Use equally-sized buttons in wxMSW horizontal toolbars
Only use TBSTYLE_AUTOSIZE, adjusting each button to the size it really needs,
for the toolbars with wxTB_HORZ_LAYOUT style as they don't have any uniform
button size anyhow.
(cherry picked from commit 967bdbf994
)
This commit is contained in:
@@ -127,6 +127,12 @@ Changes in behaviour not resulting in compilation errors, please read this!
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to check if the changes correspond to your expectations. And if you do need
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to check if the changes correspond to your expectations. And if you do need
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the old behaviour please contact us at wx-dev to let us know about it!
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the old behaviour please contact us at wx-dev to let us know about it!
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- Revert to using equally-sized buttons in wxToolBar by default: restore the
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behaviour of the pre-3.0 versions in which toolbar buttons had the same
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width for the toolbars not using wxTB_HORZ_LAYOUT style. Toolbars with this
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style still size their buttons appropriately for their contents as they
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already did in the previous 3.0.x releases.
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- wxWindow::Freeze/Thaw() are not virtual any more, if you overrode them in
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- wxWindow::Freeze/Thaw() are not virtual any more, if you overrode them in
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your code you need to override DoFreeze/DoThaw() instead now.
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your code you need to override DoFreeze/DoThaw() instead now.
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@@ -1091,11 +1091,12 @@ bool wxToolBar::Realize()
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// Instead of using fixed widths for all buttons, size them
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// Instead of using fixed widths for all buttons, size them
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// automatically according to the size of their bitmap and text
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// automatically according to the size of their bitmap and text
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// label, if present. This particularly matters for toolbars
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// label, if present. They look hideously ugly without autosizing
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// with the wxTB_HORZ_LAYOUT style: they look hideously ugly
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// when the labels have even slightly different lengths.
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// without autosizing when the labels have even slightly
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if ( HasFlag(wxTB_HORZ_LAYOUT) )
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// different lengths.
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{
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button.fsStyle |= TBSTYLE_AUTOSIZE;
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button.fsStyle |= TBSTYLE_AUTOSIZE;
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}
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bitmapId++;
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bitmapId++;
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break;
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break;
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