Moved all the coordinate system calculation to wxDCBase
and thus removed all the duplicated code in all wxDC classes. Problematic is that wxSVGFileDC and wxPostscriptDC inherit from wxDC and therefore include platform specific code (also before this change) so I chose to override all SetLogicalOrigin() etc. methods in these classes and call their wxDCBase methods thereby circumventing the platform dependent code. I'm afraid the Mac code will require updating, too. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45752 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -65,65 +65,20 @@ public:
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virtual int GetDepth() const;
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virtual wxSize GetPPI() const;
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virtual void SetMapMode(int mode);
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virtual void SetUserScale(double x, double y);
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virtual void SetLogicalScale(double x, double y);
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virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
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virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
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virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
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virtual void SetLogicalFunction(int function);
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virtual wxCoord DeviceToLogicalX(wxCoord x) const;
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virtual wxCoord DeviceToLogicalY(wxCoord y) const;
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virtual wxCoord DeviceToLogicalXRel(wxCoord x) const;
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virtual wxCoord DeviceToLogicalYRel(wxCoord y) const;
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virtual wxCoord LogicalToDeviceX(wxCoord x) const;
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virtual wxCoord LogicalToDeviceY(wxCoord y) const;
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virtual wxCoord LogicalToDeviceXRel(wxCoord x) const;
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virtual wxCoord LogicalToDeviceYRel(wxCoord y) const ;
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// implementation from now on
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// --------------------------
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virtual void ComputeScaleAndOrigin();
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wxCoord XDEV2LOG(wxCoord x) const
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{
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return wxRound((double)(x - m_deviceOriginX) / m_scaleX) * m_signX + m_logicalOriginX;
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}
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wxCoord XDEV2LOGREL(wxCoord x) const
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{
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return wxRound((double)(x) / m_scaleX);
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}
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wxCoord YDEV2LOG(wxCoord y) const
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{
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return wxRound((double)(y - m_deviceOriginY) / m_scaleY) * m_signY + m_logicalOriginY;
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}
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wxCoord YDEV2LOGREL(wxCoord y) const
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{
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return wxRound((double)(y) / m_scaleY);
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}
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wxCoord XLOG2DEV(wxCoord x) const
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{
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return wxRound((double)(x - m_logicalOriginX) * m_scaleX) * m_signX + m_deviceOriginX;
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}
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wxCoord XLOG2DEVREL(wxCoord x) const
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{
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return wxRound((double)(x) * m_scaleX);
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}
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wxCoord YLOG2DEV(wxCoord y) const
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{
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return wxRound((double)(y - m_logicalOriginY) * m_scaleY) * m_signY + m_deviceOriginY;
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}
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wxCoord YLOG2DEVREL(wxCoord y) const
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{
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return wxRound((double)(y) * m_scaleY);
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}
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// Returns the surface (and increases its ref count)
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wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
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protected:
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// implementation
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wxCoord XDEV2LOG(wxCoord x) const { return DeviceToLogicalX(x); }
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wxCoord XDEV2LOGREL(wxCoord x) const { return DeviceToLogicalXRel(x); }
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wxCoord YDEV2LOG(wxCoord y) const { return DeviceToLogicalY(y); }
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wxCoord YDEV2LOGREL(wxCoord y) const { return DeviceToLogicalYRel(y); }
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wxCoord XLOG2DEV(wxCoord x) const { return LogicalToDeviceX(x); }
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wxCoord XLOG2DEVREL(wxCoord x) const { return LogicalToDeviceXRel(x); }
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wxCoord YLOG2DEV(wxCoord y) const { return LogicalToDeviceY(y); }
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wxCoord YLOG2DEVREL(wxCoord y) const { return LogicalToDeviceYRel(y); }
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// initializes the DC from a surface, must be called if default ctor
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// was used
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void DFBInit(const wxIDirectFBSurfacePtr& surface);
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