move WX_GL_XXX constants from wx/*/glcanvas.h to wx/glcanvas.h (this makes them available for wxCocoa too); also only include <windows.h> via wx/msw/wrapwin.h and not directly for wxMSW
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43097 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
		@@ -16,6 +16,34 @@
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#if wxUSE_GLCANVAS
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					#if wxUSE_GLCANVAS
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					//---------------------------------------------------------------------------
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					// Constants for attriblist
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					//---------------------------------------------------------------------------
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					// The generic GL implementation doesn't support most of these options,
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					// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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					// Other implementations may actually support them.
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					enum
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					{
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					    WX_GL_RGBA=1,          /* use true color palette */
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					    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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					    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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					    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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					    WX_GL_STEREO,          /* use stereoscopic display */
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					    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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					    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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					    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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					    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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					    WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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					    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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					    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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					    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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					    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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					    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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					    WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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					};
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#define wxGLCanvasName _T("GLCanvas")
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					#define wxGLCanvasName _T("GLCanvas")
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#if defined(__WXMSW__)
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					#if defined(__WXMSW__)
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@@ -21,30 +21,6 @@ extern "C" {
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#include <GL/glu.h>
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					#include <GL/glu.h>
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}
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					}
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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  WX_GL_RGBA=1,          /* use true color palette */
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  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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  WX_GL_STEREO,          /* use stereoscopic display */
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  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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  WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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  WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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  WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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					//---------------------------------------------------------------------------
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// classes
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					// classes
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//---------------------------------------------------------------------------
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					//---------------------------------------------------------------------------
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@@ -21,30 +21,6 @@ extern "C" {
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#include <GL/glu.h>
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					#include <GL/glu.h>
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}
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					}
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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  WX_GL_RGBA=1,          /* use true color palette */
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  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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  WX_GL_STEREO,          /* use stereoscopic display */
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  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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  WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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  WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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  WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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					//---------------------------------------------------------------------------
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// classes
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					// classes
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//---------------------------------------------------------------------------
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					//---------------------------------------------------------------------------
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@@ -28,30 +28,6 @@
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#  include <agl.h>
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					#  include <agl.h>
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#endif
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					#endif
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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  WX_GL_RGBA=1,          /* use true color palette */
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  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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  WX_GL_STEREO,          /* use stereoscopic display */
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  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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  WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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  WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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  WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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					class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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class WXDLLEXPORT wxGLContext: public wxObject
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					class WXDLLEXPORT wxGLContext: public wxObject
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@@ -28,30 +28,6 @@
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#  include <agl.h>
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					#  include <agl.h>
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#endif
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					#endif
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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  WX_GL_RGBA=1,          /* use true color palette */
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  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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  WX_GL_STEREO,          /* use stereoscopic display */
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  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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					 | 
				
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  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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  WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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  WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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  WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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					class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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class WXDLLEXPORT wxGLContext: public wxObject
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					class WXDLLEXPORT wxGLContext: public wxObject
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@@ -15,39 +15,10 @@
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#include "wx/palette.h"
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					#include "wx/palette.h"
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#include "wx/scrolwin.h"
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					#include "wx/scrolwin.h"
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#include <windows.h>
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					#include "wx/msw/wrapwin.h"
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#include "wx/msw/winundef.h"
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#include <GL/gl.h>
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					#include <GL/gl.h>
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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    WX_GL_RGBA=1,          /* use true color palette */
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    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
 | 
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    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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    WX_GL_STEREO,          /* use stereoscopic display */
 | 
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    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
 | 
					 | 
				
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    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
 | 
					 | 
				
			||||||
    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
 | 
					 | 
				
			||||||
    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
 | 
					 | 
				
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};
 | 
					 | 
				
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 | 
					 | 
				
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class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */
 | 
					class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
 | 
					class WXDLLIMPEXP_GL wxGLContext: public wxObject
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@@ -15,39 +15,10 @@
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#include "wx/palette.h"
 | 
					#include "wx/palette.h"
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			||||||
#include "wx/scrolwin.h"
 | 
					#include "wx/scrolwin.h"
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 | 
					
 | 
				
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#include <windows.h>
 | 
					#include "wx/msw/wrapwin.h"
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			||||||
#include "wx/msw/winundef.h"
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <GL/gl.h>
 | 
					#include <GL/gl.h>
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			||||||
 | 
					
 | 
				
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//---------------------------------------------------------------------------
 | 
					 | 
				
			||||||
// Constants for attriblist
 | 
					 | 
				
			||||||
//---------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// The generic GL implementation doesn't support most of these options,
 | 
					 | 
				
			||||||
// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
 | 
					 | 
				
			||||||
// Other implementations may actually support them.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
enum
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    WX_GL_RGBA=1,          /* use true color palette */
 | 
					 | 
				
			||||||
    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
 | 
					 | 
				
			||||||
    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
 | 
					 | 
				
			||||||
    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
 | 
					 | 
				
			||||||
    WX_GL_STEREO,          /* use stereoscopic display */
 | 
					 | 
				
			||||||
    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
 | 
					 | 
				
			||||||
    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
 | 
					 | 
				
			||||||
    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
 | 
					 | 
				
			||||||
    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */
 | 
					class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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					class WXDLLIMPEXP_GL wxGLContext: public wxObject
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@@ -23,26 +23,6 @@
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#include <GL/glx.h>
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					#include <GL/glx.h>
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			||||||
enum
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					 | 
				
			||||||
{
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					 | 
				
			||||||
    WX_GL_RGBA=1,          /* use true color palette */
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					 | 
				
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    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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					 | 
				
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    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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					 | 
				
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    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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					 | 
				
			||||||
    WX_GL_STEREO,          /* use stereoscopic display */
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					 | 
				
			||||||
    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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					 | 
				
			||||||
    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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					 | 
				
			||||||
    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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					 | 
				
			||||||
    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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					 | 
				
			||||||
    WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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					 | 
				
			||||||
    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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					 | 
				
			||||||
    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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					 | 
				
			||||||
    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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					 | 
				
			||||||
    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
 | 
					 | 
				
			||||||
    WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//---------------------------------------------------------------------------
 | 
					//---------------------------------------------------------------------------
 | 
				
			||||||
// classes
 | 
					// classes
 | 
				
			||||||
//---------------------------------------------------------------------------
 | 
					//---------------------------------------------------------------------------
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user