Add wxRibbonButtonBar::GetActiveItem() and GetHoveredItem().
Add accessors for the button being currently clicked or hovered over. See #14630. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72527 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -137,6 +137,9 @@ public:
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virtual void EnableButton(int button_id, bool enable = true);
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virtual void ToggleButton(int button_id, bool checked);
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virtual wxRibbonButtonBarButtonBase *GetActiveItem() const;
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virtual wxRibbonButtonBarButtonBase *GetHoveredItem() const;
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virtual void SetArtProvider(wxRibbonArtProvider* art);
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virtual bool IsSizingContinuous() const;
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@@ -443,6 +443,23 @@ public:
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@false to set it to the untoggled/unpressed/unchecked state.
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*/
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virtual void ToggleButton(int button_id, bool checked);
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/**
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Returns the active item of the button bar or NULL if there is none.
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The active button is the one being clicked.
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@since 2.9.5
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*/
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virtual wxRibbonButtonBarButtonBase *GetActiveItem() const;
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/**
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Returns the hovered item of the button bar or NULL if there is none.
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The hovered button is the one the mouse is over.
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@since 2.9.5
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*/
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virtual wxRibbonButtonBarButtonBase *GetHoveredItem() const;
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};
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/**
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@@ -1139,6 +1139,19 @@ void wxRibbonButtonBar::OnMouseLeave(wxMouseEvent& WXUNUSED(evt))
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if(repaint)
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Refresh(false);
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}
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wxRibbonButtonBarButtonBase *wxRibbonButtonBar::GetActiveItem() const
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{
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return m_active_button == NULL ? NULL : m_active_button->base;
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}
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wxRibbonButtonBarButtonBase *wxRibbonButtonBar::GetHoveredItem() const
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{
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return m_hovered_button == NULL ? NULL : m_hovered_button->base;
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}
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wxRibbonButtonBarButtonBase *wxRibbonButtonBar::GetItem(size_t n) const
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{
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wxCHECK_MSG(n >= 0 && n < m_buttons.GetCount(), NULL, "wxRibbonButtonBar item's index is out of bound");
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