Merged modifications from the 2.6 branch

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36607 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2005-12-30 23:02:03 +00:00
parent a780a8dc19
commit 02b800ce7c
104 changed files with 14102 additions and 46560 deletions

View File

@@ -80,6 +80,7 @@ class MyCanvasBase(glcanvas.GLCanvas):
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
self.size = None
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
@@ -93,7 +94,7 @@ class MyCanvasBase(glcanvas.GLCanvas):
def OnSize(self, event):
size = self.GetClientSize()
size = self.size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
@@ -111,6 +112,7 @@ class MyCanvasBase(glcanvas.GLCanvas):
def OnMouseDown(self, evt):
self.CaptureMouse()
self.x, self.y = self.lastx, self.lasty = evt.GetPosition()
def OnMouseUp(self, evt):
@@ -119,7 +121,7 @@ class MyCanvasBase(glcanvas.GLCanvas):
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.x, self.y = self.lastx, self.lasty
self.lastx, self.lasty = self.x, self.y
self.x, self.y = evt.GetPosition()
self.Refresh(False)
@@ -129,25 +131,25 @@ class MyCanvasBase(glcanvas.GLCanvas):
class CubeCanvas(MyCanvasBase):
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
glMatrixMode(GL_PROJECTION)
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
glMatrixMode(GL_MODELVIEW)
glTranslatef(0.0, 0.0, -2.0)
# position object
glRotatef(self.y, 1.0, 0.0, 0.0);
glRotatef(self.x, 0.0, 1.0, 0.0);
glRotatef(self.y, 1.0, 0.0, 0.0)
glRotatef(self.x, 0.0, 1.0, 0.0)
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# draw six faces of a cube
glBegin(GL_QUADS)
@@ -188,8 +190,15 @@ class CubeCanvas(MyCanvasBase):
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
if self.size is None:
self.size = self.GetClientSize()
w, h = self.size
w = max(w, 1.0)
h = max(h, 1.0)
xScale = 180.0 / w
yScale = 180.0 / h
glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0);
glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0);
self.SwapBuffers()
@@ -199,9 +208,9 @@ class CubeCanvas(MyCanvasBase):
class ConeCanvas(MyCanvasBase):
def InitGL( self ):
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_PROJECTION)
# camera frustrum setup
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
@@ -209,7 +218,7 @@ class ConeCanvas(MyCanvasBase):
glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
@@ -217,25 +226,28 @@ class ConeCanvas(MyCanvasBase):
glEnable(GL_DEPTH_TEST)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# position viewer
glMatrixMode(GL_MODELVIEW);
glMatrixMode(GL_MODELVIEW)
# position viewer
glTranslatef(0.0, 0.0, -2.0);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# use a fresh transformation matrix
glPushMatrix()
# position object
glTranslate(0.0, 0.0, -2.0);
glRotate(30.0, 1.0, 0.0, 0.0);
glRotate(30.0, 0.0, 1.0, 0.0);
#glTranslate(0.0, 0.0, -2.0)
glRotate(30.0, 1.0, 0.0, 0.0)
glRotate(30.0, 0.0, 1.0, 0.0)
glTranslate(0, -1, 0)
glRotate(250, 1, 0, 0)
glutSolidCone(0.5, 1, 30, 5)
glPopMatrix()
glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
glRotatef((self.y - self.lasty), 0.0, 0.0, 1.0);
glRotatef((self.x - self.lastx), 1.0, 0.0, 0.0);
# push into visible buffer
self.SwapBuffers()