added support for 2 extra mouse buttons (patch 1757630)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47802 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -179,6 +179,12 @@ BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE(wxEVT_KILL_FOCUS, 113)
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DECLARE_EVENT_TYPE(wxEVT_CHILD_FOCUS, 114)
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DECLARE_EVENT_TYPE(wxEVT_MOUSEWHEEL, 115)
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DECLARE_EVENT_TYPE(wxEVT_AUX1_DOWN, 116)
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DECLARE_EVENT_TYPE(wxEVT_AUX1_UP, 117)
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DECLARE_EVENT_TYPE(wxEVT_AUX1_DCLICK, 118)
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DECLARE_EVENT_TYPE(wxEVT_AUX2_DOWN, 119)
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DECLARE_EVENT_TYPE(wxEVT_AUX2_UP, 120)
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DECLARE_EVENT_TYPE(wxEVT_AUX2_DCLICK, 121)
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// Non-client mouse events
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DECLARE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN, 200)
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@@ -676,7 +682,10 @@ enum
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wxMOUSE_BTN_NONE = 0,
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wxMOUSE_BTN_LEFT = 1,
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wxMOUSE_BTN_MIDDLE = 2,
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wxMOUSE_BTN_RIGHT = 3
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wxMOUSE_BTN_RIGHT = 3,
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wxMOUSE_BTN_AUX1 = 4,
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wxMOUSE_BTN_AUX2 = 5,
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wxMOUSE_BTN_MAX
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};
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class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent
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@@ -725,20 +734,28 @@ public:
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bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
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bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
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bool RightDown() const { return (m_eventType == wxEVT_RIGHT_DOWN); }
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bool Aux1Down() const { return (m_eventType == wxEVT_AUX1_DOWN); }
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bool Aux2Down() const { return (m_eventType == wxEVT_AUX2_DOWN); }
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bool LeftUp() const { return (m_eventType == wxEVT_LEFT_UP); }
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bool MiddleUp() const { return (m_eventType == wxEVT_MIDDLE_UP); }
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bool RightUp() const { return (m_eventType == wxEVT_RIGHT_UP); }
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bool Aux1Up() const { return (m_eventType == wxEVT_AUX1_UP); }
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bool Aux2Up() const { return (m_eventType == wxEVT_AUX2_UP); }
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bool LeftDClick() const { return (m_eventType == wxEVT_LEFT_DCLICK); }
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bool MiddleDClick() const { return (m_eventType == wxEVT_MIDDLE_DCLICK); }
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bool RightDClick() const { return (m_eventType == wxEVT_RIGHT_DCLICK); }
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bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); }
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bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); }
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// Find the current state of the mouse buttons (regardless
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// of current event type)
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bool LeftIsDown() const { return m_leftDown; }
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bool MiddleIsDown() const { return m_middleDown; }
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bool RightIsDown() const { return m_rightDown; }
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bool Aux1IsDown() const { return m_aux1Down; }
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bool Aux2IsDown() const { return m_aux2Down; }
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// True if a button is down and the mouse is moving
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bool Dragging() const
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@@ -823,6 +840,8 @@ public:
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bool m_leftDown;
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bool m_middleDown;
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bool m_rightDown;
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bool m_aux1Down;
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bool m_aux2Down;
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bool m_controlDown;
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bool m_shiftDown;
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@@ -2882,19 +2901,31 @@ typedef void (wxEvtHandler::*wxClipboardTextEventFunction)(wxClipboardTextEvent&
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#define EVT_LEAVE_WINDOW(func) wx__DECLARE_EVT0(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(func))
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#define EVT_ENTER_WINDOW(func) wx__DECLARE_EVT0(wxEVT_ENTER_WINDOW, wxMouseEventHandler(func))
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#define EVT_MOUSEWHEEL(func) wx__DECLARE_EVT0(wxEVT_MOUSEWHEEL, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX1_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX1_DOWN, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX1_UP(func) wx__DECLARE_EVT0(wxEVT_AUX1_UP, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX1_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX1_DCLICK, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX2_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX2_DOWN, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX2_UP(func) wx__DECLARE_EVT0(wxEVT_AUX2_UP, wxMouseEventHandler(func))
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#define EVT_MOUSE_AUX2_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX2_DCLICK, wxMouseEventHandler(func))
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// All mouse events
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#define EVT_MOUSE_EVENTS(func) \
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EVT_LEFT_DOWN(func) \
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EVT_LEFT_UP(func) \
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EVT_LEFT_DCLICK(func) \
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EVT_MIDDLE_DOWN(func) \
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EVT_MIDDLE_UP(func) \
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EVT_MIDDLE_DCLICK(func) \
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EVT_RIGHT_DOWN(func) \
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EVT_RIGHT_UP(func) \
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EVT_MOTION(func) \
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EVT_LEFT_DCLICK(func) \
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EVT_MIDDLE_DCLICK(func) \
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EVT_RIGHT_DCLICK(func) \
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EVT_MOUSE_AUX1_DOWN(func) \
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EVT_MOUSE_AUX1_UP(func) \
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EVT_MOUSE_AUX1_DCLICK(func) \
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EVT_MOUSE_AUX2_DOWN(func) \
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EVT_MOUSE_AUX2_UP(func) \
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EVT_MOUSE_AUX2_DCLICK(func) \
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EVT_MOTION(func) \
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EVT_LEAVE_WINDOW(func) \
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EVT_ENTER_WINDOW(func) \
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EVT_MOUSEWHEEL(func)
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