diff --git a/src/msw/dc.cpp b/src/msw/dc.cpp index 62d88bf832..105d5b75d3 100644 --- a/src/msw/dc.cpp +++ b/src/msw/dc.cpp @@ -483,6 +483,14 @@ void wxDC::DestroyClippingRegion() if (m_clipping && m_hDC) { +#if 1 + // On a PocketPC device (not necessarily emulator), resetting + // the clip region as per the old method causes bad display + // problems. In fact setting a null region is probably OK + // on desktop WIN32 also, since the WIN32 docs imply that the user + // clipping region is independent from the paint clipping region. + ::SelectClipRgn(GetHdc(), 0); +#else // TODO: this should restore the previous clipping region, // so that OnPaint processing works correctly, and the update // clipping region doesn't get destroyed after the first @@ -490,6 +498,7 @@ void wxDC::DestroyClippingRegion() HRGN rgn = CreateRectRgn(0, 0, 32000, 32000); ::SelectClipRgn(GetHdc(), rgn); ::DeleteObject(rgn); +#endif } wxDCBase::DestroyClippingRegion();