finished documentation for the new build system

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22661 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2003-08-07 07:58:21 +00:00
parent 8fcf6e3258
commit 03265572de

View File

@@ -21,7 +21,7 @@ Please report bugs using the SourceForge bug tracker:
Unarchiving
-----------
===========
A setup program is provided (setup.exe) to automatically copy
files to a directory on your hard disk. Do not install into a
@@ -59,7 +59,7 @@ Other add-on packages are available from the wxWindows Web site, such as:
General installation notes
--------------------------
==========================
If installing from the CVS server, copy include/wx/msw/setup0.h to
include/wx/msw/setup.h and edit the resulting file to choose
@@ -144,18 +144,14 @@ Using project files (VC++ 6 and later):
Using makefiles:
1. If you do NOT have the TIFF or JPEG source code, please remove
the tiff and jpeg targets from the 'all' target in
src\msw\makefile.vc. Also ensure the settings in
include\wx\msw\setup.h specify not to use JPEG or TIFF.
2. Change directory to build\msw. Type:
1. Change directory to build\msw. Type:
'nmake -f makefile.vc'
to make the wxWindows core library as release DLL.
See "Configuring the build" for instruction how to build debug or static
libraries.
3. Change directory to samples and type 'nmake -f makefile.vc'
2. Change directory to samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
Makefile notes:
@@ -436,7 +432,7 @@ All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
Using configure
===============
---------------
Instead of using the makefiles, you can use the configure
system to generate appropriate makefiles, as used on Unix
@@ -531,7 +527,7 @@ OLD VERSIONS:
Symantec & DigitalMars C++ compilation
------------------------
--------------------------------------
The DigitalMars compiler is a free succssor to the Symantec compiler
and can be downloaded from http://www.digitalmars.com/
@@ -554,24 +550,227 @@ and can be downloaded from http://www.digitalmars.com/
Configuring the build
=====================
CONFIGURING THE BUILD
So far the instructions only explained how to build release DLLs of wxWindows
and did not cover any configuration. It is possible to change many aspects of
the build, including debug/release and ANSI/Unicode settings. All makefiles in
build\msw directory use same options (with a few exceptions documented below)
and the only difference between them is in object files and library directory
names and in make invocation command.
Changing the settings
---------------------
To build Unicode versions of the libraries, add UNICODE=1
to the nmake invocation (default is UNICODE=0). If you want to
be able to use Unicode version on Windows9x, you will need
MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
The former can be downloaded from Microsoft, the latter is part
of the latest Platform SDK from Microsoft (see msdn.microsoft.com
for details). An alternative implementation of import library can
be downloaded from http://libunicows.sourceforge.net - unlike the
official one, this one works with other compilers and does not
require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
invocation to enable MSLU.
There are two ways to modify the settings: either by passing the values as
arguments when invoking make or by editing build\msw\config.$(compiler) file
where $(compiler) is same extension as the makefile you use has (see below).
The latter is good for setting options that never change in your development
process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
wxWindows and use them side by side, the former method is better. Settings in
config.* files are shared by all makefiles (samples, contrib, main library),
but if you pass the options as arguments, you must use same arguments you used
for the library when building samples or contrib libraries!
Examples of invoking make in Unicode debug build (other options described
below are set analogically):
Visual C++:
> nmake -f makefile.vc BUILD=debug UNICODE=1
Borland C++:
> nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1
(Note that you have to use -D to set the variable, unlike in other make
tools!)
Watcom C/C++:
> wmake -f makefile.wat BUILD=debug UNICODE=1
MinGW using native makefiles:
> mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
MinGW using configure or Cygwin:
> ./configure --enable-debug --enable-unicode
(see ./configure --help on details; configure is not covered in this
section)
Brief explanation of options and possible values is in every
build\msw\config.* file; more detailed description follows.
Basic options
-------------
BUILD=debug
Builds debug version of the library (default is 'release'). This affects
name of the library ('d' is appended), __WXDEBUG__ is defined and debug
information compiled into object files and the executable.
SHARED=0
Build static libraries instead of DLLs. By default, DLLs are build
(SHARED=1).
UNICODE=1
To build Unicode versions of the libraries, add UNICODE=1 to make invocation
(default is UNICODE=0). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
This option affect name of the library ('u' is appended) and the directory
where the library and setup.h are store (ditto).
WXUNIV=1
Build wxUniversal instead of native wxMSW (see
http://www.wxwindows.org/wxuniv.htm for more information).
Advanced options
----------------
MONOLITHIC=1
Starting with version 2.5.0, wxWindows has the ability to be built as
several smaller libraries instead of single big one as used to be the case
in 2.4 and older versions. This is called "multilib build" and is the
default behaviour of makefiles. You can still build single library
("monolithic build") by setting MONOLITHIC variable to 1.
USE_GUI=0
Disable building GUI parts of the library, build only wxBase components used
by console applications. Note that if you leave USE_GUI=1 then both wxBase
and GUI libraries are built. If you are building monolithic library, then
you should set wxUSE_GUI to 1 in setup.h.
USE_OPENGL=1
Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
OpenGL library is always built as additional library, even in monolithic
build!
USE_ODBC=1
Build two additional libraries in multilib mode, one with database
classes and one with wxGrid database support. You must
#define wxUSE_ODBC 1 in setup.h
USE_HTML=0
Do not build wxHTML library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
RUNTIME_LIBS=static
Links static version of C and C++ runtime libraries into the executable, so
that the program does not depend on DLLs provided with the compiler (e.g.
Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
MSLU=1
Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
used together with UNICODE=1. If you want to be able to use Unicode version
on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
and import lib. The former can be downloaded from Microsoft, the latter is
part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
details). An alternative implementation of import library can be downloaded
from http://libunicows.sourceforge.net - unlike the official one, this one
works with other compilers and does not require 300+ MB Platform SDK update.
DEBUG_FLAG=0
DEBUG_FLAG=1
If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
sanity checks at runtime. If set to 0, don't do it. By default, this is
governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
but it is sometimes desirable to modify default behaviour and e.g. define
__WXDEBUG__ even in release builds.
DEBUG_INFO=0
DEBUG_INFO=1
Same as DEBUG_FLAG in behaviour, this option affects whether debugging
information is included in the executable or not.
VENDOR=<your company name>
Set this to a short string identifying your company if you are planning to
distribute wxWindows DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWindows DLLs contain compiler
name, version information and vendor name in them. For example
wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
default settings. If you set VENDOR=mycorp, the name will change to
wxmsw250_core_bcc_mycorp.dll.
CFG=<configuration name>
Sets configuration name so that you can have multiple wxWindows build with
different setup.h settings coexisting in same tree. See "Object and library
directories" below for more information.
Compiler specific options
-------------------------
* MinGW
If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
2.95. In build\msw\config.gcc, change
> GCC_VERSION = 3
to
> GCC_VERSION = 2.95
* Visual C++
DEBUG_RUNTIME_LIBS=0
DEBUG_RUNTIME_LIBS=1
If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
msvcrtd.dll is used only if the executable contains debug info and
msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
and still link against msvcrt.dll (e.g. when you want to ship the app to
customers and still have usable .pdb files with debug information) and this
setting makes it possible.
Fine-tuning the compiler
------------------------
All makefiles have variables that you can use to specify additional options
passed to the compiler or linker. You won't need this in most cases, but if you
do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
Object and library directories
------------------------------
All object files produced during library build are stored in a directory under
build\msw. It's name is derived from build settings and CFG variable and from
compiler name. Examples of directory names:
build\msw\bcc_msw SHARED=0
build\msw\bcc_mswdll SHARED=1
build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
build\msw\vc_mswunivd ditto, with Visual C++
Libraries and DLLs are copied into subdirectory of lib directory with same
name as the build\msw subdirectory used for object files:
lib\bcc_msw
lib\bcc_mswdll
lib\bcc_mswunivd
lib\vc_mswunivd
Each lib\ subdirectory has wx subdirectory with setup.h. This file is copied
there from include\wx\msw\setup.h (and if it doesn't exist, from
include\wx\msw\setup0.h) and this is the copy of setup.h that is used by all
samples and should be used by your apps as well. If you are doing changes to
setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
If you set CFG to something, the value is appended to directory names. E.g.
for CFG=MyBuild, you'll have object files in
build\msw\bcc_mswMyBuild
build\msw\bcc_mswdllMyBuild
etc.
and libraries in
lib\bcc_mswMyBuild
lib\bcc_mswdllMyBuild
etc.
By now it is clear for CFG is for: builds with different CFG settings don't
share any files and they use different setup.h files. This allows you to e.g.
have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
enabled (without CFG, both of them would be put into same directory and there
would be conflict between the files).
General Notes
-------------
=============
- Debugging: under Windows 95, debugging output isn't output in
the same way that it is under NT or Windows 3.1.