Add wxSizer::Detach so we can detach child sizers without deletion.

Updated wxSizer docs for this and a couple of other missing/outdated
things.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18460 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Ron Lee
2002-12-30 13:02:15 +00:00
parent 41f0b62a32
commit 00976fe56b
3 changed files with 133 additions and 53 deletions

View File

@@ -82,6 +82,8 @@ public:
{ m_border = border; }
void Show ( bool show )
{ m_show = show; }
void SetDeleteItem( bool deleteItem = TRUE )
{ m_deleteItem = deleteItem; }
wxWindow *GetWindow() const
{ return m_window; }
@@ -122,6 +124,11 @@ protected:
// is shrinked. it is safer to preserve initial value.
float m_ratio;
// If TRUE, and the item is a sizer, delete it when the
// sizeritem is destroyed. Not used for any other type
// of item right now.
bool m_deleteItem;
wxObject *m_userData;
private:
@@ -151,10 +158,17 @@ public:
virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
// Remove will delete a sizer, but not a window.
virtual bool Remove( wxWindow *window );
virtual bool Remove( wxSizer *sizer );
virtual bool Remove( int pos );
// Detach will never destroy a sizer or window.
virtual bool Detach( wxWindow *window )
{ return Remove( window ); }
virtual bool Detach( wxSizer *sizer );
virtual bool Detach( int pos );
virtual void Clear( bool delete_windows=FALSE );
virtual void DeleteWindows();