Implement platform-specific coordinate conversion functions
Generic wxDC::DeviceToLogical{X|Y}() and wxDC::LogicalToDevice{X|Y}() functions don't take into account transformations applied with wxDC::SetTransformMatrix() so conversion results are invalid if wxDC is transformed with both e.g. wxDC::SetUserScale() and wxDC::SetTransformMatrix(). We need to implement functions in wxDCImpl and its platform-specific derivates to do this conversion with taking into account all applied transformations. See #18916.
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@@ -323,6 +323,10 @@ public:
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// flushing the content of this dc immediately eg onto screen
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virtual void Flush() { }
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// coordinates conversions and transforms
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virtual wxPoint DeviceToLogical(wxCoord x, wxCoord y) const;
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virtual wxPoint LogicalToDevice(wxCoord x, wxCoord y) const;
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// bounding box
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virtual void CalcBoundingBox(wxCoord x, wxCoord y)
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