Correct Unicode support topic.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43838 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2006-12-06 21:47:03 +00:00
parent 4d21409ebc
commit 0588f41d66

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@@ -17,7 +17,7 @@ characters from languages other than English.
\subsection{What is Unicode?}\label{whatisunicode} \subsection{What is Unicode?}\label{whatisunicode}
Starting with release 2.1 wxWidgets has support for compiling in Unicode mode wxWidgets has support for compiling in Unicode mode
on the platforms which support it. Unicode is a standard for character on the platforms which support it. Unicode is a standard for character
encoding which addresses the shortcomings of the previous, 8 bit standards, by encoding which addresses the shortcomings of the previous, 8 bit standards, by
using at least 16 (and possibly 32) bits for encoding each character. This using at least 16 (and possibly 32) bits for encoding each character. This
@@ -189,9 +189,7 @@ the \helpref{wxMBConv classes overview}{mbconvclasses}.
\subsection{Unicode-related compilation settings}\label{unicodesettings} \subsection{Unicode-related compilation settings}\label{unicodesettings}
You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in
Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you
that some parts of
wxWidgets are not Unicode-compliant yet. If you
compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T} compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T}
to get some limited support for {\tt wchar\_t} type. to get some limited support for {\tt wchar\_t} type.