wxHtmlWindow background drawing fixes for OS X and optimizations
1. Avoid crashes under OS X due to attempts to copy window contents to the backing store bitmap: this doesn't work under OS X so avoid it by always painting the background from OnPaint() itself, while still generating the erase background events for compatibility. 2. Don't double buffer wxHtmlWindow drawing if the window is already double buffered. 3. Don't allocate backing store bitmap on the heap, this is useless as bitmaps are already pointer-lile -- so just use invalid bitmap instead of NULL bitmap pointer. 4. Update the html/test sample to show the effects of custom erase background handler in wxHtmlWindow (it overrides the background bitmap painting). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61117 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -35,6 +35,9 @@
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#include "wx/arrimpl.cpp"
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#include "wx/listimpl.cpp"
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// uncomment this line to visually show the extent of the selection
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//#define DEBUG_HTML_SELECTION
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// HTML events:
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IMPLEMENT_DYNAMIC_CLASS(wxHtmlLinkEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxHtmlCellEvent, wxCommandEvent)
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@@ -312,8 +315,6 @@ void wxHtmlWindow::Init()
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m_timerAutoScroll = NULL;
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m_lastDoubleClick = 0;
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#endif // wxUSE_CLIPBOARD
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m_backBuffer = NULL;
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m_eraseBgInOnPaint = false;
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m_tmpSelFromCell = NULL;
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}
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@@ -326,6 +327,18 @@ bool wxHtmlWindow::Create(wxWindow *parent, wxWindowID id,
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name))
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return false;
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// We can't erase our background in EVT_ERASE_BACKGROUND handler and use
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// double buffering in EVT_PAINT handler as this requires blitting back
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// something already drawn on the window to the backing store bitmap when
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// handling EVT_PAINT but blitting in this direction is simply not
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// supported by OS X.
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//
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// So instead we use a hack with artificial EVT_ERASE_BACKGROUND generation
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// from OnPaint() and this means that we never need the "real" erase event
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// at all so disable it to avoid executing any user-defined handlers twice
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// (and to avoid processing unnecessary event if no handlers are defined).
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SetBackgroundStyle(wxBG_STYLE_PAINT);
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SetPage(wxT("<html><body></body></html>"));
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return true;
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}
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@@ -351,7 +364,6 @@ wxHtmlWindow::~wxHtmlWindow()
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delete m_FS;
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delete m_History;
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delete m_Processors;
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delete m_backBuffer;
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}
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@@ -979,90 +991,89 @@ void wxHtmlWindow::OnLinkClicked(const wxHtmlLinkInfo& link)
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}
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}
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void wxHtmlWindow::OnEraseBackground(wxEraseEvent& event)
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void wxHtmlWindow::DoEraseBackground(wxDC& dc)
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{
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if ( !m_bmpBg.Ok() )
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// if we don't have any background bitmap we just fill it with background
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// colour and we also must do it if the background bitmap is not fully
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// opaque as otherwise junk could be left there
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if ( !m_bmpBg.IsOk() || m_bmpBg.GetMask() )
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{
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// don't even skip the event, if we don't have a bg bitmap we're going
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// to overwrite background in OnPaint() below anyhow, so letting the
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// default handling take place would only result in flicker, just set a
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// flag to erase the background below
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m_eraseBgInOnPaint = true;
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return;
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}
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wxDC& dc = *event.GetDC();
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// if the image is not fully opaque, we have to erase the background before
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// drawing it, however avoid doing it for opaque images as this would just
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// result in extra flicker without any other effect as background is
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// completely covered anyhow
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if ( m_bmpBg.GetMask() )
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{
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dc.SetBackground(wxBrush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID));
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dc.SetBackground(GetBackgroundColour());
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dc.Clear();
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}
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const wxSize sizeWin(GetClientSize());
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const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
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for ( wxCoord x = 0; x < sizeWin.x; x += sizeBmp.x )
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if ( m_bmpBg.IsOk() )
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{
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for ( wxCoord y = 0; y < sizeWin.y; y += sizeBmp.y )
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// draw the background bitmap tiling it over the entire window area
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const wxSize sz = GetClientSize();
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const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
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for ( wxCoord x = 0; x < sz.x; x += sizeBmp.x )
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{
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dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
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for ( wxCoord y = 0; y < sz.y; y += sizeBmp.y )
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{
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dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
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}
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}
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}
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}
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void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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wxPaintDC dcPaint(this);
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if (m_tmpCanDrawLocks > 0 || m_Cell == NULL)
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return;
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int x, y;
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GetViewStart(&x, &y);
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wxRect rect = GetUpdateRegion().GetBox();
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wxSize sz = GetSize();
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const wxRect rect = GetUpdateRegion().GetBox();
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const wxSize sz = GetClientSize();
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// set up the DC we're drawing on: if the window is already double buffered
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// we do it directly on wxPaintDC, otherwise we allocate a backing store
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// buffer and compose the drawing there and then blit it to screen all at
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// once
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wxDC *dc;
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wxMemoryDC dcm;
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if ( !m_backBuffer )
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m_backBuffer = new wxBitmap(sz.x, sz.y);
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dcm.SelectObject(*m_backBuffer);
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if ( m_eraseBgInOnPaint )
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if ( IsDoubleBuffered() )
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{
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dcm.SetBackground(wxBrush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID));
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dcm.Clear();
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m_eraseBgInOnPaint = false;
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dc = &dcPaint;
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}
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else // someone has already erased the background, keep it
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else // window is not double buffered by the system, do it ourselves
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{
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// preserve the existing background, otherwise we'd erase anything the
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// user code had drawn in its EVT_ERASE_BACKGROUND handler when we do
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// the Blit back below
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dcm.Blit(0, rect.GetTop(),
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sz.x, rect.GetBottom() - rect.GetTop() + 1,
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&dc,
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0, rect.GetTop());
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if ( !m_backBuffer.IsOk() )
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m_backBuffer.Create(sz.x, sz.y);
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dcm.SelectObject(m_backBuffer);
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dc = &dcm;
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}
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PrepareDC(dcm);
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dcm.SetMapMode(wxMM_TEXT);
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dcm.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
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PrepareDC(*dc);
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// erase the background: for compatibility, we must generate the event to
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// allow the user-defined handlers to do it
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wxEraseEvent eraseEvent(GetId(), dc);
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eraseEvent.SetEventObject(this);
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if ( !ProcessWindowEvent(eraseEvent) )
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{
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// erase background ourselves
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DoEraseBackground(*dc);
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}
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//else: background erased by the user-defined handler
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// draw the HTML window contents
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dc->SetMapMode(wxMM_TEXT);
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dc->SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
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wxHtmlRenderingInfo rinfo;
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wxDefaultHtmlRenderingStyle rstyle;
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rinfo.SetSelection(m_selection);
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rinfo.SetStyle(&rstyle);
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m_Cell->Draw(dcm, 0, 0,
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m_Cell->Draw(*dc, 0, 0,
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y * wxHTML_SCROLL_STEP + rect.GetTop(),
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y * wxHTML_SCROLL_STEP + rect.GetBottom(),
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rinfo);
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//#define DEBUG_HTML_SELECTION
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#ifdef DEBUG_HTML_SELECTION
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{
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int xc, yc, x, y;
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@@ -1075,27 +1086,30 @@ void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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wxHtmlCell *after =
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m_Cell->FindCellByPos(x, y, wxHTML_FIND_NEAREST_AFTER);
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dcm.SetBrush(*wxTRANSPARENT_BRUSH);
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dcm.SetPen(*wxBLACK_PEN);
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dc->SetBrush(*wxTRANSPARENT_BRUSH);
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dc->SetPen(*wxBLACK_PEN);
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if (at)
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dcm.DrawRectangle(at->GetAbsPos(),
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dc->DrawRectangle(at->GetAbsPos(),
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wxSize(at->GetWidth(),at->GetHeight()));
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dcm.SetPen(*wxGREEN_PEN);
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dc->SetPen(*wxGREEN_PEN);
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if (before)
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dcm.DrawRectangle(before->GetAbsPos().x+1, before->GetAbsPos().y+1,
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dc->DrawRectangle(before->GetAbsPos().x+1, before->GetAbsPos().y+1,
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before->GetWidth()-2,before->GetHeight()-2);
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dcm.SetPen(*wxRED_PEN);
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dc->SetPen(*wxRED_PEN);
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if (after)
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dcm.DrawRectangle(after->GetAbsPos().x+2, after->GetAbsPos().y+2,
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dc->DrawRectangle(after->GetAbsPos().x+2, after->GetAbsPos().y+2,
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after->GetWidth()-4,after->GetHeight()-4);
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}
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#endif
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#endif // DEBUG_HTML_SELECTION
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dcm.SetDeviceOrigin(0,0);
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dc.Blit(0, rect.GetTop(),
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sz.x, rect.GetBottom() - rect.GetTop() + 1,
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&dcm,
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0, rect.GetTop());
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if ( dc != &dcPaint )
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{
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dc->SetDeviceOrigin(0,0);
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dcPaint.Blit(0, rect.GetTop(),
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sz.x, rect.GetBottom() - rect.GetTop() + 1,
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dc,
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0, rect.GetTop());
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}
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}
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@@ -1105,7 +1119,7 @@ void wxHtmlWindow::OnSize(wxSizeEvent& event)
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{
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event.Skip();
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wxDELETE(m_backBuffer);
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m_backBuffer = wxNullBitmap;
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CreateLayout();
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@@ -1567,7 +1581,6 @@ BEGIN_EVENT_TABLE(wxHtmlWindow, wxScrolledWindow)
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EVT_LEFT_UP(wxHtmlWindow::OnMouseUp)
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EVT_RIGHT_UP(wxHtmlWindow::OnMouseUp)
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EVT_MOTION(wxHtmlWindow::OnMouseMove)
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EVT_ERASE_BACKGROUND(wxHtmlWindow::OnEraseBackground)
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EVT_PAINT(wxHtmlWindow::OnPaint)
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#if wxUSE_CLIPBOARD
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EVT_LEFT_DCLICK(wxHtmlWindow::OnDoubleClick)
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