git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -3,7 +3,7 @@
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// Purpose: wxEventLoop implementation common to both Carbon and Cocoa
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// Author: Vadim Zeitlin
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// Created: 2009-10-18
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// RCS-ID: $Id: wxhead.cpp,v 1.10 2009-06-29 10:23:04 zeitlin Exp $
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// RCS-ID: $Id$
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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@@ -29,6 +29,7 @@
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#endif
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#include "wx/evtloopsrc.h"
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@@ -140,3 +141,233 @@ wxCFEventLoop::AddSourceForFD(int WXUNUSED(fd),
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#endif // MAC_OS_X_VERSION_MAX_ALLOWED
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#endif // wxUSE_EVENTLOOP_SOURCE
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wxCFEventLoop::wxCFEventLoop()
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{
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m_shouldExit = false;
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m_sleepTime = 0.0;
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}
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wxCFEventLoop::~wxCFEventLoop()
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{
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}
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CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
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{
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return CFGetCurrentRunLoop();
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}
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void wxCFEventLoop::WakeUp()
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{
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extern void wxMacWakeUp();
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wxMacWakeUp();
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}
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bool wxCFEventLoop::YieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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// Yielding from a non-gui thread needs to bail out, otherwise we end up
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// possibly sending events in the thread too.
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if ( !wxThread::IsMain() )
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{
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return true;
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}
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif // wxUSE_LOG
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// process all pending events:
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while ( DoProcessEvents() == 1 )
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;
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// it's necessary to call ProcessIdle() to update the frames sizes which
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// might have been changed (it also will update other things set from
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// OnUpdateUI() which is a nice (and desired) side effect)
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while ( ProcessIdle() ) {}
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// if there are pending events, we must process them.
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if (wxTheApp)
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wxTheApp->ProcessPendingEvents();
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#if wxUSE_LOG
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wxLog::Resume();
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#endif // wxUSE_LOG
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m_isInsideYield = false;
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return true;
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}
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// implement/override base class pure virtual
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bool wxCFEventLoop::Pending() const
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{
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return true;
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}
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int wxCFEventLoop::DoProcessEvents()
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{
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// process pending wx events first as they correspond to low-level events
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// which happened before, i.e. typically pending events were queued by a
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// previous call to Dispatch() and if we didn't process them now the next
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// call to it might enqueue them again (as happens with e.g. socket events
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// which would be generated as long as there is input available on socket
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// and this input is only removed from it when pending event handlers are
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// executed)
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if ( wxTheApp )
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wxTheApp->ProcessPendingEvents();
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return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) );
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}
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bool wxCFEventLoop::Dispatch()
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{
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return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ) != 0;
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}
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int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
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{
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if ( !wxTheApp )
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return 0;
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wxMacAutoreleasePool autoreleasepool;
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int status = DoDispatchTimeout(timeout);
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switch( status )
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{
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case 0:
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break;
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case -1:
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if ( m_shouldExit )
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return 0;
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if ( ProcessIdle() )
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m_sleepTime = 0.0 ;
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else
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{
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m_sleepTime = 1.0;
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#if wxUSE_THREADS
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wxMutexGuiLeave();
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wxMilliSleep(20);
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wxMutexGuiEnter();
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#endif
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}
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break;
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case 1:
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m_sleepTime = 0;
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break;
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}
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return status;
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}
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int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
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{
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SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
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switch( status )
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{
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case kCFRunLoopRunFinished:
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wxFAIL_MSG( "incorrect run loop state" );
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break;
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case kCFRunLoopRunStopped:
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return 0;
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break;
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case kCFRunLoopRunTimedOut:
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return -1;
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break;
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case kCFRunLoopRunHandledSource:
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default:
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break;
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}
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return 1;
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}
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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int wxCFEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
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// ProcessIdle() and ProcessEvents() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(this);
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside ProcessEvents() but we must call it from Exit() in normal
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// situations because it is supposed to be called synchronously,
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// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
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// something similar here)
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#if wxUSE_EXCEPTIONS
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for ( ;; )
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{
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try
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{
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#endif // wxUSE_EXCEPTIONS
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for ( ;; )
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{
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// generate and process idle events for as long as we don't
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// have anything else to do
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DoProcessEvents();
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// if the "should exit" flag is set, the loop should terminate
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// but not before processing any remaining messages so while
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// Pending() returns true, do process them
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if ( m_shouldExit )
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{
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while ( DoProcessEvents() == 1 )
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;
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break;
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}
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}
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#if wxUSE_EXCEPTIONS
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// exit the outer loop as well
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break;
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}
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catch ( ... )
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{
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try
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{
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if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
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{
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OnExit();
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break;
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}
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//else: continue running the event loop
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}
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catch ( ... )
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{
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// OnException() throwed, possibly rethrowing the same
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// exception again: very good, but we still need OnExit() to
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// be called
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OnExit();
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throw;
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}
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}
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}
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#endif // wxUSE_EXCEPTIONS
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return m_exitcode;
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}
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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void wxCFEventLoop::Exit(int rc)
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{
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m_exitcode = rc;
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m_shouldExit = true;
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m_sleepTime = 0;
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}
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