system: add
Windows is very peculiar with #include <windows.h>. Besides we need some OS primitive wrappers that are OS-specific. Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -6,10 +6,8 @@
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#pragma once
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#include "sal.hpp"
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#include "system.hpp"
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#include <stdint.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <chrono>
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#include <stdexcept>
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@ -5,10 +5,8 @@
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#pragma once
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "sal.hpp"
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#include "system.hpp"
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#include <assert.h>
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#include <stdint.h>
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@ -10,6 +10,7 @@
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#include "sal.hpp"
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#include "sgml.hpp"
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#include "string.hpp"
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#include "system.hpp"
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#include <assert.h>
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#include <stdarg.h>
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#include <stdint.h>
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204
include/stdex/system.hpp
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204
include/stdex/system.hpp
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/*
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SPDX-License-Identifier: MIT
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Copyright © 2023 Amebis
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*/
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#pragma once
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#ifdef _WIN32
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#define NOMINMAX // Collides with std::min/max
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#include <windows.h>
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#include <intsafe.h>
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#include <tchar.h>
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#else
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#include <unistd.h>
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#endif
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#include "sal.hpp"
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#include <assert.h>
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#include <stdexcept>
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// In case somebody #included <windows.h> before us and didn't #define NOMINMAX
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#ifdef _WIN32
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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#endif
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namespace stdex
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{
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///
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/// Operating system handle
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///
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#if defined(_WIN32)
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using sys_handle = HANDLE;
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const sys_handle invalid_handle = INVALID_HANDLE_VALUE;
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#else
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using sys_handle = int;
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const sys_handle invalid_handle = (sys_handle)-1;
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#endif
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///
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/// Character type for system functions
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///
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#if defined(_WIN32)
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using sys_char = TCHAR;
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#else
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using sys_char = char;
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#define _T(x) x
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#endif
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///
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/// Operating system object (file, pipe, anything with an OS handle etc.)
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///
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class sys_object
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{
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public:
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sys_object(_In_opt_ sys_handle h = invalid_handle) : m_h(h) {}
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sys_object(_In_ const sys_object& other) : m_h(other.m_h != invalid_handle ? duplicate(other.m_h, false) : invalid_handle) {}
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sys_object& operator =(_In_ const sys_object& other)
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{
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if (this != std::addressof(other)) {
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if (m_h != invalid_handle)
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close(m_h);
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m_h = other.m_h != invalid_handle ? duplicate(other.m_h, false) : invalid_handle;
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}
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return *this;
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}
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sys_object(_Inout_ sys_object&& other) noexcept : m_h(other.m_h)
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{
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other.m_h = invalid_handle;
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}
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sys_object& operator =(_Inout_ sys_object&& other) noexcept
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{
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if (this != std::addressof(other)) {
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if (m_h != invalid_handle)
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close(m_h);
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m_h = other.m_h;
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other.m_h = invalid_handle;
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}
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return *this;
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}
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virtual ~sys_object()
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{
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if (m_h != invalid_handle)
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close(m_h);
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}
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///
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/// Closes object
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///
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virtual void close()
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{
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if (m_h != invalid_handle) {
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close(m_h);
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m_h = invalid_handle;
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}
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}
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///
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/// Returns true if object is valid
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///
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inline operator bool() const noexcept { return m_h != invalid_handle; }
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///
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/// Returns object handle
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///
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inline sys_handle get() const noexcept { return m_h; }
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protected:
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///
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/// Closes object
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///
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static void close(sys_handle h)
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{
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#ifdef _WIN32
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if (CloseHandle(h) || GetLastError() == ERROR_INVALID_HANDLE)
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#else
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if (close(h) >= 0 || errno == EBADF)
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#endif
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return;
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throw std::runtime_error("failed to close handle");
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}
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///
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/// Duplicates given object
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///
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static sys_handle duplicate(_In_ sys_handle h, _In_ bool inherit)
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{
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sys_handle h_new;
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#ifdef _WIN32
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HANDLE process = GetCurrentProcess();
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if (DuplicateHandle(process, h, process, &h_new, 0, inherit, DUPLICATE_SAME_ACCESS))
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#else
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UNREFERENCED_PARAMETER(inherit);
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if ((h_new = dup(h)) >= 0)
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#endif
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return h_new;
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throw std::runtime_error("failed to duplicate handle");
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}
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protected:
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sys_handle m_h;
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};
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#ifdef _WIN32
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template <class T>
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class safearray_accessor
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{
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public:
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safearray_accessor(_In_ LPSAFEARRAY sa) : m_sa(sa)
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{
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HRESULT hr = SafeArrayAccessData(sa, reinterpret_cast<void HUGEP**>(&m_data));
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if (FAILED(hr))
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throw std::invalid_argument("SafeArrayAccessData failed");
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}
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~safearray_accessor()
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{
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SafeArrayUnaccessData(m_sa);
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}
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T* data() const { return m_data; }
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protected:
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LPSAFEARRAY m_sa;
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T* m_data;
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};
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///
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/// Deleter for unique_ptr using SafeArrayDestroy
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///
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struct SafeArrayDestroy_delete
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{
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///
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/// Delete a pointer
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///
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void operator()(_In_ LPSAFEARRAY sa) const
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{
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SafeArrayDestroy(sa);
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}
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};
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///
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/// Deleter for unique_ptr using SysFreeString
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///
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struct SysFreeString_delete
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{
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///
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/// Delete a pointer
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///
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void operator()(_In_ BSTR sa) const
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{
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SysFreeString(sa);
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}
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};
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#endif
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}
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#pragma once
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#include "sal.hpp"
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#include "system.hpp"
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#include <assert.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <memory>
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#include <string>
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