support for optionnally using DirectX for display manipulations

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-04-07 00:30:18 +00:00
parent d515343ca2
commit 06efac1f8d
4 changed files with 365 additions and 36 deletions

View File

@@ -19,9 +19,17 @@
class WXDLLEXPORT wxDisplay : public wxDisplayBase
{
public:
// this function may be called *before* using any other wxDisplay methods
// to tell it to use DirectX functions instead of the standard Windows ones
static void UseDirectX(bool useDX);
// create the display object for the given physical display
wxDisplay(size_t index = 0);
virtual ~wxDisplay();
// implement base class pure virtuals
virtual bool IsOk() const;
virtual wxRect GetGeometry() const;
virtual wxString GetName() const;
@@ -34,6 +42,14 @@ private:
// get the display name to use with EnumDisplaySettings()
wxString GetNameForEnumSettings() const;
// we have different implementations using DirectDraw and without it
wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
bool DoChangeModeDirectX(const wxVideoMode& mode);
wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
bool DoChangeModeWindows(const wxVideoMode& mode);
DECLARE_NO_COPY_CLASS(wxDisplay);
};