use void pointers, not char ones, in socket IO functions

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57546 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-12-25 18:29:08 +00:00
parent e03e94b037
commit 07792edb2e
5 changed files with 33 additions and 32 deletions

View File

@@ -33,8 +33,8 @@ public:
virtual void Shutdown();
virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket);
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
int Read(void *buffer, int size);
int Write(const void *buffer, int size);
//attach or detach from main loop
void Notify(bool flag);
@@ -103,10 +103,10 @@ private:
wxSocketError Input_Timeout();
wxSocketError Output_Timeout();
int Recv_Stream(char *buffer, int size);
int Recv_Dgram(char *buffer, int size);
int Send_Stream(const char *buffer, int size);
int Send_Dgram(const char *buffer, int size);
int Recv_Stream(void *buffer, int size);
int Recv_Dgram(void *buffer, int size);
int Send_Stream(const void *buffer, int size);
int Send_Dgram(const void *buffer, int size);
protected: