Implement platform-specific coordinate conversion functions

Generic wxDC::DeviceToLogical{X|Y}() and wxDC::LogicalToDevice{X|Y}()
functions don't take into account transformations applied with
wxDC::SetTransformMatrix() so conversion results are invalid if wxDC is
transformed with both e.g. wxDC::SetUserScale() and
wxDC::SetTransformMatrix().
We need to implement functions in wxDCImpl and its platform-specific
derivates to do this conversion with taking into account all applied
transformations.

See #18916.
This commit is contained in:
Artur Wieczorek
2020-09-13 23:47:26 +02:00
parent 4ebfe0059a
commit 014bd2ae54
6 changed files with 59 additions and 0 deletions

View File

@@ -487,6 +487,8 @@ void wxGCDCImpl::ComputeScaleAndOrigin()
m_matrixCurrent.Concat(mtxExt);
#endif // wxUSE_DC_TRANSFORM_MATRIX
m_graphicContext->ConcatTransform( m_matrixCurrent );
m_matrixCurrentInv = m_matrixCurrent;
m_matrixCurrentInv.Invert();
m_isClipBoxValid = false;
}
}
@@ -594,6 +596,23 @@ void wxGCDCImpl::ResetTransformMatrix()
#endif // wxUSE_DC_TRANSFORM_MATRIX
// coordinates conversions and transforms
wxPoint wxGCDCImpl::DeviceToLogical(wxCoord x, wxCoord y) const
{
wxDouble px = x;
wxDouble py = y;
m_matrixCurrentInv.TransformPoint(&px, &py);
return wxPoint(wxRound(px), wxRound(py));
}
wxPoint wxGCDCImpl::LogicalToDevice(wxCoord x, wxCoord y) const
{
wxDouble px = x;
wxDouble py = y;
m_matrixCurrent.TransformPoint(&px, &py);
return wxPoint(wxRound(px), wxRound(py));
}
bool wxGCDCImpl::DoFloodFill(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
const wxColour& WXUNUSED(col),
wxFloodFillStyle WXUNUSED(style))