replaced by stubs files

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder
1998-08-12 09:16:21 +00:00
parent 0acb94947f
commit 01b2eeec59
85 changed files with 9910 additions and 7156 deletions

View File

@@ -1,155 +1,157 @@
/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
// Purpose: wxMenu, wxMenuBar classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKMENUH__
#define __GTKMENUH__
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/window.h"
#include "wx/event.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class wxMenuBar;
class wxMenuItem;
class wxMenu;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
//-----------------------------------------------------------------------------
// const
//-----------------------------------------------------------------------------
#define ID_SEPARATOR (-1)
//-----------------------------------------------------------------------------
// wxMenuBar
//-----------------------------------------------------------------------------
class wxMenuBar: public wxWindow
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
wxMenuBar();
void Append( wxMenu *menu, const wxString &title );
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
~wxMenu();
int FindMenuItem( const wxString &menuString, const wxString &itemString ) const;
wxMenuItem* FindMenuItemById( int id ) const;
void Check( int id, bool check );
bool Checked( int id ) const;
void Enable( int id, bool enable );
bool Enabled( int id ) const;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
inline bool IsChecked(int Id) const { return Checked(Id); };
int GetMenuCount() const { return m_menus.Number(); }
wxMenu *GetMenu(int n) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
wxList m_menus;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
class wxMenuItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
wxMenuItem();
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// the item's text
void SetText(const wxString& str);
const wxString& GetText() const { return m_text; }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// state
void Enable(bool enable = TRUE) { m_isEnabled = enable; }
bool IsEnabled() const { return m_isEnabled; }
void Check(bool check = TRUE);
bool IsChecked() const;
// help string (displayed in the status bar by default)
void SetHelpString(const wxString& str) { m_helpStr = str; }
private:
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
};
class wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// construction
wxMenu( const wxString &title = "" );
// operations
// menu creation
// construct menu
// append items to the menu
// separator line
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Break() {};
// normal item
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
void Delete(int id);
// find item by name/id
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem(int id) const;
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
inline bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
inline bool IsChecked(int id) const { return IsChecked(id); };
// get/set item's state
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
// item properties
// title
void SetTitle(const wxString& label);
const wxString& GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
void SetLabel( int id, const wxString &label );
// find item
// Finds the item id matching the given string, -1 if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// accessors
wxList& GetItems() { return m_items; }
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline wxList& GetItems() const { return (wxList&) m_menuItems; }
public:
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
wxFunction m_callback;
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
int m_noItems;
wxString m_title;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
};
#endif // __GTKMENUH__
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
wxMenuBar();
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
void Append(wxMenu *menu, const wxString& title);
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void Enable(int Id, bool Flag);
bool Enabled(int Id) const ;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
void EnableTop(int pos, bool Flag);
void Check(int id, bool Flag);
bool Checked(int id) const ;
inline bool IsChecked(int Id) const { return Checked(Id); };
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
virtual void SetHelpString(int Id, const wxString& helpString);
virtual wxString GetHelpString(int Id) const ;
virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
// Find wxMenuItem for item ID, and return item's
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline int GetMenuCount() const { return m_menuCount; }
inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
/* TODO: data that represents the actual menubar when created.
*/
};
#endif // _WX_MENU_H_