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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3890 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-10-08 03:39:11 +00:00
parent 89aea7b0ef
commit 0371a69143
5 changed files with 1097 additions and 39 deletions

View File

@@ -1,21 +1,17 @@
/////////////////////////////////////////////////////////////////////////////
// Name: gauge.h
// Purpose: wxGauge class
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// Created: 10/06/99
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
#ifdef __GNUG__
#pragma interface "gauge.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
@@ -56,7 +52,8 @@ class WXDLLEXPORT wxGauge: public wxControl
int GetRange() const ;
int GetValue() const ;
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
bool SetForegroundColour(const wxColour& col);
bool SetBackgroundColour(const wxColour& col);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;

View File

@@ -1,11 +1,11 @@
/////////////////////////////////////////////////////////////////////////////
// Name: gdiobj.h
// Purpose: wxGDIObject class: base class for other GDI classes
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -14,10 +14,6 @@
#include "wx/object.h"
#ifdef __GNUG__
#pragma interface "gdiobj.h"
#endif
class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
public:
inline wxGDIRefData()
@@ -34,6 +30,14 @@ DECLARE_DYNAMIC_CLASS(wxGDIObject)
inline wxGDIObject() { m_visible = FALSE; };
inline ~wxGDIObject() {};
// Creates the resource
virtual bool RealizeResource(void) { return FALSE; };
// Frees the resource
virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; };
virtual bool IsFree(void) const { return FALSE; };
inline bool IsNull() const { return (m_refData == 0); }
virtual bool GetVisible() { return m_visible; }