while we're at it, rename wxAuiFloatingPane to the more correct wxAuiFloatingFrame
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42918 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -24,15 +24,15 @@
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#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
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#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
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#include "wx/minifram.h"
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#include "wx/minifram.h"
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#define wxAuiFloatingPaneBaseClass wxMiniFrame
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#define wxAuiFloatingFrameBaseClass wxMiniFrame
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#else
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#else
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#define wxAuiFloatingPaneBaseClass wxFrame
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#define wxAuiFloatingFrameBaseClass wxFrame
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#endif
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#endif
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class WXDLLIMPEXP_AUI wxAuiFloatingPane : public wxAuiFloatingPaneBaseClass
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class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
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{
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{
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public:
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public:
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wxAuiFloatingPane(wxWindow* parent,
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wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* owner_mgr,
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wxAuiManager* owner_mgr,
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const wxAuiPaneInfo& pane,
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const wxAuiPaneInfo& pane,
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wxWindowID id = wxID_ANY,
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wxWindowID id = wxID_ANY,
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@@ -40,7 +40,7 @@ public:
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxCLIP_CHILDREN
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wxCLIP_CHILDREN
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);
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);
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virtual ~wxAuiFloatingPane();
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virtual ~wxAuiFloatingFrame();
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void SetPaneWindow(const wxAuiPaneInfo& pane);
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void SetPaneWindow(const wxAuiPaneInfo& pane);
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protected:
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protected:
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@@ -70,7 +70,7 @@ private:
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#ifndef SWIG
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#ifndef SWIG
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxAuiFloatingPaneBaseClass)
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DECLARE_CLASS(wxAuiFloatingFrameBaseClass)
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#endif // SWIG
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#endif // SWIG
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};
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};
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@@ -410,11 +410,11 @@ public:
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class WXDLLIMPEXP_AUI wxAuiFloatingPane;
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class WXDLLIMPEXP_AUI wxAuiFloatingFrame;
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class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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{
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{
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friend class wxAuiFloatingPane;
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friend class wxAuiFloatingFrame;
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public:
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public:
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@@ -473,7 +473,7 @@ public:
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public:
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public:
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virtual wxAuiFloatingPane* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
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virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
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void DrawHintRect(wxWindow* pane_window,
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void DrawHintRect(wxWindow* pane_window,
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const wxPoint& pt,
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const wxPoint& pt,
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@@ -36,9 +36,9 @@
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#include "wx/msw/private.h"
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#include "wx/msw/private.h"
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#endif
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#endif
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IMPLEMENT_CLASS( wxAuiFloatingPane, wxAuiFloatingPaneBaseClass )
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IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass )
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wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
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wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* owner_mgr,
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wxAuiManager* owner_mgr,
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const wxAuiPaneInfo& pane,
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const wxAuiPaneInfo& pane,
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wxWindowID id /*= wxID_ANY*/,
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wxWindowID id /*= wxID_ANY*/,
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@@ -46,7 +46,7 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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wxCLIP_CHILDREN
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wxCLIP_CHILDREN
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*/)
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*/)
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: wxAuiFloatingPaneBaseClass(parent, id, wxEmptyString,
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: wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
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pane.floating_pos, pane.floating_size,
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pane.floating_pos, pane.floating_size,
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style |
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style |
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(pane.HasCloseButton()?wxCLOSE_BOX:0) |
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(pane.HasCloseButton()?wxCLOSE_BOX:0) |
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@@ -70,7 +70,7 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
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SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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}
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}
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wxAuiFloatingPane::~wxAuiFloatingPane()
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wxAuiFloatingFrame::~wxAuiFloatingFrame()
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{
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{
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// if we do not do this, then we can crash...
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// if we do not do this, then we can crash...
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if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
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if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
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@@ -79,7 +79,7 @@ wxAuiFloatingPane::~wxAuiFloatingPane()
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m_mgr.UnInit();
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m_mgr.UnInit();
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}
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}
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void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
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void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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{
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{
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m_pane_window = pane.window;
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m_pane_window = pane.window;
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m_pane_window->Reparent(this);
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m_pane_window->Reparent(this);
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@@ -131,19 +131,19 @@ void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
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}
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}
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}
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}
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void wxAuiFloatingPane::OnSize(wxSizeEvent& event)
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void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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{
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{
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m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
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m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
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}
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}
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void wxAuiFloatingPane::OnClose(wxCloseEvent& evt)
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void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
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{
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{
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m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
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m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
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if (!evt.GetVeto())
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if (!evt.GetVeto())
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Destroy();
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Destroy();
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}
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}
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void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
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void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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{
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{
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if (!m_solid_drag)
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if (!m_solid_drag)
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{
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{
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@@ -230,7 +230,7 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
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OnMoving(event.GetRect(), dir);
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OnMoving(event.GetRect(), dir);
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}
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}
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void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
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void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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{
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{
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if (m_moving)
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if (m_moving)
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{
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{
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@@ -246,26 +246,26 @@ void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
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}
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}
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}
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}
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void wxAuiFloatingPane::OnMoveStart()
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void wxAuiFloatingFrame::OnMoveStart()
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{
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{
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// notify the owner manager that the pane has started to move
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// notify the owner manager that the pane has started to move
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m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
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m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
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}
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}
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void wxAuiFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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{
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{
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// notify the owner manager that the pane is moving
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// notify the owner manager that the pane is moving
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m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
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m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
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m_lastDirection = dir;
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m_lastDirection = dir;
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}
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}
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void wxAuiFloatingPane::OnMoveFinished()
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void wxAuiFloatingFrame::OnMoveFinished()
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{
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{
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// notify the owner manager that the pane has finished moving
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// notify the owner manager that the pane has finished moving
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m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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}
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}
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void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
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void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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{
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{
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if (event.GetActive())
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if (event.GetActive())
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{
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{
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@@ -277,19 +277,19 @@ void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
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// (independant of having a wxMouseEvent handy) - utimately a better
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// (independant of having a wxMouseEvent handy) - utimately a better
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// mechanism for this should be found (possibly by adding the
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// mechanism for this should be found (possibly by adding the
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// functionality to wxWidgets itself)
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// functionality to wxWidgets itself)
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bool wxAuiFloatingPane::isMouseDown()
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bool wxAuiFloatingFrame::isMouseDown()
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{
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{
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return wxGetMouseState().LeftDown();
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return wxGetMouseState().LeftDown();
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}
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}
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BEGIN_EVENT_TABLE(wxAuiFloatingPane, wxAuiFloatingPaneBaseClass)
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BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
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EVT_SIZE(wxAuiFloatingPane::OnSize)
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EVT_SIZE(wxAuiFloatingFrame::OnSize)
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EVT_MOVE(wxAuiFloatingPane::OnMoveEvent)
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EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
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EVT_MOVING(wxAuiFloatingPane::OnMoveEvent)
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EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
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EVT_CLOSE(wxAuiFloatingPane::OnClose)
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EVT_CLOSE(wxAuiFloatingFrame::OnClose)
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EVT_IDLE(wxAuiFloatingPane::OnIdle)
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EVT_IDLE(wxAuiFloatingFrame::OnIdle)
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EVT_ACTIVATE(wxAuiFloatingPane::OnActivate)
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EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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@@ -503,9 +503,9 @@ wxAuiManager::~wxAuiManager()
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}
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}
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// Creates a floating frame for the windows
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// Creates a floating frame for the windows
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wxAuiFloatingPane * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
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wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
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{
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{
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return new wxAuiFloatingPane(parent, this, p);
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return new wxAuiFloatingFrame(parent, this, p);
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}
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}
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// GetPane() looks up a wxAuiPaneInfo structure based
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// GetPane() looks up a wxAuiPaneInfo structure based
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@@ -2206,7 +2206,7 @@ void wxAuiManager::Update()
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{
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{
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// we need to create a frame for this
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// we need to create a frame for this
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// pane, which has recently been floated
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// pane, which has recently been floated
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wxAuiFloatingPane* frame = CreateFloatingFrame(m_frame, p);
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wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
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#if wxCHECK_VERSION(2,7,0)
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#if wxCHECK_VERSION(2,7,0)
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// on MSW and Mac, if the owner desires transparent dragging, and
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// on MSW and Mac, if the owner desires transparent dragging, and
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