Implement platform-specific coordinate conversion functions

Generic wxDC::DeviceToLogical{X|Y}() and wxDC::LogicalToDevice{X|Y}()
functions don't take into account transformations applied with
wxDC::SetTransformMatrix() so conversion results are invalid if wxDC is
transformed with both e.g. wxDC::SetUserScale() and
wxDC::SetTransformMatrix().
We need to implement functions in wxDCImpl and its platform-specific
derivates to do this conversion with taking into account all applied
transformations.

See #18916.
This commit is contained in:
Artur Wieczorek
2020-09-13 23:47:26 +02:00
parent 4ebfe0059a
commit 014bd2ae54
6 changed files with 59 additions and 0 deletions

View File

@@ -323,6 +323,10 @@ public:
// flushing the content of this dc immediately eg onto screen
virtual void Flush() { }
// coordinates conversions and transforms
virtual wxPoint DeviceToLogical(wxCoord x, wxCoord y) const;
virtual wxPoint LogicalToDevice(wxCoord x, wxCoord y) const;
// bounding box
virtual void CalcBoundingBox(wxCoord x, wxCoord y)