streamlining OSX event support first step, see #11805, see #11797

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2010-03-15 15:40:47 +00:00
parent be7e10393a
commit 0056673c67
7 changed files with 298 additions and 301 deletions

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@@ -20,22 +20,9 @@ class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxCFEventLoop
public: public:
wxGUIEventLoop(); wxGUIEventLoop();
// implement/override base class pure virtual
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp();
virtual bool YieldFor(long eventsToProcess);
protected: protected:
virtual CFRunLoopRef CFGetCurrentRunLoop() const; virtual int DoDispatchTimeout(unsigned long timeout);
private:
// dispatch an event and release it
void DispatchAndReleaseEvent(EventRef event);
double m_sleepTime;
}; };
#endif // _WX_MAC_CARBON_EVTLOOP_H_ #endif // _WX_MAC_CARBON_EVTLOOP_H_

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@@ -15,20 +15,10 @@ class WXDLLIMPEXP_BASE wxGUIEventLoop : public wxCFEventLoop
{ {
public: public:
wxGUIEventLoop(); wxGUIEventLoop();
// implement/override base class pure virtual
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp();
virtual bool YieldFor(long eventsToProcess);
protected: protected:
virtual CFRunLoopRef CFGetCurrentRunLoop() const; virtual int DoDispatchTimeout(unsigned long timeout);
private:
double m_sleepTime;
}; };
#endif // _WX_OSX_COCOA_EVTLOOP_H_ #endif // _WX_OSX_COCOA_EVTLOOP_H_

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@@ -15,9 +15,37 @@
typedef struct __CFRunLoop * CFRunLoopRef; typedef struct __CFRunLoop * CFRunLoopRef;
class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopManual class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
{ {
public: public:
wxCFEventLoop();
virtual ~wxCFEventLoop();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
// return true if any events are available
virtual bool Pending() const;
// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch();
// same as Dispatch() but doesn't wait for longer than the specified (in
// ms) timeout, return true if an event was processed, false if we should
// exit the loop or -1 if timeout expired
virtual int DispatchTimeout(unsigned long timeout);
// implement this to wake up the loop: usually done by posting a dummy event
// to it (can be called from non main thread)
virtual void WakeUp();
virtual bool YieldFor(long eventsToProcess);
#if wxUSE_EVENTLOOP_SOURCE #if wxUSE_EVENTLOOP_SOURCE
virtual wxEventLoopSource * virtual wxEventLoopSource *
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
@@ -25,7 +53,24 @@ public:
protected: protected:
// get the currently executing CFRunLoop // get the currently executing CFRunLoop
virtual CFRunLoopRef CFGetCurrentRunLoop() const = 0; virtual CFRunLoopRef CFGetCurrentRunLoop() const;
virtual int DoDispatchTimeout(unsigned long timeout);
double m_sleepTime;
// should we exit the loop?
bool m_shouldExit;
// the loop exit code
int m_exitcode;
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)
//
// returns the return value of DoDispatchTimeout()
int DoProcessEvents();
}; };
#if wxUSE_GUI #if wxUSE_GUI

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@@ -39,22 +39,9 @@
wxGUIEventLoop::wxGUIEventLoop() wxGUIEventLoop::wxGUIEventLoop()
{ {
m_sleepTime = kEventDurationNoWait;
} }
void wxGUIEventLoop::WakeUp() static void DispatchAndReleaseEvent(EventRef theEvent)
{
extern void wxMacWakeUp();
wxMacWakeUp();
}
CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
{
return CFRunLoopGetCurrent();
}
void wxGUIEventLoop::DispatchAndReleaseEvent(EventRef theEvent)
{ {
if ( wxTheApp ) if ( wxTheApp )
wxTheApp->MacSetCurrentEvent( theEvent, NULL ); wxTheApp->MacSetCurrentEvent( theEvent, NULL );
@@ -66,64 +53,7 @@ void wxGUIEventLoop::DispatchAndReleaseEvent(EventRef theEvent)
ReleaseEvent( theEvent ); ReleaseEvent( theEvent );
} }
bool wxGUIEventLoop::Pending() const int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout)
{
EventRef theEvent;
return ReceiveNextEvent
(
0, // we want any event at all so we don't specify neither
NULL, // the number of event types nor the types themselves
kEventDurationNoWait,
false, // don't remove the event from queue
&theEvent
) == noErr;
}
bool wxGUIEventLoop::Dispatch()
{
if ( !wxTheApp )
return false;
wxMacAutoreleasePool autoreleasepool;
EventRef theEvent;
OSStatus status = ReceiveNextEvent(0, NULL, m_sleepTime, true, &theEvent) ;
switch (status)
{
case eventLoopTimedOutErr :
// process pending wx events before sending idle events
wxTheApp->ProcessPendingEvents();
if ( wxTheApp->ProcessIdle() )
m_sleepTime = kEventDurationNoWait ;
else
{
m_sleepTime = kEventDurationSecond;
#if wxUSE_THREADS
wxMutexGuiLeave();
wxMilliSleep(20);
wxMutexGuiEnter();
#endif
}
break;
case eventLoopQuitErr :
// according to QA1061 this may also occur
// when a WakeUp Process is executed
break;
default:
DispatchAndReleaseEvent(theEvent);
m_sleepTime = kEventDurationNoWait ;
break;
}
return true;
}
int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
{ {
EventRef event; EventRef event;
OSStatus status = ReceiveNextEvent(0, NULL, timeout/1000, true, &event); OSStatus status = ReceiveNextEvent(0, NULL, timeout/1000, true, &event);
@@ -137,6 +67,8 @@ int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
return -1; return -1;
case eventLoopQuitErr: case eventLoopQuitErr:
// according to QA1061 this may also occur
// when a WakeUp Process is executed
return 0; return 0;
case noErr: case noErr:
@@ -144,44 +76,3 @@ int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
return 1; return 1;
} }
} }
bool wxGUIEventLoop::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
// Yielding from a non-gui thread needs to bail out, otherwise we end up
// possibly sending events in the thread too.
if ( !wxThread::IsMain() )
{
return true;
}
#endif // wxUSE_THREADS
m_isInsideYield = true;
m_eventsToProcessInsideYield = eventsToProcess;
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
// process all pending events:
while ( Pending() )
Dispatch();
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
// if there are pending events, we must process them.
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
return true;
}

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@@ -77,26 +77,14 @@ static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
wxGUIEventLoop::wxGUIEventLoop() wxGUIEventLoop::wxGUIEventLoop()
{ {
m_sleepTime = 0.0;
}
void wxGUIEventLoop::WakeUp()
{
extern void wxMacWakeUp();
wxMacWakeUp();
}
CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
{
NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
return [nsloop getCFRunLoop];
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// events dispatch and loop handling // events dispatch and loop handling
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#if 0
bool wxGUIEventLoop::Pending() const bool wxGUIEventLoop::Pending() const
{ {
#if 0 #if 0
@@ -155,48 +143,9 @@ bool wxGUIEventLoop::Dispatch()
return true; return true;
} }
bool wxGUIEventLoop::YieldFor(long eventsToProcess) #endif
{
#if wxUSE_THREADS
// Yielding from a non-gui thread needs to bail out, otherwise we end up
// possibly sending events in the thread too.
if ( !wxThread::IsMain() )
{
return true;
}
#endif // wxUSE_THREADS
m_isInsideYield = true; int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout)
m_eventsToProcessInsideYield = eventsToProcess;
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
// process all pending events:
while ( Pending() )
Dispatch();
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
// if there are pending events, we must process them.
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
return true;
}
int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
{ {
wxMacAutoreleasePool autoreleasepool; wxMacAutoreleasePool autoreleasepool;
@@ -205,10 +154,11 @@ int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000] untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
inMode:NSDefaultRunLoopMode inMode:NSDefaultRunLoopMode
dequeue: YES]; dequeue: YES];
if ( !event )
if ( event == nil )
return -1; return -1;
[NSApp sendEvent: event]; [NSApp sendEvent: event];
return true; return 1;
} }

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@@ -3,7 +3,7 @@
// Purpose: wxEventLoop implementation common to both Carbon and Cocoa // Purpose: wxEventLoop implementation common to both Carbon and Cocoa
// Author: Vadim Zeitlin // Author: Vadim Zeitlin
// Created: 2009-10-18 // Created: 2009-10-18
// RCS-ID: $Id: wxhead.cpp,v 1.10 2009-06-29 10:23:04 zeitlin Exp $ // RCS-ID: $Id$
// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org> // Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence // Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
@@ -29,6 +29,7 @@
#ifndef WX_PRECOMP #ifndef WX_PRECOMP
#include "wx/log.h" #include "wx/log.h"
#include "wx/app.h"
#endif #endif
#include "wx/evtloopsrc.h" #include "wx/evtloopsrc.h"
@@ -140,3 +141,233 @@ wxCFEventLoop::AddSourceForFD(int WXUNUSED(fd),
#endif // MAC_OS_X_VERSION_MAX_ALLOWED #endif // MAC_OS_X_VERSION_MAX_ALLOWED
#endif // wxUSE_EVENTLOOP_SOURCE #endif // wxUSE_EVENTLOOP_SOURCE
wxCFEventLoop::wxCFEventLoop()
{
m_shouldExit = false;
m_sleepTime = 0.0;
}
wxCFEventLoop::~wxCFEventLoop()
{
}
CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
{
return CFGetCurrentRunLoop();
}
void wxCFEventLoop::WakeUp()
{
extern void wxMacWakeUp();
wxMacWakeUp();
}
bool wxCFEventLoop::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
// Yielding from a non-gui thread needs to bail out, otherwise we end up
// possibly sending events in the thread too.
if ( !wxThread::IsMain() )
{
return true;
}
#endif // wxUSE_THREADS
m_isInsideYield = true;
m_eventsToProcessInsideYield = eventsToProcess;
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
// process all pending events:
while ( DoProcessEvents() == 1 )
;
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
// if there are pending events, we must process them.
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
return true;
}
// implement/override base class pure virtual
bool wxCFEventLoop::Pending() const
{
return true;
}
int wxCFEventLoop::DoProcessEvents()
{
// process pending wx events first as they correspond to low-level events
// which happened before, i.e. typically pending events were queued by a
// previous call to Dispatch() and if we didn't process them now the next
// call to it might enqueue them again (as happens with e.g. socket events
// which would be generated as long as there is input available on socket
// and this input is only removed from it when pending event handlers are
// executed)
if ( wxTheApp )
wxTheApp->ProcessPendingEvents();
return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) );
}
bool wxCFEventLoop::Dispatch()
{
return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ) != 0;
}
int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
{
if ( !wxTheApp )
return 0;
wxMacAutoreleasePool autoreleasepool;
int status = DoDispatchTimeout(timeout);
switch( status )
{
case 0:
break;
case -1:
if ( m_shouldExit )
return 0;
if ( ProcessIdle() )
m_sleepTime = 0.0 ;
else
{
m_sleepTime = 1.0;
#if wxUSE_THREADS
wxMutexGuiLeave();
wxMilliSleep(20);
wxMutexGuiEnter();
#endif
}
break;
case 1:
m_sleepTime = 0;
break;
}
return status;
}
int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
{
SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
switch( status )
{
case kCFRunLoopRunFinished:
wxFAIL_MSG( "incorrect run loop state" );
break;
case kCFRunLoopRunStopped:
return 0;
break;
case kCFRunLoopRunTimedOut:
return -1;
break;
case kCFRunLoopRunHandledSource:
default:
break;
}
return 1;
}
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
int wxCFEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
for ( ;; )
{
// generate and process idle events for as long as we don't
// have anything else to do
DoProcessEvents();
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_shouldExit )
{
while ( DoProcessEvents() == 1 )
;
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
void wxCFEventLoop::Exit(int rc)
{
m_exitcode = rc;
m_shouldExit = true;
m_sleepTime = 0;
}

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@@ -80,118 +80,21 @@ wxGUIEventLoop::wxGUIEventLoop()
m_sleepTime = 0.0; m_sleepTime = 0.0;
} }
void wxGUIEventLoop::WakeUp() int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout)
{
extern void wxMacWakeUp();
wxMacWakeUp();
}
CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
{
return CFRunLoopGetCurrent();
}
bool wxGUIEventLoop::Pending() const
{ {
wxMacAutoreleasePool autoreleasepool; wxMacAutoreleasePool autoreleasepool;
// a pointer to the event is returned if there is one, or nil if not
/*
return [[UIApplication sharedApplication]
nextEventMatchingMask: NSAnyEventMask
untilDate: nil
inMode: NSDefaultRunLoopMode
dequeue: NO];
*/
return false;
}
bool wxGUIEventLoop::Dispatch()
{
if ( !wxTheApp )
return false;
wxMacAutoreleasePool autoreleasepool;
/*
if(UIEvent *event = [[UIApplication sharedApplication]
nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
inMode:NSDefaultRunLoopMode
dequeue: YES])
{
m_sleepTime = 0.0;
[[UIApplication sharedApplication] sendEvent: event];
}
else
*/
{
if ( wxTheApp->ProcessIdle() )
m_sleepTime = 0.0 ;
else
{
m_sleepTime = 1.0;
#if wxUSE_THREADS
wxMutexGuiLeave();
wxMilliSleep(20);
wxMutexGuiEnter();
#endif
}
}
return true;
}
bool wxGUIEventLoop::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
// Yielding from a non-gui thread needs to bail out, otherwise we end up
// possibly sending events in the thread too.
if ( !wxThread::IsMain() )
{
return true;
}
#endif // wxUSE_THREADS
m_isInsideYield = true;
m_eventsToProcessInsideYield = eventsToProcess;
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
// process all pending events:
while ( Pending() )
Dispatch();
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
return true;
}
int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
{
wxMacAutoreleasePool autoreleasepool;
/* /*
UIEvent *event = [[UIApplication sharedApplication] UIEvent *event = [[UIApplication sharedApplication]
nextEventMatchingMask:NSAnyEventMask nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000] untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
inMode:NSDefaultRunLoopMode inMode:NSDefaultRunLoopMode
dequeue: YES]; dequeue: YES];
if ( !event )
if ( event == nil )
return -1; return -1;
[NSApp sendEvent: event]; [NSApp sendEvent: event];
*/ */
return true; return 1;
} }