationCtrl(wxWindow* parent, wxWindowID id,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -97,7 +97,7 @@ public:
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creation failed.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -106,7 +106,7 @@ public:
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/**
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Returns the animation associated with this control.
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*/
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virtual wxAnimation GetAnimation() const;
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virtual wxGenericAnimation GetAnimation() const;
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/**
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Returns the inactive bitmap shown in this control when the;
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@@ -150,7 +150,7 @@ public:
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animation or the background colour will be shown
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(see SetInactiveBitmap() for more info).
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*/
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virtual void SetAnimation(const wxAnimation& anim);
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virtual void SetAnimation(const wxGenericAnimation& anim);
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/**
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Sets the bitmap to show on the control when it's not playing an animation.
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@@ -221,9 +221,31 @@ public:
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};
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/**
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@class wxAnimationCtrl
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If the platform supports a native animation control (currently just wxGTK)
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then this class implements the control via the native widget.
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Otherwise it is virtually the same as @c wxGenericAnimationCtrl.
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*/
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class wxAnimationCtrl : public wxGenericAnimationCtrl
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{
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public:
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wxAnimationCtrl();
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxGenericAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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};
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/**
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@class wxAnimation
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@class wxGenericAnimation
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This class encapsulates the concept of a platform-dependent animation.
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An animation is a sequence of frames of the same size.
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@@ -246,18 +268,18 @@ public:
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@see wxAnimationCtrl, @sample{animate}
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*/
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class wxAnimation : public wxObject
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class wxGenericAnimation : public wxObject
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{
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public:
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/**
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Default ctor.
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*/
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wxAnimation();
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wxGenericAnimation();
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/**
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Copy ctor.
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*/
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wxAnimation(const wxAnimation& anim);
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// wxAnimation(const wxAnimation& anim);
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/**
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Loads an animation from a file.
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@@ -267,14 +289,14 @@ public:
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@param type
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See LoadFile() for more info.
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*/
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wxAnimation(const wxString& name,
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wxGenericAnimation(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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/**
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Destructor.
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See @ref overview_refcount_destruct for more info.
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*/
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virtual ~wxAnimation();
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virtual ~wxGenericAnimation();
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/**
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Returns the delay for the i-th frame in milliseconds.
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@@ -395,6 +417,21 @@ public:
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};
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/**
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@class wxAnimation
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If the platform supports a native animation control (currently just wxGTK)
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then this is the animation class that should be used with @c wxAnimationCtrl.
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Otherwise it is virtually the same as @c wxGenericAnimation.
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*/
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class wxAnimation : public wxGenericAnimation
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{
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public:
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wxAnimation();
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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@@ -402,5 +439,5 @@ public:
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/**
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An empty animation object.
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*/
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wxAnimation wxNullAnimation;
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wxGenericAnimation wxNullAnimation;
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@@ -32,7 +32,7 @@
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const char wxAnimationCtrlNameStr[] = "animationctrl";
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// global object
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wxAnimation wxNullAnimation;
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wxGenericAnimation wxNullAnimation;
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxGenericAnimation);
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl);
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@@ -282,7 +282,7 @@ void wxGenericAnimationCtrl::Init()
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}
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bool wxGenericAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& animation, const wxPoint& pos,
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const wxGenericAnimation& animation, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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{
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m_timer.SetOwner(this);
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@@ -329,7 +329,7 @@ wxSize wxGenericAnimationCtrl::DoGetBestSize() const
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return FromDIP(wxSize(100, 100));
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}
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void wxGenericAnimationCtrl::SetAnimation(const wxAnimation& animation)
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void wxGenericAnimationCtrl::SetAnimation(const wxGenericAnimation& animation)
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{
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if (IsPlaying())
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Stop();
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