This commit was manufactured by cvs2svn to create tag 'WX_2_4_0'.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/WX_2_4_0@18627 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,7 +1,7 @@
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Installing wxWindows 2.3.3
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Installing wxWindows 2.4.0
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--------------------------
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This is wxWindows 2.3.3 for IBM OS/2 Warp3 and Warp4. This is an unstable
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This is wxWindows 2.4.0 for IBM OS/2 Warp3 and Warp4. This is an unstable
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development release and OS/2 is considered to be in beta.
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IMPORTANT NOTE: If you experience problems installing, please
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@@ -17,7 +17,7 @@ Unarchiving
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At this time there is no comprehensive setup.exe type installation program.
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wxWindows for OS/2 requires you download various .zip files and unpack them
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to your desired location on your system. Pick a location say,
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C:\wx\wxWindows-2.3.3, copy the .zip files to there and unzip them ensuring you
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C:\wx\wxWindows-2.4.0, copy the .zip files to there and unzip them ensuring you
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unzip the subdirectories as well. You will need:
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- All common, generic and OS2-specific wxWindows source;
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@@ -30,7 +30,7 @@ unzip the subdirectories as well. You will need:
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- PNG library source;
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- ZLIB library source;
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All but the documentation is included in wxOS2-2.3.3.zip, documentation
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All but the documentation is included in wxOS2-2.4.0.zip, documentation
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must be downloaded separately from the wxWindows Web site.
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Other add-on packages are available from the wxWindows Web site, such as:
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@@ -46,27 +46,27 @@ General installation notes
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After unzipping everything your directory tree should look something like
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this:
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x:\wx\wxWindows-2.3.3\docs (your HTML reference manual)
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x:\wx\wxWindows-2.3.3\include\wx
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x:\wx\wxWindows-2.3.3\include\wx\generic
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x:\wx\wxWindows-2.3.3\include\wx\html
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x:\wx\wxWindows-2.3.3\include\wx\os2
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x:\wx\wxWindows-2.3.3\samples\.... (all the sample directories)
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x:\wx\wxWindows-2.3.3\src
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x:\wx\wxWindows-2.3.3\src\common
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x:\wx\wxWindows-2.3.3\src\generic
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x:\wx\wxWindows-2.3.3\src\html
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x:\wx\wxWindows-2.3.3\src\jpeg
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x:\wx\wxWindows-2.3.3\src\os2
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x:\wx\wxWindows-2.3.3\src\png
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x:\wx\wxWindows-2.3.3\src\tiff
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x:\wx\wxWindows-2.3.3\src\zlib
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x:\wx\wxWindows-2.4.0\docs (your HTML reference manual)
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x:\wx\wxWindows-2.4.0\include\wx
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x:\wx\wxWindows-2.4.0\include\wx\generic
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x:\wx\wxWindows-2.4.0\include\wx\html
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x:\wx\wxWindows-2.4.0\include\wx\os2
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x:\wx\wxWindows-2.4.0\samples\.... (all the sample directories)
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x:\wx\wxWindows-2.4.0\src
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x:\wx\wxWindows-2.4.0\src\common
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x:\wx\wxWindows-2.4.0\src\generic
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x:\wx\wxWindows-2.4.0\src\html
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x:\wx\wxWindows-2.4.0\src\jpeg
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x:\wx\wxWindows-2.4.0\src\os2
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x:\wx\wxWindows-2.4.0\src\png
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x:\wx\wxWindows-2.4.0\src\tiff
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x:\wx\wxWindows-2.4.0\src\zlib
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If you are using VisualAge, you will also need to ensure you have a
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\lib directory as well, x:\wx\wxWindows-2.3.3\lib
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\lib directory as well, x:\wx\wxWindows-2.4.0\lib
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and you will have to set a WXWIN environment variable in your
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config.sys,
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SET WXWIN=X:\WX\WXWINDOWS-2.3.3;
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SET WXWIN=X:\WX\WXWINDOWS-2.4.0;
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Compilation
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-----------
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@@ -163,23 +163,39 @@ Compilation using EMX
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In addition to EMX-0.9d you will need a rather complete Unix-like
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environment, starting with a shell (e.g. ash) and most of the
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GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
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and GNU make.
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and GNU make. Particularly note that uname is relevant to get the
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configure script working - the one from GNU shell utilities 1.12
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does work (check that uname -s returns "OS/2" and uname -m returns "i386"
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and you should be mostly fine.
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The first thing to do is to decide on a build directory. You can either
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do in-tree builds or you can do the build in a directory separated from
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the source directory. The later has the advantage, that it is much easier
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to compile and maintain several ports of wxWindows on OS/2 - if you are
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developping cross-platform applications you might want to compile (and
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update) e.g. wxGTK or wxX11 as well.
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If you donwloaded wxAll-2.4.0, the directories will contain unix versions
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of all configure scripts which need to be replaced by the OS/2 enhanced
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versions contained in e.g. \wx\wxWindows-2.4.0\docs\os2\os2-specific.zip.
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For this purpose change into the top level directory (\wx\wxWindows-2.4.0)
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and call "unzip docs\os2\os2-specific.zip" (assuming you have InfoZip's
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unzip installed). Of course, replace \wx\wxWindows-2.4.0 by the path you
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did choose.
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Once you are done with those preliminaries, the first thing to do is to
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decide on a build directory. You can either do in-tree builds or you can
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do the build in a directory separated from the source directory. The later
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has the advantage, that it is much easier to compile and maintain several
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ports of wxWindows on OS/2 - if you are developping cross-platform
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applications you might want to compile (and update) e.g. wxGTK or wxX11
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as well.
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In the following, let's assume you decided to build in
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\wx\wxWindows-2.3.3\build\pm. Now we need to set some environment
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\wx\wxWindows-2.4.0\build\pm. Now we need to set some environment
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variables, namely MAKE_SHELL (to a Unix like shell, let's assume ash)
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and INSTALL (to point to the install script. If you omit this, configure
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might find something like the system's tcpip\pcomos\install.exe which will
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not do the thing you want), e.g.
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SET MAKE_SHELL=ash
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SET INSTALL=/wx/wxWindows-2.3.3/install-sh.
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SET INSTALL=/wx/wxWindows-2.4.0/install-sh.
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Be warned that depending on the precise version of your make, setting
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MAKE_SHELL might not be sufficient, it might be necessary to set SHELL
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and even COMSPEC to a unix like shell as well.
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Now run the provided configure script by executing e.g.
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`ash -c "../../configure \
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@@ -194,6 +210,18 @@ directories which each essentially contain a suitable makefile.
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Calling `make' now should start a compile run which hopefully ends
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with a library being placed in the lib subdirectory.
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Note however, that the auto-generated .d files (containing depency
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information) use a mixture of "/" and "\" path separators, that
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confuses many make versions. Therefore you'll often get error messages
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indicating that some file with a random character in place of a path
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separator cannot be found on subsequent calls to make. The only solution
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currently available for this requires "sed": Run
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for %1 in (*.d) do @(sed "s/\//\\/g" < %1 > dep.sed && copy dep.sed %1)
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under "cmd" in the build directory (or a suitable variant of it under a
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unix like shell). Note however, that a new call to make will generate
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new .d files, so you will likely have to run that between any two calls
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to make.
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Now you can change in the samples subdirectory and call make to compile
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all samples, however currently not all will work on OS/2, so you might
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prefer to change into the directory of a specific sample
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@@ -217,7 +245,7 @@ Finally, if you also want to build a different port, e.g. wxGTK, you
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essentially have to use the procedure described above, the only difference
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being that you have to pass a switch to configure indicating which port
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to build. If you do not do this in a separate build directory (e.g.
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\wxWindows-2.3.3\build\gtk), you'll have to do a `make clean' first.
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\wxWindows-2.4.0\build\gtk), you'll have to do a `make clean' first.
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The magical switches that have to be passed to configure for the various
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ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
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and --disable-gui (wxBase). Note that contrary to the native, PM based
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