Correct Unicode support topic.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43838 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -17,7 +17,7 @@ characters from languages other than English.
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\subsection{What is Unicode?}\label{whatisunicode}
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\subsection{What is Unicode?}\label{whatisunicode}
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Starting with release 2.1 wxWidgets has support for compiling in Unicode mode
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wxWidgets has support for compiling in Unicode mode
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on the platforms which support it. Unicode is a standard for character
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on the platforms which support it. Unicode is a standard for character
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encoding which addresses the shortcomings of the previous, 8 bit standards, by
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encoding which addresses the shortcomings of the previous, 8 bit standards, by
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using at least 16 (and possibly 32) bits for encoding each character. This
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using at least 16 (and possibly 32) bits for encoding each character. This
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@@ -189,9 +189,7 @@ the \helpref{wxMBConv classes overview}{mbconvclasses}.
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\subsection{Unicode-related compilation settings}\label{unicodesettings}
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\subsection{Unicode-related compilation settings}\label{unicodesettings}
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You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in
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You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in
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Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and
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Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you
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that some parts of
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wxWidgets are not Unicode-compliant yet. If you
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compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T}
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compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T}
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to get some limited support for {\tt wchar\_t} type.
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to get some limited support for {\tt wchar\_t} type.
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