wxGTK now works a little again.

Added new OpenGl code.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1999-05-14 21:04:49 +00:00
parent 64698f9af8
commit 089e55d6e8
8 changed files with 480 additions and 96 deletions

View File

@@ -25,6 +25,21 @@ extern "C" {
#include "GL/glu.h"
}
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
};
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
@@ -44,6 +59,11 @@ class wxGLContext: public wxObject
public:
wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
wxGLContext(
bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
@@ -80,11 +100,19 @@ class wxGLCanvas: public wxScrolledWindow
wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
bool Create( wxWindow *parent, wxWindowID id = -1,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",