replaced by stubs files
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,252 +1,547 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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// Purpose: wxWindow class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKWINDOWH__
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#define __GTKWINDOWH__
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#ifdef __GNUG__
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#pragma interface
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#pragma interface "window.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/event.h"
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#include "wx/validate.h"
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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#include "wx/cursor.h"
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#include "wx/pen.h"
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#include "wx/font.h"
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#include "wx/dc.h"
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#include "wx/validate.h"
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#include "wx/event.h"
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#include "wx/string.h"
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#include "wx/list.h"
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#include "wx/region.h"
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#include "wx/dnd.h"
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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#define wxKEY_SHIFT 1
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#define wxKEY_CTRL 2
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extern const char *wxFrameNameStr;
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extern wxList wxTopLevelWindows;
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/*
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* Base class for frame, panel, canvas, panel items, dialog box.
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*
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*/
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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/*
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* Event handler: windows have themselves as their event handlers
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* by default, but their event handlers could be set to another
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* object entirely. This separation can reduce the amount of
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* derivation required, and allow alteration of a window's functionality
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* (e.g. by a resource editor that temporarily switches event handlers).
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*/
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class wxLayoutConstraints;
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class wxSizer;
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxEvent;
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class WXDLLEXPORT wxCommandEvent;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxColourMap;
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class WXDLLEXPORT wxFont;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxRectangle;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxList;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxButton;
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class WXDLLEXPORT wxColour;
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxValidator;
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class wxWindow;
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class wxCanvas;
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#if USE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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#if USE_WX_RESOURCES
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxItemResource;
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#endif
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extern const char *wxPanelNameStr;
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extern const wxSize wxDefaultSize;
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extern const wxPoint wxDefaultPosition;
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WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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//-----------------------------------------------------------------------------
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// wxWindow
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//-----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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class wxWindow: public wxEvtHandler
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class WXDLLEXPORT wxWindow: public wxEvtHandler
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{
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DECLARE_ABSTRACT_CLASS(wxWindow)
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friend class wxDC;
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friend class wxPaintDC;
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public:
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wxWindow();
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wxWindow( wxWindow *parent, wxWindowID id,
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const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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long style = 0, const wxString &name = wxPanelNameStr );
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bool Create( wxWindow *parent, wxWindowID id,
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const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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long style = 0, const wxString &name = wxPanelNameStr );
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inline wxWindow(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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m_children = new wxList;
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindow();
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bool Close( bool force = FALSE );
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virtual bool Destroy();
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virtual bool DestroyChildren();
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virtual void PrepareDC( wxDC &dc );
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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virtual void SetSize( int x, int y, int width, int height,
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int sizeFlags = wxSIZE_AUTO );
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virtual void SetSize( int width, int height );
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virtual void Move( int x, int y );
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virtual void GetSize( int *width, int *height ) const;
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virtual void SetClientSize( int const width, int const height );
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virtual void GetClientSize( int *width, int *height ) const;
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virtual void GetPosition( int *x, int *y ) const;
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virtual void Centre( int direction = wxHORIZONTAL );
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// Fit the window around the items
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virtual void Fit();
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void OnSize( wxSizeEvent &event );
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void OnIdle( wxIdleEvent& event );
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// Show or hide the window
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virtual bool Show(bool show);
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virtual bool Show( bool show );
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virtual void Enable( bool enable );
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virtual void MakeModal( bool modal );
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virtual bool IsEnabled() const { return m_isEnabled; };
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// Is the window shown?
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virtual bool IsShown() const;
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// Raise the window to the top of the Z order
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virtual void Raise();
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// Lower the window to the bottom of the Z order
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virtual void Lower();
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// Is the window enabled?
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virtual bool IsEnabled() const;
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// For compatibility
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inline bool Enabled() const { return IsEnabled(); }
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// Dialog support: override these and call
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// base class members to add functionality
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// that can't be done using validators.
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// Transfer values to controls. If returns FALSE,
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// it's an application error (pops up a dialog)
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virtual bool TransferDataToWindow();
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// Transfer values from controls. If returns FALSE,
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// transfer failed: don't quit
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virtual bool TransferDataFromWindow();
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// Validate controls. If returns FALSE,
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// validation failed: don't quit
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virtual bool Validate();
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// Return code for dialogs
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inline void SetReturnCode(int retCode);
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inline int GetReturnCode();
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// Set the cursor
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virtual void SetCursor(const wxCursor& cursor);
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inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
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// Get the window with the focus
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static wxWindow *FindFocus();
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// Get character size
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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// Get overall window size
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virtual void GetSize(int *width, int *height) const;
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// Get window position, relative to parent (or screen if no parent)
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virtual void GetPosition(int *x, int *y) const;
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// Get client (application-useable) size
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virtual void GetClientSize(int *width, int *height) const;
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// Set overall size and position
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virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
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inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
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// Set client size
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virtual void SetClientSize(int width, int size);
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// Convert client to screen coordinates
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virtual void ClientToScreen(int *x, int *y) const;
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// Convert screen to client coordinates
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virtual void ScreenToClient(int *x, int *y) const;
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// Set the focus to this window
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virtual void SetFocus();
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virtual bool OnClose();
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virtual void AddChild( wxWindow *child );
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wxList *GetChildren();
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virtual void RemoveChild( wxWindow *child );
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void SetReturnCode( int retCode );
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int GetReturnCode();
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wxWindow *GetParent();
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wxEvtHandler *GetEventHandler();
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void SetEventhandler( wxEvtHandler *handler );
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virtual wxValidator *GetValidator();
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virtual void SetValidator( wxValidator *validator );
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bool IsBeingDeleted();
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void SetId( wxWindowID id );
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wxWindowID GetId();
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void SetCursor( const wxCursor &cursor );
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virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = NULL );
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virtual void Clear();
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virtual bool IsExposed( long x, long y );
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virtual bool IsExposed( long x, long y, long width, long height );
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virtual wxColour GetBackgroundColour() const;
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virtual void SetBackgroundColour( const wxColour &colour );
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virtual void SetDefaultBackgroundColour( const wxColour& col )
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{ m_defaultBackgroundColour = col; };
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virtual wxColour GetDefaultBackgroundColour() const
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{ return m_defaultBackgroundColour; };
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virtual void SetDefaultForegroundColour( const wxColour& col )
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{ m_defaultForegroundColour = col; };
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virtual wxColour GetDefaultForegroundColour() const
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{ return m_defaultForegroundColour; };
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virtual void SetFont( const wxFont &font );
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virtual wxFont *GetFont();
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// For backward compatibility
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inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
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inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
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inline virtual wxFont *GetLabelFont() { return GetFont(); };
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inline virtual wxFont *GetButtonFont() { return GetFont(); };
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virtual void SetWindowStyleFlag( long flag );
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virtual long GetWindowStyleFlag() const;
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// Capture/release mouse
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virtual void CaptureMouse();
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virtual void ReleaseMouse();
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virtual void SetTitle( const wxString &title );
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virtual wxString GetTitle() const;
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virtual void SetName( const wxString &name );
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virtual wxString GetName() const;
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virtual wxString GetLabel() const;
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void OnSysColourChanged( wxSysColourChangedEvent &WXUNUSED(event) ) {};
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// Enable or disable the window
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virtual void Enable(bool enable);
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virtual bool IsShown() const;
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virtual bool IsRetained();
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virtual wxWindow *FindWindow( long id );
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virtual wxWindow *FindWindow( const wxString& name );
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void AllowDoubleClick( bool WXUNUSED(allow) ) {};
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void SetDoubleClick( bool WXUNUSED(allow) ) {};
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virtual void ClientToScreen( int *x, int *y );
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virtual void ScreenToClient( int *x, int *y );
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#if USE_DRAG_AND_DROP
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// Associate a drop target with this window (if the window already had a drop
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// target, it's deleted!) and return the current drop target (may be NULL).
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void SetDropTarget(wxDropTarget *pDropTarget);
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wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
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#endif
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virtual bool Validate();
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virtual bool TransferDataToWindow();
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virtual bool TransferDataFromWindow();
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void OnInitDialog( wxInitDialogEvent &event );
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virtual void InitDialog();
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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virtual wxDropTarget *GetDropTarget() const;
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// Update region access
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virtual wxRegion GetUpdateRegion() const;
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virtual bool IsExposed(int x, int y, int w, int h) const;
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virtual bool IsExposed(const wxPoint& pt) const;
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virtual bool IsExposed(const wxRect& rect) const;
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// Set/get the window title
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virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
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inline virtual wxString GetTitle() const { return wxString(""); };
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// Most windows have the concept of a label; for frames, this is the
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// title; for items, this is the label or button text.
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inline virtual wxString GetLabel() const { return GetTitle(); }
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// Set/get the window name (used for resource setting in X)
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inline virtual wxString GetName() const;
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inline virtual void SetName(const wxString& name);
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// Centre the window
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virtual void Centre(int direction) ;
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inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
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// Popup a menu
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virtual bool PopupMenu(wxMenu *menu, int x, int y);
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// Send the window a refresh event
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virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
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// New functions that will replace the above.
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virtual void SetScrollbar(int orient, int pos, int thumbVisible,
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int range, bool refresh = TRUE);
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virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
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// Caret manipulation
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virtual void CreateCaret(int w, int h);
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virtual void CreateCaret(const wxBitmap *bitmap);
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virtual void DestroyCaret();
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virtual void ShowCaret(bool show);
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virtual void SetCaretPos(int x, int y);
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virtual void GetCaretPos(int *x, int *y) const;
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// Tell window how much it can be sized
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virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
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// Set/get the window's identifier
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inline int GetId() const;
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inline void SetId(int id);
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// Make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal);
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// Get the private handle (platform-dependent)
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inline void *GetHandle() const;
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// Set/get the window's relatives
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inline wxWindow *GetParent() const;
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inline void SetParent(wxWindow *p) ;
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inline wxWindow *GetGrandParent() const;
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inline wxList *GetChildren() const;
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// Set/get the window's font
|
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virtual void SetFont(const wxFont& f);
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inline virtual wxFont *GetFont() const;
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// Set/get the window's validator
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void SetValidator(const wxValidator& validator);
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inline wxValidator *GetValidator() const;
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|
||||
// Set/get the window's style
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inline void SetWindowStyleFlag(long flag);
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inline long GetWindowStyleFlag() const;
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|
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// Set/get event handler
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inline void SetEventHandler(wxEvtHandler *handler);
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inline wxEvtHandler *GetEventHandler() const;
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||||
|
||||
// Push/pop event handler (i.e. allow a chain of event handlers
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||||
// be searched)
|
||||
void PushEventHandler(wxEvtHandler *handler) ;
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||||
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
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|
||||
public:
|
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virtual void SetScrollbar( int orient, int pos, int thumbVisible,
|
||||
int range, bool refresh = TRUE );
|
||||
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
|
||||
virtual int GetScrollPos( int orient ) const;
|
||||
virtual int GetScrollThumb( int orient ) const;
|
||||
virtual int GetScrollRange( int orient ) const;
|
||||
virtual void ScrollWindow( int dx, int dy, const wxRect* rect = NULL );
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// Close the window by calling OnClose, posting a deletion
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||||
virtual bool Close(bool force = FALSE);
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||||
|
||||
// return FALSE from here if the window doesn't want the focus
|
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virtual bool AcceptsFocus() const;
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||||
// Destroy the window (delayed, if a managed window)
|
||||
virtual bool Destroy() ;
|
||||
|
||||
// update the UI state (called from OnIdle)
|
||||
// Mode for telling default OnSize members to
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||||
// call Layout(), if not using Sizers, just top-down constraints
|
||||
inline void SetAutoLayout(bool a);
|
||||
inline bool GetAutoLayout() const;
|
||||
|
||||
// Set/get constraints
|
||||
inline wxLayoutConstraints *GetConstraints() const;
|
||||
void SetConstraints(wxLayoutConstraints *c);
|
||||
|
||||
// Set/get window background colour
|
||||
inline virtual void SetBackgroundColour(const wxColour& col);
|
||||
inline virtual wxColour GetBackgroundColour() const;
|
||||
|
||||
// Set/get window foreground colour
|
||||
inline virtual void SetForegroundColour(const wxColour& col);
|
||||
inline virtual wxColour GetForegroundColour() const;
|
||||
|
||||
// Set/get window default background colour (for children to inherit).
|
||||
// NOTE: these may be removed in later revisions.
|
||||
inline virtual void SetDefaultBackgroundColour(const wxColour& col);
|
||||
inline virtual wxColour GetDefaultBackgroundColour(void) const;
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||||
|
||||
// Set/get window default foreground colour (for children to inherit)
|
||||
inline virtual void SetDefaultForegroundColour(const wxColour& col);
|
||||
inline virtual wxColour GetDefaultForegroundColour(void) const;
|
||||
|
||||
// Get the default button, if there is one
|
||||
inline virtual wxButton *GetDefaultItem() const;
|
||||
inline virtual void SetDefaultItem(wxButton *but);
|
||||
|
||||
// Override to define new behaviour for default action (e.g. double clicking
|
||||
// on a listbox)
|
||||
virtual void OnDefaultAction(wxControl *initiatingItem);
|
||||
|
||||
// Resource loading
|
||||
#if USE_WX_RESOURCES
|
||||
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
|
||||
virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
|
||||
#endif
|
||||
|
||||
// Native resource loading
|
||||
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
|
||||
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
|
||||
virtual wxWindow* GetWindowChild1(wxWindowID& id);
|
||||
virtual wxWindow* GetWindowChild(wxWindowID& id);
|
||||
|
||||
virtual void GetTextExtent(const wxString& string, int *x, int *y,
|
||||
int *descent = NULL,
|
||||
int *externalLeading = NULL,
|
||||
const wxFont *theFont = NULL, bool use16 = FALSE) const;
|
||||
|
||||
// Is the window retained?
|
||||
inline bool IsRetained() const;
|
||||
|
||||
// Warp the pointer the given position
|
||||
virtual void WarpPointer(int x_pos, int y_pos) ;
|
||||
|
||||
// Clear the window
|
||||
virtual void Clear();
|
||||
|
||||
// Find a window by id or name
|
||||
virtual wxWindow *FindWindow(long id);
|
||||
virtual wxWindow *FindWindow(const wxString& name);
|
||||
|
||||
// Constraint operations
|
||||
bool Layout();
|
||||
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
|
||||
inline wxSizer *GetSizer() const ;
|
||||
inline wxWindow *GetSizerParent() const ;
|
||||
inline void SetSizerParent(wxWindow *win);
|
||||
|
||||
// Do Update UI processing for controls
|
||||
void UpdateWindowUI();
|
||||
|
||||
void OnEraseBackground(wxEraseEvent& event);
|
||||
void OnChar(wxKeyEvent& event);
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnIdle(wxIdleEvent& event);
|
||||
|
||||
// Does this window want to accept keyboard focus?
|
||||
virtual bool AcceptsFocus() const;
|
||||
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// IMPLEMENTATION
|
||||
|
||||
public: // cannot get private going yet
|
||||
// For implementation purposes - sometimes decorations make the client area
|
||||
// smaller
|
||||
virtual wxPoint GetClientAreaOrigin() const;
|
||||
|
||||
// Makes an adjustment to the window position (for example, a frame that has
|
||||
// a toolbar that it manages itself).
|
||||
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
|
||||
|
||||
wxWindow *m_parent;
|
||||
wxList m_children;
|
||||
int m_x,m_y;
|
||||
int m_width,m_height;
|
||||
int m_retCode;
|
||||
wxEvtHandler *m_eventHandler;
|
||||
wxValidator *m_windowValidator;
|
||||
wxDropTarget *m_pDropTarget;
|
||||
wxWindowID m_windowId;
|
||||
wxCursor *m_cursor;
|
||||
wxFont m_font;
|
||||
wxColour m_backgroundColour;
|
||||
wxColour m_defaultBackgroundColour;
|
||||
wxColour m_foregroundColour ;
|
||||
wxColour m_defaultForegroundColour;
|
||||
wxRegion m_updateRegion;
|
||||
long m_windowStyle;
|
||||
bool m_isShown;
|
||||
bool m_isEnabled;
|
||||
wxString m_windowName;
|
||||
// Executes the default message
|
||||
virtual long Default();
|
||||
|
||||
/* TODO: you may need something like this
|
||||
// Determine whether 3D effects are wanted
|
||||
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
|
||||
*/
|
||||
|
||||
public: // Layout section
|
||||
virtual void AddChild(wxWindow *child); // Adds reference to the child object
|
||||
virtual void RemoveChild(wxWindow *child); // Removes reference to child
|
||||
// (but doesn't delete the child object)
|
||||
virtual void DestroyChildren(); // Removes and destroys all children
|
||||
|
||||
wxLayoutConstraints * m_constraints;
|
||||
wxList * m_constraintsInvolvedIn;
|
||||
wxSizer * m_windowSizer;
|
||||
wxWindow * m_sizerParent;
|
||||
bool m_autoLayout;
|
||||
|
||||
wxLayoutConstraints *GetConstraints() const;
|
||||
void SetConstraints( wxLayoutConstraints *constraints );
|
||||
void SetAutoLayout( bool autoLayout );
|
||||
bool GetAutoLayout() const;
|
||||
bool Layout();
|
||||
void SetSizer( wxSizer *sizer );
|
||||
wxSizer *GetSizer() const;
|
||||
void SetSizerParent( wxWindow *win );
|
||||
wxWindow *GetSizerParent() const;
|
||||
// Constraint implementation
|
||||
void UnsetConstraints(wxLayoutConstraints *c);
|
||||
inline wxList *GetConstraintsInvolvedIn() const ;
|
||||
// Back-pointer to other windows we're involved with, so if we delete
|
||||
// this window, we must delete any constraints we're involved with.
|
||||
void AddConstraintReference(wxWindow *otherWin);
|
||||
void RemoveConstraintReference(wxWindow *otherWin);
|
||||
void DeleteRelatedConstraints();
|
||||
|
||||
virtual void ResetConstraints();
|
||||
virtual void SetConstraintSizes(bool recurse = TRUE);
|
||||
virtual bool LayoutPhase1(int *noChanges);
|
||||
virtual bool LayoutPhase2(int *noChanges);
|
||||
virtual bool DoPhase(int);
|
||||
// Transforms from sizer coordinate space to actual
|
||||
// parent coordinate space
|
||||
virtual void TransformSizerToActual(int *x, int *y) const ;
|
||||
|
||||
// Set size with transformation to actual coordinates if nec.
|
||||
virtual void SizerSetSize(int x, int y, int w, int h);
|
||||
virtual void SizerMove(int x, int y);
|
||||
|
||||
// Only set/get the size/position of the constraint (if any)
|
||||
virtual void SetSizeConstraint(int x, int y, int w, int h);
|
||||
virtual void MoveConstraint(int x, int y);
|
||||
virtual void GetSizeConstraint(int *w, int *h) const ;
|
||||
virtual void GetClientSizeConstraint(int *w, int *h) const ;
|
||||
virtual void GetPositionConstraint(int *x, int *y) const ;
|
||||
|
||||
DECLARE_DYNAMIC_CLASS(wxWindow)
|
||||
DECLARE_EVENT_TABLE()
|
||||
wxObject *GetChild(int number) const ;
|
||||
|
||||
inline void SetShowing(bool show);
|
||||
inline bool IsUserEnabled() const;
|
||||
inline bool GetTransparentBackground() const ;
|
||||
|
||||
// Responds to colour changes: passes event on to children.
|
||||
void OnSysColourChanged(wxSysColourChangedEvent& event);
|
||||
|
||||
// Transfers data to any child controls
|
||||
void OnInitDialog(wxInitDialogEvent& event);
|
||||
|
||||
// Sends an OnInitDialog event, which in turns transfers data to
|
||||
// to the window via validators.
|
||||
virtual void InitDialog();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// PROTECTED DATA
|
||||
protected:
|
||||
int m_windowId;
|
||||
long m_windowStyle; // Store the window's style
|
||||
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
|
||||
wxLayoutConstraints * m_constraints; // Constraints for this window
|
||||
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
|
||||
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
|
||||
wxWindow * m_sizerParent; // Window's parent sizer (if any)
|
||||
bool m_autoLayout; // Whether to call Layout() in OnSize
|
||||
wxWindow * m_windowParent; // Each window always knows its parent
|
||||
wxValidator * m_windowValidator;
|
||||
int m_minSizeX;
|
||||
int m_minSizeY;
|
||||
int m_maxSizeX;
|
||||
int m_maxSizeY;
|
||||
|
||||
// Caret data
|
||||
int m_caretWidth;
|
||||
int m_caretHeight;
|
||||
bool m_caretEnabled;
|
||||
bool m_caretShown;
|
||||
wxFont m_windowFont; // Window's font
|
||||
wxCursor m_windowCursor; // Window's cursor
|
||||
wxString m_windowName; // Window name
|
||||
|
||||
wxButton * m_defaultItem;
|
||||
|
||||
wxColour m_backgroundColour ;
|
||||
wxColour m_foregroundColour ;
|
||||
wxColour m_defaultBackgroundColour;
|
||||
wxColour m_defaultForegroundColour;
|
||||
|
||||
#if USE_DRAG_AND_DROP
|
||||
wxDropTarget *m_pDropTarget; // the current drop target or NULL
|
||||
#endif //USE_DRAG_AND_DROP
|
||||
|
||||
public:
|
||||
wxRegion m_updateRegion;
|
||||
wxList * m_children; // Window's children
|
||||
int m_returnCode;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
#endif // __GTKWINDOWH__
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// INLINES
|
||||
|
||||
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
|
||||
inline int wxWindow::GetId() const { return m_windowId; }
|
||||
inline void wxWindow::SetId(int id) { m_windowId = id; }
|
||||
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
|
||||
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
|
||||
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
|
||||
inline wxList *wxWindow::GetChildren() const { return m_children; }
|
||||
inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
|
||||
inline wxString wxWindow::GetName() const { return m_windowName; }
|
||||
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
|
||||
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
|
||||
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
|
||||
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
|
||||
inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
|
||||
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
|
||||
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
|
||||
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
|
||||
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
|
||||
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
|
||||
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
|
||||
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
|
||||
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
|
||||
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
|
||||
inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
|
||||
inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
|
||||
inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
|
||||
inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
|
||||
|
||||
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
|
||||
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
|
||||
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
|
||||
|
||||
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
|
||||
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
|
||||
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
|
||||
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
|
||||
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
|
||||
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
|
||||
inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
|
||||
inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
|
||||
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
|
||||
inline int wxWindow::GetReturnCode() { return m_returnCode; }
|
||||
|
||||
// Get the active window.
|
||||
wxWindow* WXDLLEXPORT wxGetActiveWindow();
|
||||
|
||||
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
|
||||
|
||||
#endif
|
||||
// _WX_WINDOW_H_
|
||||
|
Reference in New Issue
Block a user