Fix issues introduced with porting to macOS and sync with Windows
Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -128,6 +128,7 @@
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<ClCompile Include="unicode.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="compat.hpp" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -41,5 +41,8 @@
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="compat.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -112,7 +112,7 @@ namespace UnitTests
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sstring filename[count];
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stdex::stream::fpos_t start[count];
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for (uint32_t i = 0; i < count; ++i) {
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filename[i] = filepath + sprintf(_T("stdex-stream-open_close%zu.tmp"), NULL, i);
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filename[i] = filepath + sprintf(_T("stdex-stream-open_close%u.tmp"), NULL, i);
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dat.open(filename[i].c_str(), mode_for_reading | mode_for_writing | share_none | mode_preserve_existing | mode_binary);
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Assert::IsTrue(dat.ok());
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start[i] = dat.tell();
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@ -101,8 +101,18 @@ namespace stdex
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inline int16_t byteswap(_In_ const int16_t value) { return byteswap(static_cast<uint16_t>(value)); }
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inline int32_t byteswap(_In_ const int32_t value) { return byteswap(static_cast<uint32_t>(value)); }
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inline int64_t byteswap(_In_ const int64_t value) { return byteswap(static_cast<uint64_t>(value)); }
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inline float byteswap(_In_ const float value) { return byteswap(*reinterpret_cast<const uint32_t*>(&value)); }
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inline double byteswap(_In_ const double value) { return byteswap(*reinterpret_cast<const uint64_t*>(&value)); }
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inline float byteswap(_In_ const float value)
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{
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uint32_t r = byteswap(*reinterpret_cast<const uint32_t*>(&value));
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return *reinterpret_cast<float*>(&r);
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}
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inline double byteswap(_In_ const double value)
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{
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uint64_t r = byteswap(*reinterpret_cast<const uint64_t*>(&value));
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return *reinterpret_cast<double*>(&r);
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}
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inline void byteswap(_Inout_ uint8_t* value) { assert(value); *value = byteswap(*value); }
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inline void byteswap(_Inout_ uint16_t* value) { assert(value); *value = byteswap(*value); }
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