item about Borland C++ dislike for objects in ternary operator added
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3871 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -50,6 +50,7 @@ C++ portability guide</A> by David Williams.
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    <LI><A HREF="#no_stl">Don't use STL</A></LI>
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    <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
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    <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
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    <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
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  </OL>
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  <BR>
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  <LI>General recommendations</LI>
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@@ -332,6 +333,25 @@ you can try the following:
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<P>A nice side effect is that you don't need to recompile all the files
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including the header if you change the PrivateLibClass declaration (it's
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an example of a more general interface/implementation separation idea).
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  <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
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  The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
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of its operands are objects) because some compilers (notable Borland C++) fail
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to compile such code.
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<P><U>Workaround</U>: use <TT>if/else</TT> instead.
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<PRE>
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    wxString s1, s2;
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    // Borland C++ won't compile the line below
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    wxString s = s1.Len() < s2.Len() ? s1 : s2;
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    // but any C++ compiler will compile this
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    wxString s;
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    if ( s1.Len() < s2.Len() )
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        s = s1;
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    else
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        s = s2;
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</PRE>
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</OL>
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  <BR>
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