CredImport finished and renamed to CredWrite
This commit is contained in:
2
CredWrite/.gitignore
vendored
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2
CredWrite/.gitignore
vendored
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/temp
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/*.user
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14
CredWrite/CredWrite.props
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14
CredWrite/CredWrite.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir>..\output\$(Platform).$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>..\lib\WinStd\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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BIN
CredWrite/CredWrite.rc
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BIN
CredWrite/CredWrite.rc
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Binary file not shown.
108
CredWrite/CredWrite.vcxproj
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108
CredWrite/CredWrite.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2D3CE079-7EB1-4F47-B79E-F0310671ECCB}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>CredWrite</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\include\Win32.props" />
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<Import Project="..\include\Debug.props" />
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<Import Project="CredWrite.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\include\x64.props" />
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<Import Project="..\include\Debug.props" />
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<Import Project="CredWrite.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\include\Win32.props" />
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<Import Project="..\include\Release.props" />
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<Import Project="CredWrite.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\include\x64.props" />
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<Import Project="..\include\Release.props" />
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<Import Project="CredWrite.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<ItemGroup>
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<ClInclude Include="StdAfx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="StdAfx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="CredWrite.rc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\lib\WinStd\build\WinStd.vcxproj">
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<Project>{47399d91-7eb9-41de-b521-514ba5db0c43}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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35
CredWrite/CredWrite.vcxproj.filters
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35
CredWrite/CredWrite.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="StdAfx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="StdAfx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="CredWrite.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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106
CredWrite/Main.cpp
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106
CredWrite/Main.cpp
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/*
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Copyright 2015-2016 Amebis
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Copyright 2016 G<>ANT
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This file is part of GEANTLink.
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GEANTLink is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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GEANTLink is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GEANTLink. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "StdAfx.h"
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using namespace std;
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using namespace winstd;
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int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hInstance);
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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UNREFERENCED_PARAMETER(nCmdShow);
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int nArgs;
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unique_ptr<LPWSTR[], LocalFree_delete<LPWSTR[]> > pwcArglist(CommandLineToArgvW(GetCommandLineW(), &nArgs));
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if (pwcArglist == NULL) {
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OutputDebugStr(_T("CommandLineToArgvW failed (error %u).\n"), GetLastError());
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return 1;
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}
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if (nArgs < 3) {
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OutputDebugStr(_T("Not enough parameters.\n"));
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return -1;
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}
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// Generate target name (aka realm).
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tstring target_name(_T(PRODUCT_NAME_STR) _T("/"));
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if (nArgs > 3) {
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// User explicitly set the realm.
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target_name += pwcArglist[3];
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} else {
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// Get the realm from user name.
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LPCTSTR domain = _tcschr(pwcArglist[1], _T('@'));
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target_name += domain ? ++domain : _T("*");
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}
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assert(target_name.length() < CRED_MAX_GENERIC_TARGET_NAME_LENGTH);
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// Prepare password.
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string password_enc_utf8;
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{
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// Convert Base64 >> UTF-8.
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sanitizing_vector<char> password_utf8;
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base64_dec dec;
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bool is_last;
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dec.decode(password_utf8, is_last, pwcArglist[2], (size_t)-1);
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// Convert UTF-8 >> UTF-16.
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sanitizing_wstring password;
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MultiByteToWideChar(CP_UTF8, 0, password_utf8.data(), (int)password_utf8.size(), password);
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// Encrypt the password.
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wstring password_enc;
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CRED_PROTECTION_TYPE cpt;
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if (!CredProtect(TRUE, password.data(), (DWORD)password.size(), password_enc, &cpt)) {
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OutputDebugStr(_T("CredProtect failed (error %u).\n"), GetLastError());
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return 2;
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}
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// Convert UTF-16 >> UTF-8.
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WideCharToMultiByte(CP_UTF8, 0, password_enc.data(), (int)password_enc.size(), password_enc_utf8, NULL, NULL);
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}
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assert(password_enc_utf8.size()*sizeof(char) < CRED_MAX_CREDENTIAL_BLOB_SIZE);
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// Write credentials.
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CREDENTIAL cred = {
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0, // Flags
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CRED_TYPE_GENERIC, // Type
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(LPWSTR)target_name.c_str(), // TargetName
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_T(""), // Comment
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{ 0, 0 }, // LastWritten
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(DWORD)password_enc_utf8.size()*sizeof(char), // CredentialBlobSize
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(LPBYTE)password_enc_utf8.data(), // CredentialBlob
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CRED_PERSIST_ENTERPRISE, // Persist
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0, // AttributeCount
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NULL, // Attributes
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NULL, // TargetAlias
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pwcArglist[1] // UserName
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};
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if (!CredWrite(&cred, 0)) {
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OutputDebugStr(_T("CredWrite failed (error %u).\n"), GetLastError());
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return 3;
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}
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return 0;
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}
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20
CredWrite/README.md
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CredWrite/README.md
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#CredWrite
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Imports given credentials to Windows Credential Manager for GEANTLink use
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##Usage
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```
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CredWrite <username> <password> [<realm>]
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```
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- `username` - a user name usually of the form user@domain
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- `password` - Base64 encoded UTF-8 user password
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- `realm` - A realm ID to allow grouping of credentials over different WLAN profiles (optional, default is domain part of `username`)
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The credentials are stored to Windows Credential Manager in invoking user's roaming profile.
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Return codes:
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- -1 = Invalid parameters
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- 0 = Success
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- 1 = Error parsing command line
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- 2 = Error encrypting password
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- 3 = Error writing credentials to Credential Manager
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21
CredWrite/StdAfx.cpp
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21
CredWrite/StdAfx.cpp
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/*
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Copyright 2015-2016 Amebis
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Copyright 2016 G<>ANT
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This file is part of GEANTLink.
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GEANTLink is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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||||
(at your option) any later version.
|
||||
|
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GEANTLink is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GEANTLink. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "StdAfx.h"
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32
CredWrite/StdAfx.h
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32
CredWrite/StdAfx.h
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@@ -0,0 +1,32 @@
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/*
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Copyright 2015-2016 Amebis
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Copyright 2016 G<>ANT
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This file is part of GEANTLink.
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GEANTLink is free software: you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GEANTLink is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GEANTLink. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#pragma once
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#include "../include/Version.h"
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#include <WinStd/Base64.h>
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#include <WinStd/Cred.h>
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#include <WinStd/Win.h>
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#include <tchar.h>
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#include <Windows.h>
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#include <memory>
|
Reference in New Issue
Block a user