while we're at it, rename wxAuiFloatingPane to the more correct wxAuiFloatingFrame

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42918 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Benjamin Williams
2006-11-01 19:13:58 +00:00
parent fbf40a19f5
commit 00c1c94cda
4 changed files with 33 additions and 33 deletions

View File

@@ -36,9 +36,9 @@
#include "wx/msw/private.h"
#endif
IMPLEMENT_CLASS( wxAuiFloatingPane, wxAuiFloatingPaneBaseClass )
IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass )
wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* owner_mgr,
const wxAuiPaneInfo& pane,
wxWindowID id /*= wxID_ANY*/,
@@ -46,7 +46,7 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
*/)
: wxAuiFloatingPaneBaseClass(parent, id, wxEmptyString,
: wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
pane.floating_pos, pane.floating_size,
style |
(pane.HasCloseButton()?wxCLOSE_BOX:0) |
@@ -70,7 +70,7 @@ wxAuiFloatingPane::wxAuiFloatingPane(wxWindow* parent,
SetExtraStyle(wxWS_EX_PROCESS_IDLE);
}
wxAuiFloatingPane::~wxAuiFloatingPane()
wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
@@ -79,7 +79,7 @@ wxAuiFloatingPane::~wxAuiFloatingPane()
m_mgr.UnInit();
}
void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
{
m_pane_window = pane.window;
m_pane_window->Reparent(this);
@@ -131,19 +131,19 @@ void wxAuiFloatingPane::SetPaneWindow(const wxAuiPaneInfo& pane)
}
}
void wxAuiFloatingPane::OnSize(wxSizeEvent& event)
void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
{
m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
}
void wxAuiFloatingPane::OnClose(wxCloseEvent& evt)
void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
{
m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
if (!evt.GetVeto())
Destroy();
}
void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
{
if (!m_solid_drag)
{
@@ -230,7 +230,7 @@ void wxAuiFloatingPane::OnMoveEvent(wxMoveEvent& event)
OnMoving(event.GetRect(), dir);
}
void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
{
if (m_moving)
{
@@ -246,26 +246,26 @@ void wxAuiFloatingPane::OnIdle(wxIdleEvent& event)
}
}
void wxAuiFloatingPane::OnMoveStart()
void wxAuiFloatingFrame::OnMoveStart()
{
// notify the owner manager that the pane has started to move
m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
}
void wxAuiFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
{
// notify the owner manager that the pane is moving
m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
m_lastDirection = dir;
}
void wxAuiFloatingPane::OnMoveFinished()
void wxAuiFloatingFrame::OnMoveFinished()
{
// notify the owner manager that the pane has finished moving
m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
}
void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
{
if (event.GetActive())
{
@@ -277,19 +277,19 @@ void wxAuiFloatingPane::OnActivate(wxActivateEvent& event)
// (independant of having a wxMouseEvent handy) - utimately a better
// mechanism for this should be found (possibly by adding the
// functionality to wxWidgets itself)
bool wxAuiFloatingPane::isMouseDown()
bool wxAuiFloatingFrame::isMouseDown()
{
return wxGetMouseState().LeftDown();
}
BEGIN_EVENT_TABLE(wxAuiFloatingPane, wxAuiFloatingPaneBaseClass)
EVT_SIZE(wxAuiFloatingPane::OnSize)
EVT_MOVE(wxAuiFloatingPane::OnMoveEvent)
EVT_MOVING(wxAuiFloatingPane::OnMoveEvent)
EVT_CLOSE(wxAuiFloatingPane::OnClose)
EVT_IDLE(wxAuiFloatingPane::OnIdle)
EVT_ACTIVATE(wxAuiFloatingPane::OnActivate)
BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
EVT_SIZE(wxAuiFloatingFrame::OnSize)
EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
EVT_CLOSE(wxAuiFloatingFrame::OnClose)
EVT_IDLE(wxAuiFloatingFrame::OnIdle)
EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
END_EVENT_TABLE()