replaced by stubs files

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder
1998-08-12 09:16:21 +00:00
parent 0acb94947f
commit 01b2eeec59
85 changed files with 9910 additions and 7156 deletions

View File

@@ -1,293 +1,568 @@
/////////////////////////////////////////////////////////////////////////////
// Name: menu.cpp
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
// Purpose: wxMenu, wxMenuBar, wxMenuItem
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers & declarations
// ============================================================================
// wxWindows headers
// -----------------
#ifdef __GNUG__
#pragma implementation "menu.h"
#pragma implementation "menuitem.h"
#endif
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/log.h"
//-----------------------------------------------------------------------------
// wxMenuBar
//-----------------------------------------------------------------------------
// other standard headers
// ----------------------
#include <string.h>
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar,wxWindow)
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxEvtHandler)
#endif
wxMenuBar::wxMenuBar()
// ============================================================================
// implementation
// ============================================================================
// Menus
// Construct a menu with optional title (then use append)
wxMenu::wxMenu(const wxString& title, const wxFunction func)
{
};
m_title = title;
m_parent = NULL;
m_eventHandler = this;
m_noItems = 0;
m_menuBar = NULL;
if (m_title != "")
{
Append(-2, m_title) ;
AppendSeparator() ;
}
void wxMenuBar::Append( wxMenu *menu, const wxString &title )
{
m_menus.Append( menu );
menu->m_title = title; // ??????
Callback(func);
int pos;
do {
pos = menu->m_title.First( '&' );
if (pos != -1) menu->m_title.Remove( pos, 1 );
} while (pos != -1);
};
static int FindMenuItemRecursive( const wxMenu *menu, const wxString &menuString, const wxString &itemString )
{
if (menu->m_title == menuString)
{
int res = menu->FindItem( itemString );
if (res != -1) return res;
};
wxNode *node = menu->m_items.First();
while (node)
{
wxMenuItem *item = (wxMenuItem*)node->Data();
if (item->IsSubMenu())
return FindMenuItemRecursive(item->GetSubMenu(), menuString, itemString);
node = node->Next();
};
return -1;
};
int wxMenuBar::FindMenuItem( const wxString &menuString, const wxString &itemString ) const
{
wxNode *node = m_menus.First();
while (node)
{
wxMenu *menu = (wxMenu*)node->Data();
int res = FindMenuItemRecursive( menu, menuString, itemString);
if (res != -1) return res;
node = node->Next();
};
return -1;
};
// Find a wxMenuItem using its id. Recurses down into sub-menus
static wxMenuItem* FindMenuItemByIdRecursive(const wxMenu* menu, int id)
{
wxMenuItem* result = menu->FindItem(id);
wxNode *node = menu->m_items.First();
while ( node && result == NULL ) {
wxMenuItem *item = (wxMenuItem*)node->Data();
if ( item->IsSubMenu() )
result = FindMenuItemByIdRecursive( item->GetSubMenu(), id );
node = node->Next();
};
return result;
};
wxMenuItem* wxMenuBar::FindMenuItemById( int id ) const
{
wxMenuItem* result = 0;
wxNode *node = m_menus.First();
while (node && result == 0)
{
wxMenu *menu = (wxMenu*)node->Data();
result = FindMenuItemByIdRecursive( menu, id );
node = node->Next();
}
return result;
// TODO create menu
}
void wxMenuBar::Check( int id, bool check )
// The wxWindow destructor will take care of deleting the submenus.
wxMenu::~wxMenu()
{
wxMenuItem* item = FindMenuItemById( id );
if (item) item->Check(check);
};
// TODO destroy menu and children
bool wxMenuBar::Checked( int id ) const
{
wxMenuItem* item = FindMenuItemById( id );
if (item) return item->IsChecked();
return FALSE;
};
wxNode *node = m_menuItems.First();
while (node)
{
wxMenuItem *item = (wxMenuItem *)node->Data();
void wxMenuBar::Enable( int id, bool enable )
{
wxMenuItem* item = FindMenuItemById( id );
if (item) item->Enable(enable);
};
// Delete child menus.
// Beware: they must not be appended to children list!!!
// (because order of delete is significant)
if (item->GetSubMenu())
item->DeleteSubMenu();
bool wxMenuBar::Enabled( int id ) const
{
wxMenuItem* item = FindMenuItemById( id );
if (item) return item->IsEnabled();
return FALSE;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxMenuItem,wxObject)
wxMenuItem::wxMenuItem()
{
m_id = ID_SEPARATOR;
m_isCheckMenu = FALSE;
m_isChecked = FALSE;
m_isEnabled = TRUE;
m_subMenu = NULL;
};
void wxMenuItem::SetText(const wxString& str)
{
for ( const char *pc = str; *pc != '\0'; pc++ ) {
if ( *pc == '&' )
pc++; // skip it
m_text << *pc;
}
wxNode *next = node->Next();
delete item;
delete node;
node = next;
}
}
void wxMenuItem::Check( bool check )
void wxMenu::Break()
{
wxCHECK_RET( IsCheckable(), "can't check uncheckable item!" )
m_isChecked = check;
// TODO
}
bool wxMenuItem::IsChecked() const
// function appends a new item or submenu to the menu
void wxMenu::Append(wxMenuItem *pItem)
{
wxCHECK( IsCheckable(), FALSE ); // can't get state of uncheckable item!
// TODO
return FALSE;
wxCHECK_RET( pItem != NULL, "can't append NULL item to the menu" );
m_menuItems.Append(pItem);
m_noItems++;
}
IMPLEMENT_DYNAMIC_CLASS(wxMenu,wxEvtHandler)
wxMenu::wxMenu( const wxString &title )
{
m_title = title;
m_items.DeleteContents( TRUE );
m_invokingWindow = NULL;
};
void wxMenu::AppendSeparator()
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(ID_SEPARATOR);
m_items.Append( mitem );
};
void wxMenu::Append( int id, const wxString &item, const wxString &helpStr, bool checkable )
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(id);
mitem->SetText(item);
mitem->SetHelpString(helpStr);
mitem->SetCheckable(checkable);
m_items.Append( mitem );
};
void wxMenu::Append( int id, const wxString &text, wxMenu *subMenu, const wxString &helpStr )
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(id);
mitem->SetText(text);
mitem->SetHelpString(helpStr);
mitem->SetSubMenu(subMenu);
m_items.Append( mitem );
};
int wxMenu::FindItem( const wxString itemString ) const
{
wxString s( itemString );
int pos;
do {
pos = s.First( '&' );
if (pos != -1) s.Remove( pos, 1 );
} while (pos != -1);
wxNode *node = m_items.First();
while (node)
{
wxMenuItem *item = (wxMenuItem*)node->Data();
if (item->GetText() == s)
return item->GetId();
node = node->Next();
};
return -1;
};
void wxMenu::Enable( int id, bool enable )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->Enable(enable);
};
bool wxMenu::IsEnabled( int id ) const
{
wxMenuItem *item = FindItem(id);
if ( item )
return item->IsEnabled();
else
return FALSE;
};
void wxMenu::Check( int id, bool enable )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->Check(enable);
};
bool wxMenu::IsChecked( int id ) const
{
wxMenuItem *item = FindItem(id);
if ( item )
return item->IsChecked();
else
return FALSE;
};
void wxMenu::SetLabel( int id, const wxString &label )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->SetText(label);
};
wxMenuItem *wxMenu::FindItem(int id) const
{
wxNode *node = m_items.First();
while (node) {
wxMenuItem *item = (wxMenuItem*)node->Data();
if ( item->GetId() == id )
return item;
node = node->Next();
};
wxLogDebug("wxMenu::FindItem: item %d not found.", id);
return NULL;
// TODO
Append(new wxMenuItem(this, ID_SEPARATOR));
}
void wxMenu::SetInvokingWindow( wxWindow *win )
// Pullright item
void wxMenu::Append(int Id, const wxString& label, wxMenu *SubMenu,
const wxString& helpString)
{
m_invokingWindow = win;
};
Append(new wxMenuItem(this, Id, label, helpString, FALSE, SubMenu));
}
wxWindow *wxMenu::GetInvokingWindow()
// Ordinary menu item
void wxMenu::Append(int Id, const wxString& label,
const wxString& helpString, bool checkable)
{
return m_invokingWindow;
};
// 'checkable' parameter is useless for Windows.
Append(new wxMenuItem(this, Id, label, helpString, checkable));
}
void wxMenu::Delete(int id)
{
wxNode *node;
wxMenuItem *item;
int pos;
for (pos = 0, node = m_menuItems.First(); node; node = node->Next(), pos++) {
item = (wxMenuItem *)node->Data();
if (item->GetId() == id)
break;
}
if (!node)
return;
m_menuItems.DeleteNode(node);
delete item;
// TODO
}
void wxMenu::Enable(int Id, bool Flag)
{
wxMenuItem *item = FindItemForId(Id);
wxCHECK_RET( item != NULL, "can't enable non-existing menu item" );
item->Enable(Flag);
}
bool wxMenu::Enabled(int Id) const
{
wxMenuItem *item = FindItemForId(Id);
wxCHECK( item != NULL, FALSE );
return item->IsEnabled();
}
void wxMenu::Check(int Id, bool Flag)
{
wxMenuItem *item = FindItemForId(Id);
wxCHECK_RET( item != NULL, "can't get status of non-existing menu item" );
item->Check(Flag);
}
bool wxMenu::Checked(int Id) const
{
wxMenuItem *item = FindItemForId(Id);
wxCHECK( item != NULL, FALSE );
return item->IsChecked();
}
void wxMenu::SetTitle(const wxString& label)
{
m_title = label ;
// TODO
}
const wxString& wxMenu::GetTitle() const
{
return m_title;
}
void wxMenu::SetLabel(int id, const wxString& label)
{
wxMenuItem *item = FindItemForId(id) ;
if (item==NULL)
return;
if (item->GetSubMenu()==NULL)
{
// TODO
}
else
{
// TODO
}
item->SetName(label);
}
wxString wxMenu::GetLabel(int Id) const
{
// TODO
return wxString("") ;
}
// Finds the item id matching the given string, -1 if not found.
int wxMenu::FindItem (const wxString& itemString) const
{
char buf1[200];
char buf2[200];
wxStripMenuCodes ((char *)(const char *)itemString, buf1);
for (wxNode * node = m_menuItems.First (); node; node = node->Next ())
{
wxMenuItem *item = (wxMenuItem *) node->Data ();
if (item->GetSubMenu())
{
int ans = item->GetSubMenu()->FindItem(itemString);
if (ans > -1)
return ans;
}
if ( !item->IsSeparator() )
{
wxStripMenuCodes((char *)item->GetName().c_str(), buf2);
if (strcmp(buf1, buf2) == 0)
return item->GetId();
}
}
return -1;
}
wxMenuItem *wxMenu::FindItemForId(int itemId, wxMenu ** itemMenu) const
{
if (itemMenu)
*itemMenu = NULL;
for (wxNode * node = m_menuItems.First (); node; node = node->Next ())
{
wxMenuItem *item = (wxMenuItem *) node->Data ();
if (item->GetId() == itemId)
{
if (itemMenu)
*itemMenu = (wxMenu *) this;
return item;
}
if (item->GetSubMenu())
{
wxMenuItem *ans = item->GetSubMenu()->FindItemForId (itemId, itemMenu);
if (ans)
return ans;
}
}
if (itemMenu)
*itemMenu = NULL;
return NULL;
}
void wxMenu::SetHelpString(int itemId, const wxString& helpString)
{
wxMenuItem *item = FindItemForId (itemId);
if (item)
item->SetHelp(helpString);
}
wxString wxMenu::GetHelpString (int itemId) const
{
wxMenuItem *item = FindItemForId (itemId);
wxString str("");
return (item == NULL) ? str : item->GetHelp();
}
void wxMenu::ProcessCommand(wxCommandEvent & event)
{
bool processed = FALSE;
// Try a callback
if (m_callback)
{
(void) (*(m_callback)) (*this, event);
processed = TRUE;
}
// Try the menu's event handler
if ( !processed && GetEventHandler())
{
processed = GetEventHandler()->ProcessEvent(event);
}
// Try the window the menu was popped up from (and up
// through the hierarchy)
if ( !processed && GetInvokingWindow())
processed = GetInvokingWindow()->ProcessEvent(event);
}
bool wxWindow::PopupMenu(wxMenu *menu, int x, int y)
{
// TODO
return FALSE;
}
// Menu Bar
wxMenuBar::wxMenuBar()
{
m_eventHandler = this;
m_menuCount = 0;
m_menus = NULL;
m_titles = NULL;
m_menuBarFrame = NULL;
// TODO
}
wxMenuBar::wxMenuBar(int n, wxMenu *Mmnus[], const wxString titles[])
{
m_eventHandler = this;
m_menuCount = n;
m_menus = menus;
m_titles = new wxString[n];
int i;
for ( i = 0; i < n; i++ )
m_titles[i] = titles[i];
m_menuBarFrame = NULL;
// TODO
}
wxMenuBar::~wxMenuBar()
{
int i;
for (i = 0; i < m_menuCount; i++)
{
delete m_menus[i];
}
delete[] m_menus;
delete[] m_titles;
// TODO
}
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void wxMenuBar::Enable(int id, bool flag)
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return;
// TODO
}
void wxMenuBar::EnableTop(int pos, bool flag)
{
// TODO
}
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus
void wxMenuBar::Check(int id, bool flag)
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return;
if (!item->IsCheckable())
return ;
// TODO
}
bool wxMenuBar::Checked(int id) const
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return FALSE;
// TODO
return FALSE;
}
bool wxMenuBar::Enabled(int id) const
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return FALSE;
// TODO
return FALSE ;
}
void wxMenuBar::SetLabel(int id, const wxString& label)
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return;
// TODO
}
wxString wxMenuBar::GetLabel(int id) const
{
wxMenu *itemMenu = NULL;
wxMenuItem *item = FindItemForId(id, &itemMenu) ;
if (!item)
return wxString("");
// TODO
return wxString("") ;
}
void wxMenuBar::SetLabelTop(int pos, const wxString& label)
{
// TODO
}
wxString wxMenuBar::GetLabelTop(int pos) const
{
// TODO
return wxString("");
}
bool wxMenuBar::OnDelete(wxMenu *a_menu, int pos)
{
// TODO
return FALSE;
}
bool wxMenuBar::OnAppend(wxMenu *a_menu, const char *title)
{
// TODO
return FALSE;
}
void wxMenuBar::Append (wxMenu * menu, const wxString& title)
{
if (!OnAppend(menu, title))
return;
m_menuCount ++;
wxMenu **new_menus = new wxMenu *[m_menuCount];
wxString *new_titles = new wxString[m_menuCount];
int i;
for (i = 0; i < m_menuCount - 1; i++)
{
new_menus[i] = m_menus[i];
m_menus[i] = NULL;
new_titles[i] = m_titles[i];
m_titles[i] = "";
}
if (m_menus)
{
delete[]m_menus;
delete[]m_titles;
}
m_menus = new_menus;
m_titles = new_titles;
m_menus[m_menuCount - 1] = (wxMenu *)menu;
m_titles[m_menuCount - 1] = title;
// TODO
}
void wxMenuBar::Delete(wxMenu * menu, int i)
{
int j;
int ii = (int) i;
if (menu != 0)
{
for (ii = 0; ii < m_menuCount; ii++)
{
if (m_menus[ii] == menu)
break;
}
if (ii >= m_menuCount)
return;
} else
{
if (ii < 0 || ii >= m_menuCount)
return;
menu = m_menus[ii];
}
if (!OnDelete(menu, ii))
return;
menu->SetParent(NULL);
-- m_menuCount;
for (j = ii; j < m_menuCount; j++)
{
m_menus[j] = m_menus[j + 1];
m_titles[j] = m_titles[j + 1];
}
}
// Find the menu menuString, item itemString, and return the item id.
// Returns -1 if none found.
int wxMenuBar::FindMenuItem (const wxString& menuString, const wxString& itemString) const
{
char buf1[200];
char buf2[200];
wxStripMenuCodes ((char *)(const char *)menuString, buf1);
int i;
for (i = 0; i < m_menuCount; i++)
{
wxStripMenuCodes ((char *)(const char *)m_titles[i], buf2);
if (strcmp (buf1, buf2) == 0)
return m_menus[i]->FindItem (itemString);
}
return -1;
}
wxMenuItem *wxMenuBar::FindItemForId (int Id, wxMenu ** itemMenu) const
{
if (itemMenu)
*itemMenu = NULL;
wxMenuItem *item = NULL;
int i;
for (i = 0; i < m_menuCount; i++)
if ((item = m_menus[i]->FindItemForId (Id, itemMenu)))
return item;
return NULL;
}
void wxMenuBar::SetHelpString (int Id, const wxString& helpString)
{
int i;
for (i = 0; i < m_menuCount; i++)
{
if (m_menus[i]->FindItemForId (Id))
{
m_menus[i]->SetHelpString (Id, helpString);
return;
}
}
}
wxString wxMenuBar::GetHelpString (int Id) const
{
int i;
for (i = 0; i < m_menuCount; i++)
{
if (m_menus[i]->FindItemForId (Id))
eturn wxString(m_menus[i]->GetHelpString (Id));
}
return wxString("");
}