Add wxUSE_STD_CONTAINERS and turn it on by default.
Previously, wxUSE_STL enabled both implicit conversion of wxString to std::[w]string and use of standard containers for the implementation of their wx equivalents. Split up the two roles now by allowing to enable the use of the standard containers independently of (backwards incompatible) implicit conversion in wxString and actually enable wxUSE_STD_CONTAINERS by default. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67343 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2967,19 +2967,19 @@ wxAccessible* wxWindowBase::CreateAccessible()
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// list classes implementation
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// ----------------------------------------------------------------------------
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#if wxUSE_STL
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#if wxUSE_STD_CONTAINERS
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(wxWindowList)
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#else // !wxUSE_STL
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#else // !wxUSE_STD_CONTAINERS
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void wxWindowListNode::DeleteData()
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{
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delete (wxWindow *)GetData();
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}
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#endif // wxUSE_STL/!wxUSE_STL
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#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
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// ----------------------------------------------------------------------------
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// borders
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@@ -3283,8 +3283,8 @@ void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
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wxWindowList::compatibility_iterator i = siblings.Find(win);
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wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
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// unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
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// can't just move the node around
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// unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
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// implemented so we can't just move the node around
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wxWindow *self = (wxWindow *)this;
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siblings.DeleteObject(self);
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if ( move == OrderAfter )
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