Various fixes for various compilers...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4424 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -16,22 +16,37 @@ then send a patch to the author.
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Unarchiving
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-----------
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If there is a setup program, run the setup program that comes with the Windows version.
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Do not install into a path that contains spaces. The installation program should set the
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WXWIN environment variable, which will be activated when your machine is rebooted.
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A setup program is provided to automatically copy files to a
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directory on your hard disk. Do not install into a path that contains spaces.
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The installation program should set the WXWIN environment variable, which
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will be activated when your machine is rebooted. The setup
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program contains the following:
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If there is no setup program, it will come as a series of .zip
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files:
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- All common, generic and MSW-specific wxWindows source;
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- samples;
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- documentation in Windows Help format;
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- makefiles for most Windows compilers, plus BC++ and
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VC++ IDE files;
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- JPEG library source;
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- Object Graphics Library;
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- wxGLCanvas library;
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- wxTreeLayout library;
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- Tex2RTF source;
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- Dialog Editor binary.
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wx200gen.zip Generic source code and samples (required)
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wx200msw.zip Windows-specific source code and samples (required)
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wx200doc.zip Documentation source code (not required)
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wx200hlp.zip WinHelp documentation
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wx200pdf.zip Acrobat PDF documentation
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wx200htm.zip HTML documentation
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wx200vc.zip MS VC++ 5.0 project files
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wx200cw.zip Metrowerks CodeWarrior project files
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wx200bc.zip BC++ 5 project files
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Alternatively, you may unarchive the set of .zip files by hand,
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where x is the minor version number and y is the release number:
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wx2_x_y_gen.zip Generic source code and samples (required)
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wx2_x_y_msw.zip Windows-specific source code and samples (required)
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wx2_x_y_doc.zip Documentation source code (not required)
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wx2_x_y_hlp.zip WinHelp documentation
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wx2_x_y_pdf.zip Acrobat PDF documentation
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wx2_x_y_htm.zip HTML documentation
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wx2_x_y_vc.zip MS VC++ 5.0 project files
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wx2_x_y_cw.zip Metrowerks CodeWarrior project files
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wx2_x_y_bc.zip BC++ 5 project files
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jpeg.zip Use this to allow wxImage to read and write JPEG files
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Unarchive the required files plus any optional documentation
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files into a suitable directory such as c:\wx.
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@@ -65,17 +80,17 @@ Visual C++ 4.0/5.0/6.0 compilation
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Using project files:
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1. Unarchive wx200vc.zip, the VC++ 5/6 project makefiles.
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1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
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2. Open src/wxvc.dsp, set Debug or Release configuration, and
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compile. This will produce src/Debug/wxvc.lib or
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src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
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will make a DLL version of wxWindow, which will go in
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src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
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3. If you want to use JPEG in your application (such as the image
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sample), open src/jpeg/jpeg.dsp (VC++ 6 only) and compile in
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Debug and Release configurations. If you have VC++ 5 or
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earlier, use makefile.vc, but you may only have one set of object
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files at a time in use (debug or release).
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sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
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Debug and Release configurations. If you have VC++ 4,
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use makefile.vc, but you may only have one set of object
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files at a time in use (debug or release versions).
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4. Open a sample project file, choose a configuration, and compile.
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The project files don't use precompiled headers, to save
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space, but you can switch PCH compiling on for greater speed.
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@@ -121,7 +136,7 @@ To build the DLL version using makefiles:
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suitable precompiled header file for compiling applications.
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The resulting libraries are called:
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wx\lib\wx200_d.lib(dll) (debug version)
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wx\lib\wx200.lib(dll) (debug version)
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wx\lib\wx200.lib(dll) (release version, using FINAL=1)
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2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
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@@ -210,18 +225,21 @@ in src/msw/makefile.b32.
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Compiling using the IDE files:
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1. Load src\bc32.ide (or src\bc32d.ide for a debugging version).
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1. Load src\bc32.ide (Release settings)
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2. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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3. Press F9 to compile the wxWindows library.
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4. Load samples\bc32.ide.
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5. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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6. Press F9 to compile the samples.
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6. Press F9 to compile the samples (build each node separately if
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you prefer, by right clicking and choose Build Node).
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7. Run each sample: you may need to run from each sample's directory
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since some (notably the wxHTML samples) look for files
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relative to the working directory.
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Note that to make the png, xpm and zlib libraries (needed for
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some samples) you need to compile with bc32.ide. bc32d.ide only
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makes the wxWindows library (lib\wx32d.lib).
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Note that to make the png, xpm, zlib and jpeg libraries (needed for
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some samples) you need to compile them with bc32.ide.
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The debug version of the wxWindows library is about 37 MB, and the
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release version is around 3 MB.
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@@ -255,7 +273,7 @@ directory. See the notes in that directory.
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Metrowerks CodeWarrior compilation
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----------------------------------
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1. Downloaded and unzip wx200cw.zip.
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1. Downloaded and unzip wx2_x_y_cw.zip.
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2. Load the make_cw.mcp project in wx\src, and compile.
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3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
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Further project files for samples will be available in due
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