Make all wxMask constructors use the C++ (bitmap, colour) ctor, and
then just default in BLACK to simulate the default (monobitmap) behaviour. It's too tricky to make true monochome bitmaps in a platform independent way from the Python wrappers. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25787 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -556,9 +556,10 @@ class Mask(core.Object):
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return "<%s.%s; proxy of C++ wxMask instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
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def __init__(self, *args, **kwargs):
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"""
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__init__(Bitmap bitmap) -> Mask
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__init__(Bitmap bitmap, Colour colour=NullColour) -> Mask
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Constructs a mask from a monochrome bitmap.
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Constructs a mask from a bitmap and a colour in that bitmap that indicates
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the transparent portions of the mask, by default BLACK is used.
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"""
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newobj = _gdi.new_Mask(*args, **kwargs)
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self.this = newobj.this
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@@ -572,17 +573,7 @@ class MaskPtr(Mask):
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self.__class__ = Mask
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_gdi.Mask_swigregister(MaskPtr)
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def MaskColour(*args, **kwargs):
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"""
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MaskColour(Bitmap bitmap, Colour colour) -> Mask
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Constructs a mask from a bitmap and a colour in that bitmap that indicates the
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background.
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"""
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val = _gdi.new_MaskColour(*args, **kwargs)
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val.thisown = 1
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return val
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MaskColour = Mask
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class Icon(GDIObject):
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def __repr__(self):
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return "<%s.%s; proxy of C++ wxIcon instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
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