Redesign the project files

This commit is contained in:
Simon Rozman 2018-08-31 12:32:23 +02:00
parent a3c195a98a
commit 82eee72e46
2 changed files with 33 additions and 42 deletions

View File

@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<ImportGroup Label="PropertySheets">
<Import Project="..\..\..\include\$(Platform).props" />
<Import Project="..\..\..\include\$(Configuration).props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
@ -12,5 +15,33 @@
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
<ItemGroup />
<ItemGroup>
<ClCompile Include="..\src\Base64.cpp" />
<ClCompile Include="..\src\COM.cpp" />
<ClCompile Include="..\src\Crypt.cpp" />
<ClCompile Include="..\src\EAP.cpp" />
<ClCompile Include="..\src\ETW.cpp" />
<ClCompile Include="..\src\Sec.cpp" />
<ClCompile Include="..\src\StdAfx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\Win.cpp" />
<ClCompile Include="..\src\WLAN.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\WinStd\Base64.h" />
<ClInclude Include="..\include\WinStd\COM.h" />
<ClInclude Include="..\include\WinStd\Cred.h" />
<ClInclude Include="..\include\WinStd\Crypt.h" />
<ClInclude Include="..\include\WinStd\EAP.h" />
<ClInclude Include="..\include\WinStd\Common.h" />
<ClInclude Include="..\include\WinStd\ETW.h" />
<ClInclude Include="..\include\WinStd\Hex.h" />
<ClInclude Include="..\include\WinStd\MSI.h" />
<ClInclude Include="..\include\WinStd\Sec.h" />
<ClInclude Include="..\include\WinStd\Shell.h" />
<ClInclude Include="..\include\WinStd\Win.h" />
<ClInclude Include="..\include\WinStd\WLAN.h" />
<ClInclude Include="..\src\StdAfx.h" />
</ItemGroup>
</Project>

View File

@ -45,64 +45,24 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\include\Win32.props" />
<Import Project="..\..\..\include\Release.props" />
<Import Project="WinStd.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\include\Win32.props" />
<Import Project="..\..\..\include\Debug.props" />
<Import Project="WinStd.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\include\x64.props" />
<Import Project="..\..\..\include\Release.props" />
<Import Project="WinStd.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\include\x64.props" />
<Import Project="..\..\..\include\Debug.props" />
<Import Project="WinStd.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<ClCompile Include="..\src\Base64.cpp" />
<ClCompile Include="..\src\COM.cpp" />
<ClCompile Include="..\src\Crypt.cpp" />
<ClCompile Include="..\src\EAP.cpp" />
<ClCompile Include="..\src\ETW.cpp" />
<ClCompile Include="..\src\Sec.cpp" />
<ClCompile Include="..\src\StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\Win.cpp" />
<ClCompile Include="..\src\WLAN.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\WinStd\Base64.h" />
<ClInclude Include="..\include\WinStd\COM.h" />
<ClInclude Include="..\include\WinStd\Cred.h" />
<ClInclude Include="..\include\WinStd\Crypt.h" />
<ClInclude Include="..\include\WinStd\EAP.h" />
<ClInclude Include="..\include\WinStd\Common.h" />
<ClInclude Include="..\include\WinStd\ETW.h" />
<ClInclude Include="..\include\WinStd\Hex.h" />
<ClInclude Include="..\include\WinStd\MSI.h" />
<ClInclude Include="..\include\WinStd\Sec.h" />
<ClInclude Include="..\include\WinStd\Shell.h" />
<ClInclude Include="..\include\WinStd\Win.h" />
<ClInclude Include="..\include\WinStd\WLAN.h" />
<ClInclude Include="..\src\StdAfx.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>