wxGTK now works a little again.

Added new OpenGl code.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1999-05-14 21:04:49 +00:00
parent 64698f9af8
commit 089e55d6e8
8 changed files with 480 additions and 96 deletions

View File

@@ -1048,7 +1048,7 @@ void wxWindowDC::DoSetClippingRegion( long x, long y, long width, long height )
{ {
wxCHECK_RET( Ok(), _T("invalid window dc") ); wxCHECK_RET( Ok(), _T("invalid window dc") );
wxDC::SetClippingRegion( x, y, width, height ); wxDC::DoSetClippingRegion( x, y, width, height );
GdkRectangle rect; GdkRectangle rect;
rect.x = XLOG2DEV(x); rect.x = XLOG2DEV(x);

View File

@@ -1048,7 +1048,7 @@ void wxWindowDC::DoSetClippingRegion( long x, long y, long width, long height )
{ {
wxCHECK_RET( Ok(), _T("invalid window dc") ); wxCHECK_RET( Ok(), _T("invalid window dc") );
wxDC::SetClippingRegion( x, y, width, height ); wxDC::DoSetClippingRegion( x, y, width, height );
GdkRectangle rect; GdkRectangle rect;
rect.x = XLOG2DEV(x); rect.x = XLOG2DEV(x);

View File

@@ -52,6 +52,26 @@ wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette&
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
} }
wxGLContext::wxGLContext(
bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
)
{
m_window = win;
m_widget = ((wxGLCanvas*)win)->m_glWidget;
wxCHECK_RET( g_vi, "invalid visual for OpenGl" );
if( other != 0 )
m_glContext = glXCreateContext( GDK_DISPLAY(), g_vi, other->m_glContext,
GL_TRUE );
else
m_glContext = glXCreateContext( GDK_DISPLAY(), g_vi, None, GL_TRUE );
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
}
wxGLContext::~wxGLContext() wxGLContext::~wxGLContext()
{ {
if (!m_glContext) return; if (!m_glContext) return;
@@ -170,22 +190,62 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id,
int *attribList, int *attribList,
const wxPalette& palette ) const wxPalette& palette )
{ {
Create( parent, id, pos, size, style, name, attribList, palette ); Create( parent, NULL, id, pos, size, style, name, attribList, palette );
} }
bool wxGLCanvas::Create( wxWindow *parent, wxWindowID id, wxGLCanvas::wxGLCanvas( wxWindow *parent,
const wxGLContext *shared,
wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name,
int *attribList,
const wxPalette& palette )
{
Create( parent, shared, id, pos, size, style, name, attribList, palette );
}
bool wxGLCanvas::Create( wxWindow *parent,
const wxGLContext *shared,
wxWindowID id,
const wxPoint& pos, const wxSize& size, const wxPoint& pos, const wxSize& size,
long style, const wxString& name, long style, const wxString& name,
int *attribList, int *attribList,
const wxPalette& palette ) const wxPalette& palette)
{ {
if (!attribList) if (!attribList)
{ {
int data[] = { GLX_RGBA, int data[] = { GLX_RGBA,
GLX_DOUBLEBUFFER, GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1, GLX_DEPTH_SIZE, 1, /* use largest available depth buffer */
None }; None };
attribList = (int*) data; attribList = (int*) data;
printf( "using default values\n" );
}
else
{
int data[512], arg=0, p=0;
while( (attribList[arg]!=0) && (p<512) )
{
switch( attribList[arg++] )
{
case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
case WX_GL_DEPTH_SIZE:
data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_RED:
data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_GREEN:
data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_BLUE:
data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
default:
break;
}
}
data[p] = 0;
attribList = (int*) data;
} }
Display *dpy = GDK_DISPLAY(); Display *dpy = GDK_DISPLAY();
@@ -209,7 +269,7 @@ bool wxGLCanvas::Create( wxWindow *parent, wxWindowID id,
GTK_WIDGET_SET_FLAGS( m_glWidget, GTK_CAN_FOCUS ); GTK_WIDGET_SET_FLAGS( m_glWidget, GTK_CAN_FOCUS );
gtk_myfixed_put( GTK_MYFIXED(m_wxwindow), m_glWidget, 0, 0, m_width, m_height ); gtk_myfixed_put( GTK_MYFIXED(m_wxwindow), m_glWidget, 0, 0, m_width, m_height );
gtk_signal_connect( GTK_OBJECT(m_glWidget), "expose_event", gtk_signal_connect( GTK_OBJECT(m_glWidget), "expose_event",
GTK_SIGNAL_FUNC(gtk_window_expose_callback), (gpointer)this ); GTK_SIGNAL_FUNC(gtk_window_expose_callback), (gpointer)this );
@@ -219,16 +279,19 @@ bool wxGLCanvas::Create( wxWindow *parent, wxWindowID id,
/* connect to key press and mouse handlers etc. */ /* connect to key press and mouse handlers etc. */
ConnectWidget( m_glWidget ); ConnectWidget( m_glWidget );
/* must be realized for OpenGl output */ /* must be realized for OpenGl output */
gtk_widget_realize( m_glWidget ); gtk_widget_realize( m_glWidget );
gtk_widget_show( m_glWidget ); gtk_widget_show( m_glWidget );
m_glContext = new wxGLContext( TRUE, this, palette ); m_glContext = new wxGLContext( TRUE, this, palette, shared );
XFree( g_vi ); XFree( g_vi );
g_vi = (XVisualInfo*) NULL; g_vi = (XVisualInfo*) NULL;
gdk_window_set_back_pixmap( m_glWidget->window, None, 0 );
return TRUE; return TRUE;
} }
@@ -249,6 +312,7 @@ void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
if (m_glContext && GTK_WIDGET_REALIZED(m_glWidget) ) if (m_glContext && GTK_WIDGET_REALIZED(m_glWidget) )
{ {
SetCurrent(); SetCurrent();
// gdk_window_set_back_pixmap( gtk_widget_get_parent_window(m_glWidget), None, 0 );
glViewport(0, 0, (GLint)width, (GLint)height ); glViewport(0, 0, (GLint)width, (GLint)height );
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);

View File

@@ -25,6 +25,21 @@ extern "C" {
#include "GL/glu.h" #include "GL/glu.h"
} }
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
};
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// classes // classes
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@@ -44,6 +59,11 @@ class wxGLContext: public wxObject
public: public:
wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette ); wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
wxGLContext(
bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext(); ~wxGLContext();
void SetCurrent(); void SetCurrent();
@@ -80,11 +100,19 @@ class wxGLCanvas: public wxScrolledWindow
wxGLCanvas( wxWindow *parent, wxWindowID id = -1, wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas", long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL, int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette ); const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
bool Create( wxWindow *parent, wxWindowID id = -1, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas", long style = 0, const wxString& name = "GLCanvas",

View File

@@ -29,6 +29,98 @@
#include "cube.h" #include "cube.h"
#define ID_NEW_WINDOW 10000
#define ID_DEF_ROTATE_LEFT_KEY 10001
#define ID_DEF_ROTATE_RIGHT_KEY 10002
//////////////////////////////////////////////////////////////////////////////////
// Control to get a keycode
class CScanTextCtrl : public wxTextCtrl
{
public:
CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
const wxPoint& pos, const wxSize& size );
void OnChar( wxKeyEvent& event ) { } /* do nothing */
void OnKeyDown(wxKeyEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE( CScanTextCtrl, wxTextCtrl )
EVT_CHAR( CScanTextCtrl::OnChar )
EVT_KEY_DOWN( CScanTextCtrl::OnKeyDown )
END_EVENT_TABLE()
CScanTextCtrl::CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
const wxPoint& pos, const wxSize& size )
: wxTextCtrl( parent, id, "", pos, size )
{
wxString buf;
buf.Printf( "0x%04x", code );
SetValue( buf );
}
void CScanTextCtrl::OnKeyDown( wxKeyEvent& event )
{
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
event.m_timeStamp );
#endif // __WXDEBUG__
wxString buf;
buf.Printf( "0x%04x", event.KeyCode() );
SetValue( buf );
}
///////////////////////////////////////////////////////////
// Dialog for defining a keypress
class CMenuKeyDialog : public wxDialog
{
public:
CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr,
const wxString& title );
int GetValue();
private:
CScanTextCtrl *m_ScanCode;
wxTextCtrl *m_Description;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE( CMenuKeyDialog, wxDialog )
//
END_EVENT_TABLE()
CMenuKeyDialog::CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code,
const wxString &descr, const wxString& title )
: wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
{
new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), wxSize(31*2,12*2) );
m_ScanCode = new CScanTextCtrl( this, -1, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) );
new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), wxSize(32*2,12*2) );
m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) );
new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), wxSize(25*2,13*2) );
}
int CMenuKeyDialog::GetValue()
{
int code;
wxString buf = m_ScanCode->GetValue();
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, buf.c_str() );
#endif // __WXDEBUG__
sscanf( buf.c_str(), "%i", &code );
return( code );
}
// `Main program' equivalent, creating windows and returning main app frame // `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void) bool MyApp::OnInit(void)
{ {
@@ -43,11 +135,18 @@ bool MyApp::OnInit(void)
#endif #endif
// Make a menubar // Make a menubar
wxMenu *fileMenu = new wxMenu; wxMenu *winMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, "E&xit"); winMenu->Append(wxID_EXIT, "&Close");
winMenu->Append(ID_NEW_WINDOW, "&New" );
wxMenuBar *menuBar = new wxMenuBar; wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File"); menuBar->Append(winMenu, "&Window");
winMenu = new wxMenu;
winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
menuBar->Append(winMenu, "&Key");
frame->SetMenuBar(menuBar); frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
@@ -58,10 +157,59 @@ bool MyApp::OnInit(void)
return TRUE; return TRUE;
} }
void MyFrame::OnNewWindow()
{
MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", wxPoint(50, 50), wxSize(400, 300));
// Give it an icon
#ifdef wx_msw
frame->SetIcon(wxIcon("mondrian"));
#endif
// Make a menubar
wxMenu *winMenu = new wxMenu;
winMenu->Append(wxID_EXIT, "&Close");
winMenu->Append(ID_NEW_WINDOW, "&New" );
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(winMenu, "&Window");
winMenu = new wxMenu;
winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
menuBar->Append(winMenu, "&Key");
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
wxPoint(0, 0), wxSize(200, 200) );
// Show the frame
frame->Show(TRUE);
}
void MyFrame::OnDefRotateLeftKey()
{
CMenuKeyDialog dial( this, -1, m_canvas->m_rleft, wxString("Rotate left key"), "Define key" );
int result = dial.ShowModal();
if( result == wxID_OK )
m_canvas->m_rleft = dial.GetValue();
}
void MyFrame::OnDefRotateRightKey()
{
CMenuKeyDialog dial( this, -1, m_canvas->m_rright, wxString("Rotate right key"), "Define key" );
int result = dial.ShowModal();
if( result == wxID_OK )
m_canvas->m_rright = dial.GetValue();
}
IMPLEMENT_APP(MyApp) IMPLEMENT_APP(MyApp)
BEGIN_EVENT_TABLE(MyFrame, wxFrame) BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit) EVT_MENU(wxID_EXIT, MyFrame::OnExit)
EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
END_EVENT_TABLE() END_EVENT_TABLE()
// My frame constructor // My frame constructor
@@ -82,13 +230,33 @@ BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize) EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint) EVT_PAINT(TestGLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
EVT_KEY_UP( TestGLCanvas::OnKeyUp )
END_EVENT_TABLE() END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name): const wxPoint& pos, const wxSize& size, long style, const wxString& name):
wxGLCanvas(parent, id, pos, size, style, name) wxGLCanvas(parent, NULL, id, pos, size, style, name )
{ {
m_init = FALSE; m_init = FALSE;
m_gllist = 0;
m_rleft = 0x13b;
m_rright = 0x13d;
}
TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
const wxString& name ) :
wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
{
m_init = FALSE;
m_gllist = other.m_gllist; /* share display list */
m_rleft = 0x13b;
m_rright = 0x13d;
// SetBackgroundColour( *wxGREEN );
// virtual void SetBackgroundColour(const wxColour& colour)
} }
TestGLCanvas::~TestGLCanvas(void) TestGLCanvas::~TestGLCanvas(void)
@@ -117,33 +285,45 @@ void TestGLCanvas::OnPaint( wxPaintEvent& event )
/* clear color and depth buffers */ /* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw six faces of a cube */ if( m_gllist == 0 )
glBegin(GL_QUADS); {
glNormal3f( 0.0F, 0.0F, 1.0F); m_gllist = glGenLists( 1 );
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); printf( "List=%d\n", m_gllist );
glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
/* draw six faces of a cube */
glBegin(GL_QUADS);
glNormal3f( 0.0F, 0.0F, 1.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
glNormal3f( 0.0F, 0.0F,-1.0F); glNormal3f( 0.0F, 0.0F,-1.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
glNormal3f( 0.0F, 1.0F, 0.0F); glNormal3f( 0.0F, 1.0F, 0.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
glNormal3f( 0.0F,-1.0F, 0.0F); glNormal3f( 0.0F,-1.0F, 0.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
glNormal3f( 1.0F, 0.0F, 0.0F); glNormal3f( 1.0F, 0.0F, 0.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
glNormal3f(-1.0F, 0.0F, 0.0F); glNormal3f(-1.0F, 0.0F, 0.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
glEnd(); glEnd();
glEndList();
}
else
glCallList( m_gllist );
glFlush();
SwapBuffers(); SwapBuffers();
} }
@@ -164,10 +344,13 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
{ {
// Do nothing, to avoid flashing. // Do nothing, to avoid flashing.
printf( "in erase background\n" );
} }
void TestGLCanvas::InitGL(void) void TestGLCanvas::InitGL(void)
{ {
SetCurrent();
/* set viewing projection */ /* set viewing projection */
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
@@ -185,3 +368,29 @@ void TestGLCanvas::InitGL(void)
glEnable(GL_LIGHT0); glEnable(GL_LIGHT0);
} }
void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
{
if( event.KeyCode() == m_rleft ) Rotate( -5.0 );
else if( event.KeyCode() == m_rright ) Rotate( 5.0 );
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
event.m_timeStamp );
#endif // __WXDEBUG__
}
void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
{
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, "[EVT_KEYUP]: Key = %04x, time = %d\n", event.KeyCode(),
event.m_timeStamp );
#endif // __WXDEBUG__
}
void TestGLCanvas::Rotate( double deg )
{
SetCurrent();
glMatrixMode(GL_MODELVIEW);
glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
Refresh(FALSE);
}

View File

@@ -30,6 +30,10 @@ public:
long style = wxDEFAULT_FRAME_STYLE); long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event); void OnExit(wxCommandEvent& event);
void OnNewWindow();
void OnDefRotateLeftKey();
void OnDefRotateRightKey();
public: public:
TestGLCanvas* m_canvas; TestGLCanvas* m_canvas;
@@ -38,19 +42,31 @@ DECLARE_EVENT_TABLE()
class TestGLCanvas: public wxGLCanvas class TestGLCanvas: public wxGLCanvas
{ {
friend class MyFrame;
public: public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas"); const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "TestGLCanvas" );
~TestGLCanvas(void); ~TestGLCanvas(void);
void OnPaint(wxPaintEvent& event); void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event); void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event); void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void InitGL(void); void InitGL(void);
void Rotate( double deg );
private: private:
bool m_init;
bool m_init; GLuint m_gllist;
long m_rleft;
long m_rright;
DECLARE_EVENT_TABLE() DECLARE_EVENT_TABLE()
}; };

View File

@@ -29,28 +29,44 @@
* GLContext implementation * GLContext implementation
*/ */
wxGLContext::wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette) wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
{ {
m_window = win; m_window = win;
m_hDC = (WXHDC) ::GetDC((HWND) win->GetHWND()); m_hDC = win->GetHDC();
SetupPixelFormat();
SetupPalette(palette);
m_glContext = wglCreateContext((HDC) m_hDC); m_glContext = wglCreateContext((HDC) m_hDC);
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
wglMakeCurrent((HDC) m_hDC, m_glContext); wglMakeCurrent((HDC) m_hDC, m_glContext);
} }
wxGLContext::wxGLContext(
bool isRGB, wxGLCanvas *win,
const wxPalette& palette,
const wxGLContext *other /* for sharing display lists */
)
{
m_window = win;
m_hDC = win->GetHDC();
m_glContext = wglCreateContext((HDC) m_hDC);
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
if( other != 0 )
wglShareLists( other->m_glContext, m_glContext );
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
wxGLContext::~wxGLContext() wxGLContext::~wxGLContext()
{ {
if (m_glContext) if (m_glContext)
{ {
wglMakeCurrent(NULL, NULL); wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_glContext); wglDeleteContext(m_glContext);
} }
::ReleaseDC((HWND) m_window->GetHWND(), (HDC) m_hDC);
} }
void wxGLContext::SwapBuffers() void wxGLContext::SwapBuffers()
@@ -90,7 +106,54 @@ void wxGLContext::SetColour(const char *colour)
} }
} }
void wxGLContext::SetupPixelFormat() // (HDC hDC)
/*
* wxGLCanvas implementation
*/
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList /* not used yet! */, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
{
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPalette(palette);
m_glContext = new wxGLContext(TRUE, this, palette);
}
wxGLCanvas::wxGLCanvas( wxWindow *parent,
const wxGLContext *shared, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList, const wxPalette& palette ) :
wxScrolledWindow(parent, id, pos, size, style, name)
{
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPalette(palette);
m_glContext = new wxGLContext(TRUE, this, palette, shared );
}
wxGLCanvas::~wxGLCanvas()
{
if (m_glContext)
delete m_glContext;
::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
}
void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
{ {
PIXELFORMATDESCRIPTOR pfd = { PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */ sizeof(PIXELFORMATDESCRIPTOR), /* size */
@@ -128,7 +191,7 @@ void wxGLContext::SetupPixelFormat() // (HDC hDC)
} }
} }
void wxGLContext::SetupPalette(const wxPalette& palette) void wxGLCanvas::SetupPalette(const wxPalette& palette)
{ {
int pixelFormat = GetPixelFormat((HDC) m_hDC); int pixelFormat = GetPixelFormat((HDC) m_hDC);
PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR pfd;
@@ -157,7 +220,7 @@ void wxGLContext::SetupPalette(const wxPalette& palette)
} }
} }
wxPalette wxGLContext::CreateDefaultPalette() wxPalette wxGLCanvas::CreateDefaultPalette()
{ {
PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR pfd;
int paletteSize; int paletteSize;
@@ -199,32 +262,6 @@ wxPalette wxGLContext::CreateDefaultPalette()
return palette; return palette;
} }
/*
* wxGLCanvas implementation
*/
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList /* not used yet! */, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
{
m_glContext = new wxGLContext(TRUE, this, palette);
}
wxGLCanvas::~wxGLCanvas()
{
if (m_glContext)
delete m_glContext;
}
void wxGLCanvas::SwapBuffers() void wxGLCanvas::SwapBuffers()
{ {
if (m_glContext) if (m_glContext)
@@ -267,10 +304,10 @@ void wxGLCanvas::SetColour(const char *colour)
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{ {
/* realize palette if this is the current window */ /* realize palette if this is the current window */
if (m_glContext && m_glContext->GetPalette()->Ok()) { if ( GetPalette()->Ok() ) {
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE()); ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE); ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC()); ::RealizePalette((HDC) GetHDC());
Refresh(); Refresh();
event.SetPaletteRealized(TRUE); event.SetPaletteRealized(TRUE);
} }
@@ -282,14 +319,12 @@ void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{ {
/* realize palette if this is *not* the current window */ /* realize palette if this is *not* the current window */
if ( m_glContext && if ( GetPalette() &&
m_glContext->GetPalette() && GetPalette()->Ok() && (this != event.GetChangedWindow()) )
m_glContext->GetPalette()->Ok() &&
(this != event.GetChangedWindow()) )
{ {
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE()); ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE); ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC()); ::RealizePalette((HDC) GetHDC());
Refresh(); Refresh();
} }
} }

View File

@@ -22,21 +22,39 @@
#include "gl/gl.h" #include "gl/gl.h"
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
};
class wxGLCanvas; /* forward reference */
class wxGLContext: public wxObject class wxGLContext: public wxObject
{ {
public: public:
wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette); wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext(
bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext(); ~wxGLContext();
void SetCurrent(); void SetCurrent();
void SetColour(const char *colour); void SetColour(const char *colour);
void SwapBuffers(); void SwapBuffers();
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
inline wxWindow* GetWindow() const { return m_window; } inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; } inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; } inline HGLRC GetGLRC() const { return m_glContext; }
@@ -44,7 +62,6 @@ public:
public: public:
HGLRC m_glContext; HGLRC m_glContext;
WXHDC m_hDC; WXHDC m_hDC;
wxPalette m_palette;
wxWindow* m_window; wxWindow* m_window;
}; };
@@ -55,6 +72,11 @@ class wxGLCanvas: public wxScrolledWindow
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
~wxGLCanvas(); ~wxGLCanvas();
void SetCurrent(); void SetCurrent();
@@ -68,8 +90,18 @@ class wxGLCanvas: public wxScrolledWindow
inline wxGLContext* GetContext() const { return m_glContext; } inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
protected: protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
wxPalette m_palette;
WXHDC m_hDC;
DECLARE_EVENT_TABLE() DECLARE_EVENT_TABLE()
}; };