Make all wxMask constructors use the C++ (bitmap, colour) ctor, and

then just default in BLACK to simulate the default (monobitmap)
behaviour.  It's too tricky to make true monochome bitmaps in a
platform independent way from the Python wrappers.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25787 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-02-13 20:09:55 +00:00
parent ccc6783c50
commit 0482c494d3
6 changed files with 39 additions and 56 deletions

View File

@@ -201,19 +201,29 @@ DocStr(wxMask,
class wxMask : public wxObject {
public:
#if 0
DocCtorStr(
wxMask(const wxBitmap& bitmap),
"Constructs a mask from a monochrome bitmap.");
#endif
DocCtorStrName(
wxMask(const wxBitmap& bitmap, const wxColour& colour),
"Constructs a mask from a bitmap and a colour in that bitmap that indicates the\n"
"background.",
MaskColour);
DocStr(wxMask,
"Constructs a mask from a bitmap and a colour in that bitmap that indicates\n"
"the transparent portions of the mask, by default BLACK is used.");
%extend {
wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
if ( !colour.Ok() )
return new wxMask(bitmap, *wxBLACK);
else
return new wxMask(bitmap, colour);
}
}
//~wxMask();
};
%pythoncode { MaskColour = Mask }
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------