support for optionnally using DirectX for display manipulations
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,9 +19,17 @@
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class WXDLLEXPORT wxDisplay : public wxDisplayBase
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{
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public:
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// this function may be called *before* using any other wxDisplay methods
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// to tell it to use DirectX functions instead of the standard Windows ones
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static void UseDirectX(bool useDX);
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// create the display object for the given physical display
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wxDisplay(size_t index = 0);
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virtual ~wxDisplay();
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// implement base class pure virtuals
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virtual bool IsOk() const;
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virtual wxRect GetGeometry() const;
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virtual wxString GetName() const;
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@@ -34,6 +42,14 @@ private:
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// get the display name to use with EnumDisplaySettings()
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wxString GetNameForEnumSettings() const;
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// we have different implementations using DirectDraw and without it
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wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
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bool DoChangeModeDirectX(const wxVideoMode& mode);
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wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
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bool DoChangeModeWindows(const wxVideoMode& mode);
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DECLARE_NO_COPY_CLASS(wxDisplay);
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};
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