Lots of new features
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5269 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -14,7 +14,7 @@
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// ==========================================================================
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// ==========================================================================
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// minimum and maximum table size, in each dimension
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// minimum and maximum table size, in each dimension
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#define LIFE_MIN 10
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#define LIFE_MIN 20
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#define LIFE_MAX 200
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#define LIFE_MAX 200
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// some shortcuts
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// some shortcuts
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@@ -63,15 +63,21 @@
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#endif
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#endif
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// private classes
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// classes
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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class Life;
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class Life;
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class LifeShape;
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class LifeCanvas;
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class LifeCanvas;
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class LifeTimer;
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class LifeTimer;
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class LifeFrame;
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class LifeFrame;
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class LifeApp;
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class LifeApp;
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class LifeNewGameDialog;
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class LifeSamplesDialog;
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// --------------------------------------------------------------------------
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// non-GUI classes
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// --------------------------------------------------------------------------
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// Life
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// Life
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class Life
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class Life
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@@ -83,15 +89,19 @@ public:
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void Create(int width, int height);
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void Create(int width, int height);
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void Destroy();
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void Destroy();
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// public accessors
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// accessors
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inline int GetWidth() const { return m_width; };
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inline int GetWidth() const { return m_width; };
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inline int GetHeight() const { return m_height; };
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inline int GetHeight() const { return m_height; };
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inline bool IsAlive(int x, int y) const;
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inline bool IsAlive(int x, int y) const;
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inline bool HasChanged(int x, int y) const;
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inline bool HasChanged(int x, int y) const;
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inline void SetCell(int x, int y, bool alive = TRUE);
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// member funcions
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// flags
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void SetBorderWrap(bool on);
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// game logic
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void Clear();
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void Clear();
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void SetCell(int x, int y, bool alive = TRUE);
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void SetShape(LifeShape &shape);
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bool NextTic();
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bool NextTic();
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private:
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private:
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@@ -108,14 +118,49 @@ private:
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int m_width;
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int m_width;
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int m_height;
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int m_height;
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Cell *m_cells;
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Cell *m_cells;
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bool m_wrap;
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};
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};
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// LifeShape
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class LifeShape
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{
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public:
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LifeShape::LifeShape(wxString name,
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wxString desc,
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int width, int height, char *data,
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int fieldWidth = 20, int fieldHeight = 20,
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bool wrap = TRUE)
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{
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m_name = name;
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m_desc = desc;
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m_width = width;
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m_height = height;
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m_data = data;
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m_fieldWidth = fieldWidth;
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m_fieldHeight = fieldHeight;
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m_wrap = wrap;
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}
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wxString m_name;
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wxString m_desc;
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int m_width;
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int m_height;
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char *m_data;
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int m_fieldWidth;
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int m_fieldHeight;
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bool m_wrap;
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};
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// --------------------------------------------------------------------------
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// GUI classes
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// --------------------------------------------------------------------------
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// Life canvas
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// Life canvas
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class LifeCanvas : public wxScrolledWindow
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class LifeCanvas : public wxScrolledWindow
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{
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{
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public:
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public:
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// ctor and dtor
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// ctor and dtor
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LifeCanvas(wxWindow* parent, Life* life);
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LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
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~LifeCanvas();
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~LifeCanvas();
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// member functions
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// member functions
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@@ -149,6 +194,7 @@ private:
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wxCoord m_xoffset;
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wxCoord m_xoffset;
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wxCoord m_yoffset;
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wxCoord m_yoffset;
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MouseStatus m_status;
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MouseStatus m_status;
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bool m_interactive;
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};
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};
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// Life timer
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// Life timer
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@@ -172,6 +218,7 @@ public:
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// event handlers
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// event handlers
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void OnMenu(wxCommandEvent& event);
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void OnMenu(wxCommandEvent& event);
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void OnNewGame(wxCommandEvent& event);
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void OnNewGame(wxCommandEvent& event);
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void OnSamples(wxCommandEvent& event);
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void OnStart();
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void OnStart();
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void OnStop();
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void OnStop();
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void OnTimer();
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void OnTimer();
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@@ -210,6 +257,31 @@ private:
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wxSpinCtrl *m_spinctrlh;
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wxSpinCtrl *m_spinctrlh;
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};
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};
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// Life sample configurations dialog
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class LifeSamplesDialog : public wxDialog
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{
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public:
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// ctor and dtor
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LifeSamplesDialog(wxWindow *parent);
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~LifeSamplesDialog();
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// members
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int GetValue();
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// event handlers
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void OnListBox(wxCommandEvent &event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE();
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int m_value;
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wxListBox *m_list;
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wxTextCtrl *m_text;
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LifeCanvas *m_canvas;
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Life *m_life;
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};
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// Life app
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// Life app
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class LifeApp : public wxApp
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class LifeApp : public wxApp
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{
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{
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@@ -217,7 +289,6 @@ public:
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virtual bool OnInit();
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virtual bool OnInit();
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};
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};
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// constants
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// constants
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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@@ -227,16 +298,26 @@ enum
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{
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{
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// menu items and toolbar buttons
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// menu items and toolbar buttons
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ID_NEWGAME = 1001,
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ID_NEWGAME = 1001,
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ID_SAMPLES,
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ID_ABOUT,
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ID_EXIT,
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ID_CLEAR,
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ID_CLEAR,
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ID_START,
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ID_START,
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ID_STEP,
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ID_STOP,
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ID_STOP,
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ID_EXIT,
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ID_WRAP,
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ID_ABOUT,
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// slider
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// speed selection slider
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ID_SLIDER,
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ID_SLIDER,
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// listbox in samples dialog
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ID_LISTBOX
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};
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};
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// built-in sample games
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#include "samples.inc"
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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@@ -244,11 +325,14 @@ enum
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// Event tables
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
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EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
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EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
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EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STEP, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_WRAP, LifeFrame::OnMenu)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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@@ -262,6 +346,10 @@ BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
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EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
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END_EVENT_TABLE()
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// Create a new application object
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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IMPLEMENT_APP(LifeApp)
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@@ -300,19 +388,28 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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// menu bar
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// menu bar
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
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menuFile->Append(ID_NEWGAME, _("&New game...\tCtrl-N"), _("Start a new game"));
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menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game"));
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menuFile->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game board"));
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menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
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menuFile->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuFile->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuFile->AppendSeparator();
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menuFile->AppendSeparator();
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menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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menuFile->AppendSeparator();
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menuFile->AppendSeparator();
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuFile->Enable(ID_STOP, FALSE);
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menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field"));
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menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuGame->Enable(ID_STOP, FALSE);
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menuGame->AppendSeparator();
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menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
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menuGame->Check (ID_WRAP, TRUE);
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wxMenuBar *menuBar = new wxMenuBar();
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(menuGame, _("&Game"));
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SetMenuBar(menuBar);
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SetMenuBar(menuBar);
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// tool bar
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// tool bar
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@@ -348,13 +445,14 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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// slider
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// slider
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wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
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wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
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wxDefaultPosition, wxSize(200,-1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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// component layout
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// component layout
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_text, 0, wxCENTRE | wxNORTH, 5);
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sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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panel->SetSizer(sizer);
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panel->SetSizer(sizer);
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panel->SetAutoLayout(TRUE);
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panel->SetAutoLayout(TRUE);
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@@ -382,7 +480,14 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
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switch (event.GetId())
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switch (event.GetId())
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{
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{
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case ID_START : OnStart(); break;
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case ID_START : OnStart(); break;
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case ID_STEP : OnTimer(); break;
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case ID_STOP : OnStop(); break;
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case ID_STOP : OnStop(); break;
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case ID_WRAP :
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{
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bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP);
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m_life->SetBorderWrap(checked);
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break;
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}
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case ID_CLEAR :
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case ID_CLEAR :
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{
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{
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OnStop();
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OnStop();
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@@ -425,19 +530,22 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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LifeNewGameDialog dialog(this, &w, &h);
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LifeNewGameDialog dialog(this, &w, &h);
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result = dialog.ShowModal();
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result = dialog.ShowModal();
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// create new game
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// new game?
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if (result == wxID_OK)
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if (result == wxID_OK)
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{
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{
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// check dimensions
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// check dimensions
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if (w >= LIFE_MIN && w <= LIFE_MAX &&
|
if (w >= LIFE_MIN && w <= LIFE_MAX &&
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||||||
h >= LIFE_MIN && h <= LIFE_MAX)
|
h >= LIFE_MIN && h <= LIFE_MAX)
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{
|
{
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||||||
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// resize game field
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m_life->Destroy();
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m_life->Destroy();
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m_life->Create(w, h);
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m_life->Create(w, h);
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// tell the canvas
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m_canvas->Reset();
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m_canvas->Reset();
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m_canvas->Refresh();
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m_tics = 0;
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m_tics = 0;
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UpdateInfoText();
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UpdateInfoText();
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m_canvas->Refresh();
|
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}
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}
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else
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else
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{
|
{
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||||||
@@ -449,26 +557,84 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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}
|
}
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}
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}
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||||||
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void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
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{
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// stop if it was running
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OnStop();
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||||||
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// show dialog box
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LifeSamplesDialog dialog(this);
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|
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||||||
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// new game?
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||||||
|
if (dialog.ShowModal() == wxID_OK)
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||||||
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{
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int result = dialog.GetValue();
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||||||
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if (result == -1)
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return;
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||||||
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int gw = g_shapes[result].m_fieldWidth;
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int gh = g_shapes[result].m_fieldHeight;
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int wrap = g_shapes[result].m_wrap;
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||||||
|
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||||||
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// set wraparound (don't ask the user)
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||||||
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m_life->SetBorderWrap(wrap);
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GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap);
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||||||
|
|
||||||
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// need to resize the game field?
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||||||
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if (gw > m_life->GetWidth() || gh > m_life->GetHeight())
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||||||
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{
|
||||||
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wxString s;
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||||||
|
s.Printf(_("Your game field is too small for this configuration.\n"
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||||||
|
"It is recommended to resize it to %u x %u. Proceed?\n"),
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||||||
|
gw, gh);
|
||||||
|
|
||||||
|
if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES)
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||||||
|
{
|
||||||
|
m_life->Destroy();
|
||||||
|
m_life->Create(gw, gh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// put the shape
|
||||||
|
m_life->SetShape(g_shapes[result]);
|
||||||
|
|
||||||
|
// tell the canvas about the change
|
||||||
|
m_canvas->Reset();
|
||||||
|
m_canvas->Refresh();
|
||||||
|
m_tics = 0;
|
||||||
|
UpdateInfoText();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void LifeFrame::OnStart()
|
void LifeFrame::OnStart()
|
||||||
{
|
{
|
||||||
GetToolBar()->EnableTool(ID_START, FALSE);
|
if (!m_running)
|
||||||
GetToolBar()->EnableTool(ID_STOP, TRUE);
|
{
|
||||||
GetMenuBar()->GetMenu(0)->Enable(ID_START, FALSE);
|
GetToolBar()->EnableTool(ID_START, FALSE);
|
||||||
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, TRUE);
|
GetToolBar()->EnableTool(ID_STOP, TRUE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE);
|
||||||
|
|
||||||
m_timer->Start(m_interval);
|
m_timer->Start(m_interval);
|
||||||
m_running = TRUE;
|
m_running = TRUE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LifeFrame::OnStop()
|
void LifeFrame::OnStop()
|
||||||
{
|
{
|
||||||
GetToolBar()->EnableTool(ID_START, TRUE);
|
if (m_running)
|
||||||
GetToolBar()->EnableTool(ID_STOP, FALSE);
|
{
|
||||||
GetMenuBar()->GetMenu(0)->Enable(ID_START, TRUE);
|
GetToolBar()->EnableTool(ID_START, TRUE);
|
||||||
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, FALSE);
|
GetToolBar()->EnableTool(ID_STOP, FALSE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE);
|
||||||
|
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE);
|
||||||
|
|
||||||
m_timer->Stop();
|
m_timer->Stop();
|
||||||
m_running = FALSE;
|
m_running = FALSE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LifeFrame::OnTimer()
|
void LifeFrame::OnTimer()
|
||||||
@@ -501,29 +667,23 @@ void LifeFrame::OnSlider(wxScrollEvent& event)
|
|||||||
// LifeTimer
|
// LifeTimer
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
LifeTimer::LifeTimer() : wxTimer()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
void LifeTimer::Notify()
|
void LifeTimer::Notify()
|
||||||
{
|
{
|
||||||
GET_FRAME()->OnTimer();
|
GET_FRAME()->OnTimer();
|
||||||
}
|
};
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
// LifeCavas
|
// LifeCanvas
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
// canvas constructor
|
// canvas constructor
|
||||||
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life)
|
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
|
||||||
: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
|
: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
|
||||||
{
|
{
|
||||||
m_life = life;
|
m_life = life;
|
||||||
m_cellsize = 8;
|
m_interactive = interactive;
|
||||||
m_bmp = NULL;
|
m_cellsize = 8;
|
||||||
|
m_bmp = NULL;
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -541,17 +701,16 @@ void LifeCanvas::Reset()
|
|||||||
m_width = CellToCoord(m_life->GetWidth()) + 1;
|
m_width = CellToCoord(m_life->GetWidth()) + 1;
|
||||||
m_height = CellToCoord(m_life->GetHeight()) + 1;
|
m_height = CellToCoord(m_life->GetHeight()) + 1;
|
||||||
m_bmp = new wxBitmap(m_width, m_height);
|
m_bmp = new wxBitmap(m_width, m_height);
|
||||||
wxCoord w = GetSize().GetX();
|
wxCoord w = GetClientSize().GetX();
|
||||||
wxCoord h = GetSize().GetY();
|
wxCoord h = GetClientSize().GetY();
|
||||||
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
||||||
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
||||||
|
|
||||||
// redraw all, incl. background
|
// redraw everything
|
||||||
DrawEverything(TRUE);
|
DrawEverything(TRUE);
|
||||||
SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
|
SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw everything
|
|
||||||
void LifeCanvas::DrawEverything(bool force)
|
void LifeCanvas::DrawEverything(bool force)
|
||||||
{
|
{
|
||||||
wxMemoryDC dc;
|
wxMemoryDC dc;
|
||||||
@@ -559,13 +718,13 @@ void LifeCanvas::DrawEverything(bool force)
|
|||||||
dc.SelectObject(*m_bmp);
|
dc.SelectObject(*m_bmp);
|
||||||
dc.BeginDrawing();
|
dc.BeginDrawing();
|
||||||
|
|
||||||
// cells
|
// draw cells
|
||||||
for (int j = 0; j < m_life->GetHeight(); j++)
|
for (int j = 0; j < m_life->GetWidth(); j++)
|
||||||
for (int i = 0; i < m_life->GetWidth(); i++)
|
for (int i = 0; i < m_life->GetHeight(); i++)
|
||||||
if (force || m_life->HasChanged(i, j))
|
if (force || m_life->HasChanged(i, j))
|
||||||
DrawCell(i, j, dc);
|
DrawCell(i, j, dc);
|
||||||
|
|
||||||
// bounding rectangle (always drawn)
|
// bounding rectangle (always drawn - better than clipping region)
|
||||||
dc.SetPen(*wxBLACK_PEN);
|
dc.SetPen(*wxBLACK_PEN);
|
||||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||||
dc.DrawRectangle(0, 0, m_width, m_height);
|
dc.DrawRectangle(0, 0, m_width, m_height);
|
||||||
@@ -574,7 +733,6 @@ void LifeCanvas::DrawEverything(bool force)
|
|||||||
dc.SelectObject(wxNullBitmap);
|
dc.SelectObject(wxNullBitmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw a single cell
|
|
||||||
void LifeCanvas::DrawCell(int i, int j)
|
void LifeCanvas::DrawCell(int i, int j)
|
||||||
{
|
{
|
||||||
wxMemoryDC dc;
|
wxMemoryDC dc;
|
||||||
@@ -582,6 +740,7 @@ void LifeCanvas::DrawCell(int i, int j)
|
|||||||
dc.SelectObject(*m_bmp);
|
dc.SelectObject(*m_bmp);
|
||||||
dc.BeginDrawing();
|
dc.BeginDrawing();
|
||||||
|
|
||||||
|
dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
|
||||||
DrawCell(i, j, dc);
|
DrawCell(i, j, dc);
|
||||||
|
|
||||||
dc.EndDrawing();
|
dc.EndDrawing();
|
||||||
@@ -623,7 +782,7 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
|
|||||||
wxMemoryDC memdc;
|
wxMemoryDC memdc;
|
||||||
|
|
||||||
wxRegionIterator upd(GetUpdateRegion());
|
wxRegionIterator upd(GetUpdateRegion());
|
||||||
int x, y, w, h, xx, yy;
|
wxCoord x, y, w, h, xx, yy;
|
||||||
|
|
||||||
dc.BeginDrawing();
|
dc.BeginDrawing();
|
||||||
memdc.SelectObject(*m_bmp);
|
memdc.SelectObject(*m_bmp);
|
||||||
@@ -646,6 +805,9 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
|
|||||||
|
|
||||||
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||||
{
|
{
|
||||||
|
if (!m_interactive)
|
||||||
|
return;
|
||||||
|
|
||||||
int x, y, xx, yy, i, j;
|
int x, y, xx, yy, i, j;
|
||||||
|
|
||||||
// which cell are we pointing at?
|
// which cell are we pointing at?
|
||||||
@@ -717,19 +879,15 @@ void LifeCanvas::OnSize(wxSizeEvent& event)
|
|||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
||||||
: wxDialog(parent, -1, _("New game"),
|
: wxDialog(parent, -1,
|
||||||
wxDefaultPosition, wxDefaultSize,
|
_("New game"),
|
||||||
|
wxDefaultPosition,
|
||||||
|
wxDefaultSize,
|
||||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||||
{
|
{
|
||||||
m_w = w;
|
m_w = w;
|
||||||
m_h = h;
|
m_h = h;
|
||||||
|
|
||||||
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
|
||||||
|
|
||||||
// text message
|
|
||||||
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
|
||||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
|
||||||
|
|
||||||
// prompts and text controls
|
// prompts and text controls
|
||||||
wxString strw, strh;
|
wxString strw, strh;
|
||||||
strw.Printf(_("%u"), *m_w);
|
strw.Printf(_("%u"), *m_w);
|
||||||
@@ -737,18 +895,21 @@ LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
|||||||
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
|
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
|
||||||
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
|
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
|
||||||
|
|
||||||
|
// component layout
|
||||||
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
||||||
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTER | wxLEFT, 20);
|
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
|
||||||
inputsizer1->Add( m_spinctrlw, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||||
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
|
||||||
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTER | wxLEFT, 20);
|
|
||||||
inputsizer2->Add( m_spinctrlh, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
|
||||||
|
|
||||||
|
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||||
|
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
|
||||||
|
inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||||
|
|
||||||
|
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
||||||
|
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
||||||
|
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||||
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||||
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
||||||
|
|
||||||
// buttons
|
|
||||||
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
||||||
|
|
||||||
// activate
|
// activate
|
||||||
@@ -767,12 +928,96 @@ void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
|
|||||||
EndModal(wxID_OK);
|
EndModal(wxID_OK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// LifeSamplesDialog
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
|
LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
|
||||||
|
: wxDialog(parent, -1,
|
||||||
|
_("Sample games"),
|
||||||
|
wxDefaultPosition,
|
||||||
|
wxDefaultSize,
|
||||||
|
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||||
|
{
|
||||||
|
m_value = 0;
|
||||||
|
|
||||||
|
// create and populate the list of available samples
|
||||||
|
m_list = new wxListBox( this, ID_LISTBOX,
|
||||||
|
wxDefaultPosition,
|
||||||
|
wxDefaultSize,
|
||||||
|
0, NULL,
|
||||||
|
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
|
||||||
|
m_list->Append(g_shapes[i].m_name);
|
||||||
|
|
||||||
|
// descriptions
|
||||||
|
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
|
||||||
|
m_life = new Life( 16, 16 );
|
||||||
|
m_life->SetShape(g_shapes[0]);
|
||||||
|
m_canvas = new LifeCanvas( this, m_life, FALSE );
|
||||||
|
m_text = new wxTextCtrl( this, -1,
|
||||||
|
g_shapes[0].m_desc,
|
||||||
|
wxDefaultPosition,
|
||||||
|
wxSize(300, 60),
|
||||||
|
wxTE_MULTILINE | wxTE_READONLY);
|
||||||
|
|
||||||
|
// layout components
|
||||||
|
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
|
||||||
|
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
|
||||||
|
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||||
|
|
||||||
|
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||||
|
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
|
||||||
|
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||||
|
|
||||||
|
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
|
||||||
|
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
|
||||||
|
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||||
|
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||||
|
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||||
|
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
|
||||||
|
|
||||||
|
// activate
|
||||||
|
SetSizer(sizer3);
|
||||||
|
SetAutoLayout(TRUE);
|
||||||
|
sizer3->SetSizeHints(this);
|
||||||
|
sizer3->Fit(this);
|
||||||
|
Centre(wxBOTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
LifeSamplesDialog::~LifeSamplesDialog()
|
||||||
|
{
|
||||||
|
m_canvas->Destroy();
|
||||||
|
delete m_life;
|
||||||
|
}
|
||||||
|
|
||||||
|
int LifeSamplesDialog::GetValue()
|
||||||
|
{
|
||||||
|
return m_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
|
||||||
|
{
|
||||||
|
if (event.GetSelection() != -1)
|
||||||
|
{
|
||||||
|
m_value = m_list->GetSelection();
|
||||||
|
m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
|
||||||
|
m_life->SetShape(g_shapes[ event.GetSelection() ]);
|
||||||
|
|
||||||
|
m_canvas->DrawEverything(TRUE); // force redraw everything
|
||||||
|
m_canvas->Refresh(FALSE); // do not erase background
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
// Life
|
// Life
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
Life::Life(int width, int height)
|
Life::Life(int width, int height)
|
||||||
{
|
{
|
||||||
|
m_wrap = TRUE;
|
||||||
|
m_cells = NULL;
|
||||||
Create(width, height);
|
Create(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -783,7 +1028,7 @@ Life::~Life()
|
|||||||
|
|
||||||
void Life::Create(int width, int height)
|
void Life::Create(int width, int height)
|
||||||
{
|
{
|
||||||
wxASSERT(width > 0 || height > 0);
|
wxASSERT(width > 0 && height > 0);
|
||||||
|
|
||||||
m_width = width;
|
m_width = width;
|
||||||
m_height = height;
|
m_height = height;
|
||||||
@@ -804,25 +1049,44 @@ void Life::Clear()
|
|||||||
|
|
||||||
bool Life::IsAlive(int x, int y) const
|
bool Life::IsAlive(int x, int y) const
|
||||||
{
|
{
|
||||||
wxASSERT(x < m_width || y < m_height);
|
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||||
|
|
||||||
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Life::HasChanged(int x, int y) const
|
bool Life::HasChanged(int x, int y) const
|
||||||
{
|
{
|
||||||
wxASSERT(x < m_width || y < m_height);
|
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||||
|
|
||||||
return (m_cells[y * m_width + x] & CELL_MARK) != 0;
|
return (m_cells[y * m_width + x] & CELL_MARK) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Life::SetBorderWrap(bool on)
|
||||||
|
{
|
||||||
|
m_wrap = on;
|
||||||
|
}
|
||||||
|
|
||||||
void Life::SetCell(int x, int y, bool alive)
|
void Life::SetCell(int x, int y, bool alive)
|
||||||
{
|
{
|
||||||
wxASSERT(x < m_width || y < m_height);
|
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||||
|
|
||||||
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Life::SetShape(LifeShape& shape)
|
||||||
|
{
|
||||||
|
wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
|
||||||
|
|
||||||
|
int x0 = (m_width - shape.m_width) / 2;
|
||||||
|
int y0 = (m_height - shape.m_height) / 2;
|
||||||
|
char *p = shape.m_data;
|
||||||
|
|
||||||
|
Clear();
|
||||||
|
for (int j = y0; j < y0 + shape.m_height; j++)
|
||||||
|
for (int i = x0; i < x0 + shape.m_width; i++)
|
||||||
|
SetCell(i, j, *(p++) == '*');
|
||||||
|
}
|
||||||
|
|
||||||
bool Life::NextTic()
|
bool Life::NextTic()
|
||||||
{
|
{
|
||||||
long changed = 0;
|
long changed = 0;
|
||||||
@@ -875,17 +1139,32 @@ bool Life::NextTic()
|
|||||||
|
|
||||||
int Life::GetNeighbors(int x, int y) const
|
int Life::GetNeighbors(int x, int y) const
|
||||||
{
|
{
|
||||||
wxASSERT(x < m_width || y < m_height);
|
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||||
|
|
||||||
// count number of neighbors (wrap around board limits)
|
|
||||||
int neighbors = 0;
|
int neighbors = 0;
|
||||||
for (int j = y - 1; j <= y + 1; j++)
|
|
||||||
for (int i = x - 1; i <= x + 1; i++)
|
int i0 = (x)? (x - 1) : 0;
|
||||||
{
|
int j0 = (y)? (y - 1) : 0;
|
||||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
|
||||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
|
||||||
neighbors++;
|
|
||||||
}
|
if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
|
||||||
|
{
|
||||||
|
// this is an outer cell and wraparound is on
|
||||||
|
for (int j = y - 1; j <= y + 1; j++)
|
||||||
|
for (int i = x - 1; i <= x + 1; i++)
|
||||||
|
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||||
|
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||||
|
neighbors++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// this is an inner cell, or wraparound is off
|
||||||
|
for (int j = j0; j <= j1; j++)
|
||||||
|
for (int i = i0; i <= i1; i++)
|
||||||
|
if (IsAlive(i, j))
|
||||||
|
neighbors++;
|
||||||
|
}
|
||||||
|
|
||||||
// do not count ourselves
|
// do not count ourselves
|
||||||
if (IsAlive(x, y)) neighbors--;
|
if (IsAlive(x, y)) neighbors--;
|
||||||
@@ -895,7 +1174,7 @@ int Life::GetNeighbors(int x, int y) const
|
|||||||
|
|
||||||
void Life::SetCell(int x, int y, Cell status)
|
void Life::SetCell(int x, int y, Cell status)
|
||||||
{
|
{
|
||||||
wxASSERT(x < m_width || y < m_height);
|
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||||
|
|
||||||
m_cells[y * m_width + x] = status;
|
m_cells[y * m_width + x] = status;
|
||||||
}
|
}
|
||||||
|
157
samples/life/samples.inc
Normal file
157
samples/life/samples.inc
Normal file
@@ -0,0 +1,157 @@
|
|||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Name: samples.inc
|
||||||
|
// Purpose: Sample configurations for Life!
|
||||||
|
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||||
|
// Modified by:
|
||||||
|
// Created: Jan/2000
|
||||||
|
// RCS-ID: $Id$
|
||||||
|
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
|
||||||
|
// Licence: wxWindows licence
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// sample configurations
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/* Format:
|
||||||
|
*
|
||||||
|
* Name,
|
||||||
|
* Description,
|
||||||
|
* Width, Height,
|
||||||
|
* Data, ('*' = alive, '.' = dead)
|
||||||
|
* Field width, Field height, (optional, defaults to 20 x 20)
|
||||||
|
* Wraparound (optional, defaults to TRUE)
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
LifeShape g_shapes[] =
|
||||||
|
{
|
||||||
|
LifeShape( _("Glider"),
|
||||||
|
_("The glider is the first of a series of life forms, known "
|
||||||
|
"as spaceships or fishes, which can travel along the game "
|
||||||
|
"field retaining their original shape."),
|
||||||
|
3, 3,
|
||||||
|
".*."
|
||||||
|
"..*"
|
||||||
|
"***"),
|
||||||
|
LifeShape( _("Heavyweight spaceship"),
|
||||||
|
_("The glider is just the smaller of the spaceships; this "
|
||||||
|
"one, known as the heavyweight spaceship or 'big fish', "
|
||||||
|
"is the largest spaceship which can travel alone without "
|
||||||
|
"destroying itself. Larger ones can only travel safely "
|
||||||
|
"if they are supported by smaller spaceships."),
|
||||||
|
7, 4,
|
||||||
|
".....*."
|
||||||
|
"......*"
|
||||||
|
"*.....*"
|
||||||
|
".******"),
|
||||||
|
LifeShape( _("Eater"),
|
||||||
|
_("An eater is any still life that can repair itself from "
|
||||||
|
"some attacks. This one (bottom right), also known as "
|
||||||
|
"'fishhook', eats gliders and fishes (spaceships) provided "
|
||||||
|
"that they approach in a certain angle."),
|
||||||
|
10, 10,
|
||||||
|
".*........"
|
||||||
|
"..*......."
|
||||||
|
"***......."
|
||||||
|
".........."
|
||||||
|
".........."
|
||||||
|
".........."
|
||||||
|
"......**.."
|
||||||
|
"......*.*."
|
||||||
|
"........*."
|
||||||
|
"........**" ),
|
||||||
|
LifeShape( _("Dice shaker"),
|
||||||
|
_("Oscillators have been extensively explored in Life!. "
|
||||||
|
"The dice shaker turns around each seven tics; thus, it "
|
||||||
|
"is an oscillator with a period of fourteen."),
|
||||||
|
7, 6,
|
||||||
|
".**.**."
|
||||||
|
".**.**."
|
||||||
|
"..*.*.."
|
||||||
|
"*.*.*.*"
|
||||||
|
"*.*.*.*"
|
||||||
|
"**...**" ),
|
||||||
|
LifeShape( _("Hertz oscillator"),
|
||||||
|
_("The Hertz oscillator is a good example of a set of life "
|
||||||
|
"patterns known as 'billiard tables'. A billiard table is "
|
||||||
|
"an oscillator which is built inside a stable border. In "
|
||||||
|
"particular, this one has a period of eight."),
|
||||||
|
14, 11,
|
||||||
|
".....**......."
|
||||||
|
".....**......."
|
||||||
|
".............."
|
||||||
|
"**...****...**"
|
||||||
|
"*.*.*....*.*.*"
|
||||||
|
"..*.**...*.*.."
|
||||||
|
"*.*.*....*.*.*"
|
||||||
|
"**...****...**"
|
||||||
|
".............."
|
||||||
|
".......**....."
|
||||||
|
".......**....." ),
|
||||||
|
LifeShape( _("Phoenix"),
|
||||||
|
_("A phoenix is a pattern whose cells all die in every "
|
||||||
|
"generatio, and yet lives forever. For example, this is "
|
||||||
|
"a phoenix with period two."),
|
||||||
|
8, 8,
|
||||||
|
"....*..."
|
||||||
|
"..*.*..."
|
||||||
|
"......*."
|
||||||
|
"**......"
|
||||||
|
"......**"
|
||||||
|
".*......"
|
||||||
|
"...*.*.."
|
||||||
|
"...*...." ),
|
||||||
|
LifeShape( _("R-pentomino"),
|
||||||
|
_("The R-pentomino is a methuselah - a life form which "
|
||||||
|
"lives for hundreds of generations without stabilizing "
|
||||||
|
"or dying. In particular, the R-Pentomino requires more "
|
||||||
|
"than one thousand tics to reach a stable (periodic) "
|
||||||
|
"state."),
|
||||||
|
3, 3,
|
||||||
|
".**"
|
||||||
|
"**."
|
||||||
|
".*.",
|
||||||
|
80, 80, FALSE ),
|
||||||
|
LifeShape( _("Thunderbird"),
|
||||||
|
_("The thunderbird is another popular methuselah, which "
|
||||||
|
"doesn't stabilize until the 243th generation. Note that "
|
||||||
|
"because the initial configuration is simmetrical with "
|
||||||
|
"respect to the vertical axis, all generations must be "
|
||||||
|
"simmetrical as well."),
|
||||||
|
3, 5,
|
||||||
|
"***"
|
||||||
|
"..."
|
||||||
|
".*."
|
||||||
|
".*."
|
||||||
|
".*.",
|
||||||
|
60, 60, FALSE ),
|
||||||
|
LifeShape( _("Accorn"),
|
||||||
|
_("Probably the most popular methuselah, the accorn lives "
|
||||||
|
"for 5206 (!) generations. To see it in action, a very "
|
||||||
|
"large game field is needed."),
|
||||||
|
7, 3,
|
||||||
|
".*....."
|
||||||
|
"...*..."
|
||||||
|
"**..***",
|
||||||
|
150, 150, FALSE ),
|
||||||
|
LifeShape( _("Galaxy"),
|
||||||
|
_("One from my personal collection. It is really beautiful "
|
||||||
|
"to see this configuration expand and shrink periodically "
|
||||||
|
"for hundreds of tics before reaching a stable state."),
|
||||||
|
13, 13,
|
||||||
|
"...***......."
|
||||||
|
"......*......"
|
||||||
|
"......*......"
|
||||||
|
"......*.....*"
|
||||||
|
".....***....*"
|
||||||
|
"....* *...*"
|
||||||
|
".**** ****."
|
||||||
|
"*...* *...."
|
||||||
|
"*....***....."
|
||||||
|
"*.....*......"
|
||||||
|
"......*......"
|
||||||
|
"......*......"
|
||||||
|
".......***...",
|
||||||
|
80, 80, FALSE )
|
||||||
|
};
|
Reference in New Issue
Block a user