Fixed appending circle/ellipse to wxGraphicsPath with Direct2D renderer.

Circle/ellipse should be appended as a closed sub-path and the current point after the operation should be moved to "the rightmost point" of the figure ((x+r,y) and (x+w,y+h/2) respectively).

See #17520
This commit is contained in:
Artur Wieczorek
2016-05-04 21:59:13 +02:00
parent e2b13a7b8e
commit 008a162241
2 changed files with 16 additions and 11 deletions

View File

@@ -51,6 +51,7 @@ public:
/**
Appends a circle around (@a x,@a y) with radius @a r as a new closed
subpath.
After this call the current point will be at (@a x+@a r, @a y).
*/
virtual void AddCircle(wxDouble x, wxDouble y, wxDouble r);
@@ -70,7 +71,9 @@ public:
const wxPoint2DDouble& e);
/**
Appends an ellipse fitting into the passed in rectangle.
Appends an ellipse fitting into the passed in rectangle as a new
closed subpath.
After this call the current point will be at (@a x+@a w, @a y+@a h/2).
*/
virtual void AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h);