git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -15,9 +15,37 @@
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typedef struct __CFRunLoop * CFRunLoopRef;
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class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopManual
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class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
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{
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public:
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wxCFEventLoop();
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virtual ~wxCFEventLoop();
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int Run();
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void Exit(int rc = 0);
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// return true if any events are available
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virtual bool Pending() const;
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// dispatch a single event, return false if we should exit from the loop
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virtual bool Dispatch();
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// same as Dispatch() but doesn't wait for longer than the specified (in
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// ms) timeout, return true if an event was processed, false if we should
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// exit the loop or -1 if timeout expired
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virtual int DispatchTimeout(unsigned long timeout);
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (can be called from non main thread)
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virtual void WakeUp();
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virtual bool YieldFor(long eventsToProcess);
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#if wxUSE_EVENTLOOP_SOURCE
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virtual wxEventLoopSource *
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AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
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@@ -25,7 +53,24 @@ public:
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protected:
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// get the currently executing CFRunLoop
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virtual CFRunLoopRef CFGetCurrentRunLoop() const = 0;
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virtual CFRunLoopRef CFGetCurrentRunLoop() const;
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virtual int DoDispatchTimeout(unsigned long timeout);
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double m_sleepTime;
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// should we exit the loop?
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bool m_shouldExit;
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// the loop exit code
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int m_exitcode;
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private:
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// process all already pending events and dispatch a new one (blocking
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// until it appears in the event queue if necessary)
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//
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// returns the return value of DoDispatchTimeout()
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int DoProcessEvents();
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};
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#if wxUSE_GUI
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